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Old 03-05-07, 09:17 PM   #256
Reece
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Very good & although I'm not really bothered about the hatch the lights shining through the walls is not good, thanks for the work done so far but I'll wait for the fix!
Cheers.
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Old 03-05-07, 11:49 PM   #257
zaunkonigII
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Default Next stop

Two thumbs up! Next stop: Torp room and engine room!
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Old 03-06-07, 05:10 AM   #258
DivingDuck
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Moin,

thanks for testing guys.

Status report:
  1. clicking at the hatches position does not bring you to the RR, you have to go there by feet (SHIFT+F2)
  2. "F9", "H" and "R" work fine with NYGM2.4
  3. "H" and "R" lead to nowhere with GWX, problem is solved already, *.cam files had been altered by GWX, I took stock files for this mod, I´ll provide all needed files with the next update
  4. the guys in RR only look at you if you go there by F9
  5. if the hatch is closed (viewing from RR to CR), you´ve probably forgotten to delete the NSS_Uboat7_RR.dat
  6. if the camera positions don´t match, the issue probably lies with modded *.cam files, I´m at it
  7. the guys should be in position, they are in my NYGM2.4 + GWX installations
  8. other mods (e.g. HiRes Gauges) that are part of the uboat itself are disabled as I´ve used stock files to modify
  9. lights are the #1 problem to be solved
Quote:
Originally Posted by rascal101
One thing I would love to see is more fruit and cold meat hanging around or scattered around all compartments, Germans love their delicacies such as cold or preserved meats, and fruit would have been a high priority.
:rotfl:
I think about it.

Regards,
DD
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Old 03-06-07, 06:18 AM   #259
rascal101
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Hi DD, glad you took my comments in the spirit that they were meant, I've lived in Germany though now I'm in Australia, and I recon you guys have a very health attitude to food, except mayonaise and chips, thats just odd

Quote:
Originally Posted by DivingDuck
Moin,

thanks for testing guys.

Status report:
  1. clicking at the hatches position does not bring you to the RR, you have to go there by feet (SHIFT+F2)
  2. "F9", "H" and "R" work fine with NYGM2.4
  3. "H" and "R" lead to nowhere with GWX, problem is solved already, *.cam files had been altered by GWX, I took stock files for this mod, I´ll provide all needed files with the next update
  4. the guys in RR only look at you if you go there by F9
  5. if the hatch is closed (viewing from RR to CR), you´ve probably forgotten to delete the NSS_Uboat7_RR.dat
  6. if the camera positions don´t match, the issue probably lies with modded *.cam files, I´m at it
  7. the guys should be in position, they are in my NYGM2.4 + GWX installations
  8. other mods (e.g. HiRes Gauges) that are part of the uboat itself are disabled as I´ve used stock files to modify
  9. lights are the #1 problem to be solved
Quote:
Originally Posted by rascal101
One thing I would love to see is more fruit and cold meat hanging around or scattered around all compartments, Germans love their delicacies such as cold or preserved meats, and fruit would have been a high priority.
:rotfl:
I think about it.

Regards,
DD
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Old 03-06-07, 07:18 AM   #260
robbierob2005
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Downloaded it and tested it. Looks Great!!!!


Miner issue: I have a slightly decrease in fps in the commandroom further in my single mission. Anyone noticed?
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Old 03-06-07, 07:44 AM   #261
Kumando
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Quote:
Originally Posted by DivingDuck
Moin,

thanks for testing guys.

Status report:
  1. clicking at the hatches position does not bring you to the RR, you have to go there by feet (SHIFT+F2)
  2. "F9", "H" and "R" work fine with NYGM2.4
  3. "H" and "R" lead to nowhere with GWX, problem is solved already, *.cam files had been altered by GWX, I took stock files for this mod, I´ll provide all needed files with the next update
  4. the guys in RR only look at you if you go there by F9
  5. if the hatch is closed (viewing from RR to CR), you´ve probably forgotten to delete the NSS_Uboat7_RR.dat
  6. if the camera positions don´t match, the issue probably lies with modded *.cam files, I´m at it
  7. the guys should be in position, they are in my NYGM2.4 + GWX installations
  8. other mods (e.g. HiRes Gauges) that are part of the uboat itself are disabled as I´ve used stock files to modify
  9. lights are the #1 problem to be solved
Quote:
Originally Posted by rascal101
One thing I would love to see is more fruit and cold meat hanging around or scattered around all compartments, Germans love their delicacies such as cold or preserved meats, and fruit would have been a high priority.
:rotfl:
I think about it.

