SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-16-10, 04:56 PM | #226 |
Black Magic
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finally figured out a way to stop the freakin debris from spinning all over the place Now every piece of debris sits nice and flat on the water riding the waves like it should. Side effect of this was that I'm able to extend the time the debris stays visible. So now I can have debris around for a good chunk of time before it disappears
This SH5 game engine totally screwed everything up from SH3/4. Everything that was easy to do in SH3/4 now is exceedingly difficult. Even simple things like adding a debris controller to an item won't work. That was how I did debris in SH3/4. Now I have to do this convoluted mess of controllers just to get the effect I'm wanting I had to figure out a way to stop the debris from spinning because having bodies just sit there and spin on the water surface wouldn't look realistic. |
11-16-10, 09:54 PM | #227 |
CINC Pacific Fleet
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I for one certainly appreciate your hard work and dedication, yes it's a big shame they shifted so far from SH3 engine that was basically a good game to build on.
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Sub captains go down with their ship! |
11-17-10, 01:17 AM | #228 |
Black Magic
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added lifevests and helmets as possible debris items:
would love to add wood fragments, paddles, pipes, etc. Anyone have any 3D models of these in .obj format? If you could include textures with them that would be great What else should I add for debris? |
11-17-10, 02:19 AM | #229 |
Seasoned Skipper
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Nice flying!
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
11-17-10, 04:12 AM | #230 |
CINC Pacific Fleet
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Do the flying bodies move like in SH3?
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Sub captains go down with their ship! |
11-17-10, 09:53 AM | #231 |
Black Magic
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11-17-10, 03:26 PM | #232 |
Black Magic
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Added water reflections for the flares. Here is the white flare (Starshell):
and here is the red flare: the flares are now influenced by the wind. So if there's wind they will drift with the wind I'm going to make them slowly sink out of the sky also and add a little smoke trail to them since they are burning |
11-17-10, 03:45 PM | #233 |
Mate
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Amazing work!With impatience I wait the new version
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11-17-10, 03:50 PM | #234 |
Planesman
Join Date: Jul 2010
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First of all I congratulate you for such a good job TheDarkWraith.
To sink a ship, always leave a residue or spots of fuel and oil in the water, it will be possible to add this item? or already added ... |
11-17-10, 04:04 PM | #235 | |
Black Magic
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Quote:
- oil spots will be black - fuel spots should be what color?? |
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11-17-10, 04:09 PM | #236 |
Sailor man
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amazing
absolutly amazing
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11-17-10, 04:11 PM | #237 |
Sailor man
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Location: North Brookfield MA
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My opinion
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11-17-10, 04:32 PM | #238 | |
Grey Wolf
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Quote:
What can I say...
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11-17-10, 04:40 PM | #239 |
Commander
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Excellent work, as always; btw.... are you sure that you´re just modding or planning a complete new game release ??
Thx for your dedication |
11-17-10, 04:42 PM | #240 |
Black Magic
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