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Old 02-05-10, 12:23 AM   #1
thehiredgun
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Default Destroyer Command Question

Can the shells & depth charges be increased in the configurations in Destoryer Command like you can in SH3? Which set of configurations would you use to do this?
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Old 02-05-10, 09:57 AM   #2
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What do you mean by increased? IIRC almost anything can be done, i.e. you can increase the amount of ammo you carry, the range of the weapon, and also the damage it does. Though I don't know wether that can trigger funny results like seeing a BB or CV fly up in the air like a football, if that's what you are looking for .
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Old 02-05-10, 08:54 PM   #3
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That's what I have in my SH3 GWX game. It's so neat to watch them fly in the air. How do you get to the configurations in the game? Where do I look for them?
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Old 02-06-10, 04:05 AM   #4
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It's all in the ADF (Ammunition Definition File) in the folder "systems"

F.e. this is the ammo for the german 280 mm gun (Graf Spee, Scharnhorst, etc)

; German 280mm AP shell (SKC34)

[AMMUNITION]
Category = Bullet
Type = ArmorPiercing
SubType = 280
Name = 280mm AP Shell
Radius = 0.280 ; Meters
Mass = 330 ; Kg
Speed = 677 ; MPS "average velocity" from muzzle 890
Range = 40000 ; Meters
DamagePoints = 8.5
ArmorPenetration = 18.0

The relevant point has been highlighte in red, but I'm unsure if this will cause the ammo to hit harder or simply to increased the % of damage. I guess it will be the last, since IIRC DC/SH2 had not implemented a simulation of the physic effects of objects colliding, just a "theoretical" count of teh damage points issued. Horsa will probably know better than me
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Old 02-06-10, 02:49 PM   #5
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IIRC destroying a ship by shell fire was a simple matter of accumulating enough damage points to overcome its tonnage value.

This may have been limited by the "armor penetration" value, but I'm not sure if any tests I did were conclusive. Logic suggests it should, but DC did have some data values that did nothing.

Damage modelling was very simplistic in DC. Critical hits seemed to follow a substantially similar pattern regardless of ship tonnage or destructive power of attackers. I never witnessed a ship that was "disabled" before it was "destroyed".
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