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Old 01-19-13, 03:43 AM   #1
flakmonkey
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Quote:
Originally Posted by lafeeverted View Post
Great stuff FM! I believe the Das Boot Crew Clothes Mod is mine ( to be honest I got my girlfriend to make it years ago!) She still laughs at me and can't believe people still use it.
Its a great mod, the textures have so much more character than the stock sh3 ones, my crew wouldnt put to sea without it.

First off though, my apologies for using it without first seeking permission. So straight to the point... May i have permission to use your fantastic Das Boot crew clothes mod in my interiors, full credit will be given of course
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Old 03-11-13, 03:31 PM   #2
SnipersHunter
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Default Downloadlink for FM_NewInterior_V1.0 - Blue Interior

Hey have anyone a download link to the blue interrior for this mod FM_NewInterior_V2.0 - Blue Interior?
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Old 03-11-13, 09:13 PM   #3
Plissken_04
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Quote:
Originally Posted by SnipersHunter View Post
Hey have anyone a download link to the blue interrior for this mod FM_NewInterior_V2.0 - Blue Interior?

ftp://hartmuthaas.no-ip.org/public/S...e_interior.rar

Username & Password in my Signature!!!


So Long

Maik
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Old 03-12-13, 04:34 AM   #4
TBoone
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Default Nice!

This is damn good, downloading now, just wish my internet was faster! Good luck with the aft torpedo room thing.
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Old 03-15-13, 01:09 PM   #5
SnipersHunter
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I cant go in the conning tower with the newest version .
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Old 03-15-13, 01:47 PM   #6
brett25
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Quote:
I cant go in the conning tower with the newest version
no unfortunately this mod is incomplete, if you want a full sub, just use Aces version of the CCoM_8.x_Bug_Hecktorpedoraum_v1.0

this is the complete sub, both fore torpedo room and aft torpedo room, with damos lights, water drips, open hatch to conning tower. This has been available for a few months now.
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Old 03-15-13, 01:51 PM   #7
SnipersHunter
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Yeah i know but with a older version of this mod it worked.


And i just wanted to report this "bug"
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Old 05-04-13, 07:19 AM   #8
Celticmarine10
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Default JSGME

Hey sorry, not sure if this is still active topic.
Downloaded (Pics look GREAT!!) and extracted with my 7-zip software.
Couldnt find a readme or anything so i put in my MODs folder and enabled it. Is that how its supposed to be done?
Sorry, still a bit of a noob when it comes to messing with internal files.
Thanks, Have a gud'un.

Celtic
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Old 05-04-13, 07:26 AM   #9
Sailor Steve
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WELCOME ABOARD!

Quote:
Originally Posted by Celticmarine10 View Post
Hey sorry, not sure if this is still active topic.
The last post was only a week ago, so yes it's still very much active. Even if it was a lot older we consider it fine to ask a legitimate question, which you did. It's only the people who revive a three-year-old thread to make a wisecrack who get grief.

Quote:
Couldnt find a readme or anything so i put in my MODs folder and enabled it. Is that how its supposed to be done?
Exactly so. You can tell if it worked when you start the game and can walk all through your u-boat. If that doesn't happen then it's time to start worrying.
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Old 01-22-13, 05:28 PM   #10
lafeeverted
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I am not seeing any static crew and also no forward torpedo room?

Have I got something installed out of order?

GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - Lite Harbor Traffic
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V2.1
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Rapt0r's Das Boot Skin
TiefeMkI(German)
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Aces' Modified Headphones
Aces' Super Turms v6 for GWX
Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
MaGui F
German Images for MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Type VII salvo selector
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Merchant_Fleet_Mod_3.2
TMT v2
Supplement to V16B1 (JSGME)
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Combined SH3.SDL Files v4
O2-Gauges v2
Elite U-boat Binoculars
Haunting Atlantic Wind
Ice Age
Internal U-Boat Sound Effect
Ambient Hydrophone Sound
Ambient Underwater Sound
Evan82uniforms

Last edited by lafeeverted; 01-22-13 at 06:06 PM.
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Old 01-22-13, 06:24 PM   #11
fitzcarraldo
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FM: Awesome work!!!

but...I like the Damo's interior lights. Is there some possibility to add an optional mod? For the final release of course.

Many thanks and regards!

Fitzcarraldo
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Old 01-22-13, 06:32 PM   #12
fitzcarraldo
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Quote:
Originally Posted by lafeeverted View Post
I am not seeing any static crew and also no forward torpedo room?

Have I got something installed out of order?

GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - Lite Harbor Traffic
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V2.1
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Rapt0r's Das Boot Skin
TiefeMkI(German)
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Aces' Modified Headphones
Aces' Super Turms v6 for GWX
Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
MaGui F
German Images for MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Type VII salvo selector
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Merchant_Fleet_Mod_3.2
TMT v2
Supplement to V16B1 (JSGME)
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Combined SH3.SDL Files v4
O2-Gauges v2
Elite U-boat Binoculars
Haunting Atlantic Wind
Ice Age
Internal U-Boat Sound Effect
Ambient Hydrophone Sound
Ambient Underwater Sound
Evan82uniforms
The Aces mods contains files of the Interiors v2, and you overwrite the files of v2 with the Aces´s files.

If you put the Interiors v2 after the Ace´s mods, you will have the new interiors, but you lose the Damo´s lights and some stuff of the Super Turms.

No compatibility mods at present day...

Regards.

Fitzcarraldo
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Old 01-22-13, 06:33 PM   #13
lafeeverted
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thanks
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Old 01-23-13, 10:18 AM   #14
Sepp von Ch.
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Hello, what about the Conning Tower open Hatch TestFMfood? I use this mod with FM New Interiors v1. It is included in FM New interios v2?
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Old 01-23-13, 12:21 PM   #15
jaxa
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It looks amazing, superb work flakmonkey
What about another U-boot types? Do you plan to release versions for type IX, XXI and II?
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