Regards,
DD
But is there going to be an update with the Hires gauges?
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Old 03-06-07, 07:57 AM   #262
DivingDuck
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Moin,
Quote:
Originally Posted by Kumando
But is there going to be an update with the Hires gauges?
I didn´t use the HiRes Gauges Mod. I don´t know who´s work it is. If there are enough calls to do so I could contact the author and ask for permission to incorporate. But don´t bet on that since SHIV is going to be released soon. Who cares about an old SHIII mod then? So don´t take this as an announcement that it will be done. First of all I´ll have to fix know problems.

Regards,
DD
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Old 03-06-07, 08:00 AM   #263
Kumando
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Quote:
Originally Posted by DivingDuck
Moin,
Quote:
Originally Posted by Kumando
But is there going to be an update with the Hires gauges?
I didn´t use the HiRes Gauges Mod. I don´t know who´s work it is. If there are enough calls to do so I could contact the author and ask for permission to incorporate. But don´t bet on that since SHIV is going to be released soon. Who cares about an old SHIII mod then? So don´t take this as an announcement that it will be done. First of all I´ll have to fix know problems.

Regards,
DD
Its part of GWX,its not an external mod of hi res gauges.
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Old 03-06-07, 08:08 AM   #264
DivingDuck
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Moin,

Quote:
Originally Posted by Kumando
Its part of GWX,its not an external mod of hi res gauges.
Thanks for the info. Depending on the feedback I´ll get, I turn to them in time.

Regards,
DD
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Old 03-06-07, 10:34 AM   #265
DivingDuck
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Moin,

sorry to bother you again guys. I´ve uploaded the whole NSS_Uboat7 folder. So it´s basically BETA V2. This should fix the following problems :
  • camera positions
  • "H" key
  • "R" key
  • "F9" key
  • closed hatch
  • sonar and radio guys not in position
At least it did with my GWX installation.

USE ON OWN RISK! BACKUP YOUR FILES BEFORE USING!
OTHER MODS MAY BE EFFECTED!


FEEDBACK STILL REQUIRED!


Download available at my FileFront Site (ca 23.1MB). Other d/l sites in preparation.

Alternative d/l :

TO INSTALL


Just replace the folder ...\SilentHunter3\data\interior\NSS_Uboat7. Backup before!
NSS_Uboat7_RR.dat must be deleted.


Regards,
DD

Last edited by DivingDuck; 03-06-07 at 12:08 PM.
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Old 03-06-07, 11:52 AM   #266
ReallyDedPoet
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Thanks DD, still didn't try the first version of this, great response to the feedback!!
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Old 03-06-07, 01:34 PM   #267
tommyk
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Wau! What a great work! Thank you very much!
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Old 03-06-07, 05:34 PM   #268
rascal101
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Default Downloaded version 2, installed it loved it

OK some feedback on the new version.

Camera position in RR Room, listening room and captains bed all seem to be back in the right place, and all are usable.

Can enter the control room from RR Room by clicking on the hatchway now, but cannot do so from the control room to the RR room

Hydrophones station is now functioning again and can be accessed and used.

Both ugly crew men are back iin their respective positions.

Lights are still shining through bulkheads, and hinges are still at an angle to cause instant castration for all passers by.

Most issues are fixed, except there are a lot of hungry crew men with little or no salami, fruit or canned goods.

R
Quote:
Originally Posted by DivingDuck
Moin,

sorry to bother you again guys. I´ve uploaded the whole NSS_Uboat7 folder. So it´s basically BETA V2. This should fix the following problems :
  • camera positions
  • "H" key
  • "R" key
  • "F9" key
  • closed hatch
  • sonar and radio guys not in position
At least it did with my GWX installation.

USE ON OWN RISK! BACKUP YOUR FILES BEFORE USING!
OTHER MODS MAY BE EFFECTED!


FEEDBACK STILL REQUIRED!


Download available at my FileFront Site (ca 23.1MB). Other d/l sites in preparation.

Alternative d/l :

TO INSTALL


Just replace the folder ...\SilentHunter3\data\interior\NSS_Uboat7. Backup before!
NSS_Uboat7_RR.dat must be deleted.


Regards,
DD
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Old 03-06-07, 06:42 PM   #269
Alex
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Quote:
Originally Posted by rascal101
Most issues are fixed, except there are a lot of hungry crew men with little or no salami.
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Old 03-06-07, 07:28 PM   #270
Kumando
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What about the GWX hi res gauges are they fixed in this release?
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