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Old 11-17-12, 10:55 AM   #211
Fubar2Niner
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Quote:
Originally Posted by CapZap1970 View Post
Great job with this. I hope I can get it, I can-t dl from your links. Is there an alternative dl link somewhere, pls?
On my Mediafire acct, link below. After I've upped your wilhelms stuff mate

Best regards.

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Old 11-19-12, 10:00 AM   #212
CapZap1970
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Thanks a lot!
Just downloaded the schleuses mod, but I can't find the turms mode there...
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Old 11-19-12, 10:42 AM   #213
Aces
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This link works for me:

http://www.gamefront.com/files/20383...6__for_GWX_rar

It's on my Gamefront page, (link below or my sig). You should be okay, it's had 700+ downloads on that link

Regards

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Last edited by Aces; 11-19-12 at 11:27 AM.
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Old 11-20-12, 09:40 AM   #214
CapZap1970
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Thanks for the reply, Aces.
I finally managed to d/l it. Seems I was having some difficulties with my browser, now it's working fine.
One more question: Is there any kind of incompatibilities with other mods? Same question goes for the schleuses mod and the St. Nazaire super pens. I am using GWX.
One more time, thanks for your help and patience.
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Old 11-20-12, 10:30 AM   #215
Aces
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Hi mate,

Glad you got sorted out. Please see the first posting in this thread and also the readme included with the mod for my installed mods list, that should answer your question. Super Turms doesn't interfere with harbour mods, Super Pens if you choose to install it does and requires other mods sucvh as the Willhelmshaven mod listed in my first posting. I have colour-coded related mods and please pay particular attention to the correct mod installation order including optional add-on mods supplied. Also to get the best from Super Turms you really need the mods listed in yellow such as Anvart's Flags/Pennants/Up down DF antenna mod etc..

Kind regards

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Old 11-20-12, 09:21 PM   #216
CapZap1970
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Thanks for your tips and hints. After playing this wonderful game for so long, now that I came back after 2 years I feel like a complete noob.
Wiil follow your advices and see how things go for me.
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Old 11-21-12, 04:00 AM   #217
Aces
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Okay mate, welcome back and good luck, you know where to find me if I can help.

Cheers

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Old 02-10-13, 01:54 PM   #218
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Aces'_Multimod_Fix_v1.3_Johann_add-on

Looking for the above mod.

Edit: found on Ace's FF Page
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Old 02-10-13, 03:31 PM   #219
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Getting a CTD with the below mods. I think they are in the proper order.

Have a PD, 3.2ghz, with 3 gigs of ram and a 1 gig video card.


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Materials file for Aces' multi-mod v1.3
Aces_Multimod_compatability_fix_release_v1.3
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Turms v6 for GWX
MaGui 3.4
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
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Old 02-25-13, 03:42 AM   #220
Partisanjager42
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Default X2 short barrel MG-34's

Seems towards the end Donitz had em mounting the "81Z" on x3 mounts around the conning tower. Looking hard for pics of the mounting array. But got some shots of the weapon itself if you want em. Figure it would make a sick addition to your mod!
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Old 02-27-13, 12:21 PM   #221
J0313
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Default Help with the 9C turm.

Hello Aces,
I have no trouble using the template for for the 7b and7c. But I am wondering, do you back fill the 9c temp with the same color white that is in the template or do you change the color of the turm and then backfill? I was wonder also about why the turm is white in the template for the 9c and not dark gray like the 7b and c. I love your mod Aces.
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Old 02-27-13, 12:46 PM   #222
HW3
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J0313, Privateer is the author of the templates, he would be the one to ask. He gave Aces permission to use his mod in the turms mod.

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Old 02-27-13, 04:10 PM   #223
J0313
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Default Sorry,

Yes your right HW. Sorry for that oversite. I will put the question to him then. Thanks for the help.
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Old 02-27-13, 04:14 PM   #224
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No problem, just trying to get you an answer faster is all.

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Old 05-24-13, 04:07 AM   #225
Kapitän
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Quote:
Originally Posted by reallydedpoet View Post
Getting a CTD with the below mods. I think they are in the proper order.

Have a PD, 3.2ghz, with 3 gigs of ram and a 1 gig video card.


LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
Materials file for Aces' multi-mod v1.3
Aces_Multimod_compatability_fix_release_v1.3
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Turms v6 for GWX
MaGui 3.4
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
I seem to have the same problem with similar mod installation, when installing the FM Interior, Luca Test FM Food and Aces Superturm Mods:

First I installed Aces Superturms ontop the other two but somehow not all mod changes were installed or perhaps, overriden by other mods.

Then I tried to de-install and re-install everthing but nothing will work, that is, everytime I install FM Interior and/or Aces Superturm, I get CTD (the game will start but the latest saved game in harbour won't load).

Is it possible, that I may have corrupted some game files during the de-/re-installation process?
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