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Old 06-07-17, 01:59 PM   #1
Hans Schultz
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Quote:
Originally Posted by Julhelm View Post
The campaign map assumes you make contact while at the speed you are doing, so left mouse button means doing full speed ahead. If you park the sub and let the enemy come to you, you will start in a more favourable position.
I understand about the differing speeds on the campaign map. I still have not seen the player put into an advantageous position even when "parked".
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Old 06-07-17, 02:09 PM   #2
Nippelspanner
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Quote:
Originally Posted by Hans Schultz View Post
I understand about the differing speeds on the campaign map. I still have not seen the player put into an advantageous position even when "parked".
I feel the player is to close, even at max range (25Kyds/ just 12,3nmi!).
This isn't a range I would like to be at when my goal is a missile strike at some surface group.
Heck, that's not the range I want to be near heavily armed enemies no matter what.

35-40kyds as an option would be nice.
Room and time to maneuver, to stake everything out, use your better sensors...

Last edited by Nippelspanner; 06-07-17 at 02:25 PM.
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Old 06-07-17, 02:49 PM   #3
PL_Harpoon
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I agree on that one. More distance = more options.
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Old 06-07-17, 03:38 PM   #4
Stardog765
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Are you guys playing with the default distance scale?
I know default is 1:2. The setting for 1:1 is there but its not default.

Just a thought
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Old 06-07-17, 03:39 PM   #5
Lanzfeld
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I still don't fully understand what this distance setting does
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Old 06-07-17, 03:56 PM   #6
Nippelspanner
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Originally Posted by Lanzfeld View Post
I still don't fully understand what this distance setting does
It scales the distance.
So if you set distance scaling to 1:2 (or whatever is available, I don't know), it would mean that a nmi ingame would "in reality" be only 0,5nmi, by that speeding up gameplay since everything's closer together.
Same with time.

That's what I read into it, at least.
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Old 06-07-17, 04:21 PM   #7
Char
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More Playing Around with the Campaign:

-Campaign map issues are easily solved my monitoring when you "Bump" into things. I've gotten ahead and abeam with a perfect intercept on the map, giving me a good firing solution on a tanker and escorts.

Problem: Distance setting seems to do nothing, or is not set to Represent the Default 1:2 Ratio. Will try on 1:1 and see if I'm not spawning in at 10k when I choose 25k and stationary Start.

-Aircraft are Psychic. There seems to be NO time between when you do anything noisy or alerting (Like say Launching Torpedoes) and a Bear or Heli appearing. I assume Helis, because only testing in 1968 campaign. Going back to above Convoy, Launched Mark 16s, Undetected from 8k. Good Spread on the tanker. Undetected, Dove,Undetected. Convoy begins maneuvering, Detecting Torpedoes. 10 seconds later, Bear Flies over.

Tanker Takes Hit, sinks. Escorts, STILL EVADING have begun moving away from area. This Attack was perfect... I was sneaking away. I would like to again reiterate, Escorts have NOT even realized I'm here. Bear Drops Sonar Bouy about 4k yards off my port. BAM! Both Escorts Immediately make full Steam back at me. Absolutely Ridiculous.

-Damage Control. Simplistic and effective. However, Better Flooding indicators are needed. I need to know IF a compartment will begin flooding again when I remove the Damage Control Team to another compartment.

-Torpedoes going to Gyro Angle before Clearing the Bow of the Submarine. Had this happen a few times with the Mk. 37. which causes it to contact and detonate. The launches in question were at 5 and 10 knots respectively, and were not more than 10-12 Degrees Opposite of firing tube. Someone Correct me if I'm long, but don't Torpedoes usually have a minimum Arming distance?

-Noisemakers: Bug or Feature? It seems i'm unable to Resupply them at port.

Overall, Enjoying the game when I'm not getting hunted to death by Bears flying well within Friendly NATO Airspace close to NATO controlled Norway, even closer to Potentionally active Norwegian Airbases
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Old 06-07-17, 04:54 PM   #8
Nippelspanner
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Quote:
Originally Posted by Char View Post
-Aircraft are Psychic. There seems to be NO time between when you do anything noisy or alerting (Like say Launching Torpedoes) and a Bear or Heli appearing. I assume Helis, because only testing in 1968 campaign. Going back to above Convoy, Launched Mark 16s, Undetected from 8k. Good Spread on the tanker. Undetected, Dove,Undetected. Convoy begins maneuvering, Detecting Torpedoes. 10 seconds later, Bear Flies over.

Tanker Takes Hit, sinks. Escorts, STILL EVADING have begun moving away from area. This Attack was perfect... I was sneaking away. I would like to again reiterate, Escorts have NOT even realized I'm here. Bear Drops Sonar Bouy about 4k yards off my port. BAM! Both Escorts Immediately make full Steam back at me. Absolutely Ridiculous.

-Damage Control. Simplistic and effective. However, Better Flooding indicators are needed. I need to know IF a compartment will begin flooding again when I remove the Damage Control Team to another compartment.

-Torpedoes going to Gyro Angle before Clearing the Bow of the Submarine. Had this happen a few times with the Mk. 37. which causes it to contact and detonate. The launches in question were at 5 and 10 knots respectively, and were not more than 10-12 Degrees Opposite of firing tube. Someone Correct me if I'm long, but don't Torpedoes usually have a minimum Arming distance?

-Noisemakers: Bug or Feature? It seems i'm unable to Resupply them at port.

Overall, Enjoying the game when I'm not getting hunted to death by Bears flying well within Friendly NATO Airspace close to NATO controlled Norway, even closer to Potentionally active Norwegian Airbases
Solid observations!
I'm sure with all the feedback the devs can address these things. The friggin' Bears especially. If not, I would probably mod them out of the game myself, lol.
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Old 06-07-17, 03:55 PM   #9
Nippelspanner
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Quote:
Originally Posted by Stardog765 View Post
Are you guys playing with the default distance scale?
I know default is 1:2. The setting for 1:1 is there but its not default.

Just a thought
Good looking out, but no.
1:1 for time and distance.
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