SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 05-05-09, 10:58 AM   #1
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default As requested NEW KILOs

I still need to add tube doors (need help on that to anyone reading this) and a few more details but they look great in game.



__________________


TLAM Strike is offline   Reply With Quote
Old 05-05-09, 11:31 AM   #2
nemo67
Watch
 
Join Date: Aug 2006
Posts: 23
Downloads: 9
Uploads: 0
Default

You want that the tube doors open or just texture?
__________________
nemo67 is offline   Reply With Quote
Old 05-05-09, 11:32 AM   #3
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by nemo67 View Post
You want that the tube doors open or just texture?
I what opening tube doors.
__________________


TLAM Strike is offline   Reply With Quote
Old 05-05-09, 03:45 PM   #4
Spookymufu
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

looks good!
  Reply With Quote
Old 05-05-09, 04:51 PM   #5
nemo67
Watch
 
Join Date: Aug 2006
Posts: 23
Downloads: 9
Uploads: 0
Default

Requires that the doors are on a different meshes that the body of the submarine.
__________________
nemo67 is offline   Reply With Quote
Old 05-05-09, 07:48 PM   #6
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Wow, looking really good TLAM and... hey that's the Alrosa! Sweet.

Your getting pretty good. Better watch out or peeps might start soliticiting you for work
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 05-06-09, 08:27 AM   #7
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Oh cool!! here comes my favourite sub in DW

I guess those are for LWAMI 3.1, or will you release the model updates independenty?

Nice from you to make the Alrosa, I guess we can add it as playable in LWAMI as we already discussed some time ago (That one and the old 688 are just versions of already playable boats, so it should be OK with SCS)

As far as I know the Alrosa is of course quieter than a normal 877, probably like a 636, but is reportedly less manuverable at slow speeds. I guess that can be replicated well in the game?
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-06-09, 11:15 AM   #8
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by Hitman View Post
Oh cool!! here comes my favourite sub in DW

I guess those are for LWAMI 3.1, or will you release the model updates independenty?

Nice from you to make the Alrosa, I guess we can add it as playable in LWAMI as we already discussed some time ago (That one and the old 688 are just versions of already playable boats, so it should be OK with SCS)

As far as I know the Alrosa is of course quieter than a normal 877, probably like a 636, but is reportedly less manuverable at slow speeds. I guess that can be replicated well in the game?
Yes these will be for the next LWAMI.

The new Alrosa will be playable complete with its own acoustic signature and handeling characteristics (although I'm not sure if being less manuverable at low speed is possable just less manuverable at all speeds).

Am I correct in assuming that the Alrosa would also be slightly slower than a standard 877 class due to the pumpjet?

Also good news i sucessfully cut the tube doors in the mesh. I just need to add the tubes and tweek the shutter doors so they open properly. Then I'm going to remake the aft dive planes so they are more accurate based on some new photos I found via google.
__________________


TLAM Strike is offline   Reply With Quote
Old 05-06-09, 01:38 PM   #9
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

I think we might be getting ahead of ourselves here.

Now maybe I'm wrong and looking at posts that are out of date, but my understanding is that new playable OBJECTS can't be added.

You can mod the hell out of an existing DB object and turn it into something else, but a new object added won't be playable. Which means to add a different Alrosa, you'd have to sacrifice another database object to turn it into the new Alrosa. In practical effect, you'd be sacrificing an entire playable class.
__________________
Molon Labe is offline   Reply With Quote
Old 05-06-09, 11:27 PM   #10
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Molon Labe View Post
I think we might be getting ahead of ourselves here.

Now maybe I'm wrong and looking at posts that are out of date, but my understanding is that new playable OBJECTS can't be added.

You can mod the hell out of an existing DB object and turn it into something else, but a new object added won't be playable. Which means to add a different Alrosa, you'd have to sacrifice another database object to turn it into the new Alrosa. In practical effect, you'd be sacrificing an entire playable class.
I just confirmed with LW. A playable Alrosa with a new model isn't going to happen. We can still make a duplicate AI one with the new model tho.
__________________
Molon Labe is offline   Reply With Quote
Old 05-10-09, 10:36 AM   #11
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

There are enough versions of the Kilo ingame that one could easily be exchanged for the Alrosa.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 05-10-09, 02:48 PM   #12
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

I agree, we could simply take the chinese 877 and swap it for the Alrosa.
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-10-09, 03:11 PM   #13
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Hitman View Post
I agree, we could simply take the chinese 877 and swap it for the Alrosa.
Then it would have a Chinese loadout.
__________________
Molon Labe is offline   Reply With Quote
Old 05-10-09, 04:16 PM   #14
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Quote:
Then it would have a Chinese loadout
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-11-09, 11:43 AM   #15
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Ok guys I got a problem here. I've made much improved tube doors (thanks to Spookymufu's advice) but the tube doors don't move. I've named them "TORP_DOOR_#" but they don't move like the originals. My prevous attempt at tube doors don't work anymore eather. Whats going on? Anyone got any ideas?

BTW here are some samples of what else I have in the way of improved playables that are coming your way soon...

__________________


TLAM Strike is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.