SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-12-10, 07:30 PM   #1
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default [REQ] Torpedo Texture

hello

i was wondering if it's possible to match the torpedo you
fire....to the one you see in the water....i already use a
mod for the torpedoes inside the boat

(Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1)....very nice

but all the torpedoes in the water are the same graphic
now if Sh5 only has one exterior torpedo graphic,maybe
it could be modded to look muck better..realistic looking

thanks for your time
BowfinSS287 is offline   Reply With Quote
Old 08-12-10, 08:25 PM   #2
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by BowfinSS287 View Post
hello

i was wondering if it's possible to match the torpedo you
fire....to the one you see in the water....i already use a
mod for the torpedoes inside the boat

(Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1)....very nice

but all the torpedoes in the water are the same graphic
now if Sh5 only has one exterior torpedo graphic,maybe
it could be modded to look muck better..realistic looking

thanks for your time
Well, it would be possible to make the textures look better for launched torps. But, the problem with matching the torps that are launched with those on board(I assume you mean the ones in the fore torp room) is that you can launch several different kinds of torps. And, only one texture is used to render all of the torps in the fore torp room. In my interior mod, I changed the textures in the fore torp room to match some actual surviving German torpedoes. So, you could check that out, and you could actually just take the texture that I made, rename it for each of the different torp texture files, and overwrite them. That way you could have all your torps look exactly the same, those inside and those outside.

If you need any more advice or guidance on how to do this, I could explain it more in depth. It is really not all that complicated once you know where to look.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 08-12-10, 10:46 PM   #3
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

that's a good start....do you know what the files are for
the exterior torpedoes graphic ? (in the water)

with the new sub skin mod and env. mod ,plus many
more SH5 looks great...but when i take exterior screen
shots the torpedo looks like a toy torpedo...i would keep
the interior ones the way they are,but i really nice looking
fish in the water would add the finishing touch

p.s. i use your interior mod.....very nice....torpedoes are
much better that stock...thanks

Last edited by BowfinSS287; 08-12-10 at 10:57 PM.
BowfinSS287 is offline   Reply With Quote
Old 08-13-10, 12:19 AM   #4
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by BowfinSS287 View Post
that's a good start....do you know what the files are for
the exterior torpedoes graphic ? (in the water)

with the new sub skin mod and env. mod ,plus many
more SH5 looks great...but when i take exterior screen
shots the torpedo looks like a toy torpedo...i would keep
the interior ones the way they are,but i really nice looking
fish in the water would add the finishing touch

p.s. i use your interior mod.....very nice....torpedoes are
much better that stock...thanks
There are a lot of different textures used for the external torps, here are the file names:
Look in the folder Silent Hunter 5/data/Textures/TNormal/tex for the files:
-torpedo02.dds
-torpedo14.dds
-torpedo14_01.dds
-torpedo15.dds
-torpedo15_01.dds
-torpedo16.dds
-torpedo16_01.dds
-torpedo17.dds
-torpedo17_01.dds
-torpedo_body.dds
-torpedo_body_02.dds
-torpedo_head.dds

The files which end in _01.dds are the textures for little accessories on the torps, so you could just pick one of them and rename/overwrite all the others so that they match.

Be advised, this is not all of the textures required to completely re-skin them. I believe that there are several other torpedo heads, but I cannot find them right now.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 08-13-10, 06:52 AM   #5
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

thanks.....i'll give it a look this weekend
BowfinSS287 is offline   Reply With Quote
Old 08-14-10, 11:07 AM   #6
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

i started with your "torpedo_body.dds" and renamed to

Torpedo14.dds
Torpedo15.dds
Torpedo16.dds
Torpedo17.dds

then copied it to both TlowRes and Tnormal....no joy
there was no change for the exterior torpedo...maybe these
files are left over from SH4...mark 14...17 type torpedoes
i can't find the file that depicts the exterior torpedoes for SH5

i did find this,but its for SH4 and the download link is dead
http://www.subsim.com/radioroom/showthread.php?t=135106
BowfinSS287 is offline   Reply With Quote
Old 08-14-10, 12:35 PM   #7
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

You only renamed it to four things. Try renaming the torp body from my mod to replace all of the other torp textures for the bodies, and use the torp head from my mod to replace the one I found. See if that does not at least change some of them. Like I said, even that whole list does not get all the textures for them. And, no the files that I listed are not left overs from SHIII or SHIV I am pretty sure, because their alpha channels are set to low opacity, and that was not common practice until SH5.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 08-15-10, 09:17 PM   #8
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

i copied the other files and nothing changed in the game
i also looked at all the files in the texture folder,i found
nothing that looks like a torpedo....the hunt continues

here are the files i changed

-torpedo02.dds
-torpedo14.dds
-torpedo14_01.dds
-torpedo15.dds
-torpedo15_01.dds
-torpedo16.dds
-torpedo16_01.dds
-torpedo17.dds
-torpedo17_01.dds
BowfinSS287 is offline   Reply With Quote
Old 08-15-10, 09:59 PM   #9
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

In the library folder , half way down the page .
THE_MASK is offline   Reply With Quote
Old 08-15-10, 10:32 PM   #10
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

It works , i just made a golden torpedo .
THE_MASK is offline   Reply With Quote
Old 08-15-10, 10:47 PM   #11
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

great work....

i just found out by using another mod that the torpedoes do
change in the game...

(Various Torpedo Loadouts for MP & SP v1.0 - by ddrgn)

but not all change.....the electric torpedoes are the same as steam
now all we need is the file that tells the game which skin to use for
each torpedo

my goal was to get that nice black torpedo with the copper head
for the electric torpedoes,but i don't think its in the game

thanks for your help

Last edited by BowfinSS287; 08-16-10 at 12:58 PM.
BowfinSS287 is offline   Reply With Quote
Old 08-16-10, 11:20 PM   #12
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

i have a good torpedo body....silver and black model
the heads are more work..i guess cause the bend at
the nose....copper one looks good...could be better
black nose needs work....thanks again for your help

the work continues....
BowfinSS287 is offline   Reply With Quote
Old 08-16-10, 11:36 PM   #13
Krauter
Ocean Warrior
 
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
Default

Quote:
Originally Posted by sober View Post
It works , i just made a golden torpedo .
Somehow I don't think Donitz would want Kaleun Sober to launch Hitlers prized Golden Torpedo

Cheers!

Krauter
__________________
Quote:
The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
Krauter is offline   Reply With Quote
Old 08-18-10, 01:43 PM   #14
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

at this stage i'm very happy with the body (black body)
but the torpedo heads are a different story, i'm used a DDS
converter to change the files into jpegs then cut and paste
then i load the game and see what they look like...is there
another program i could use to edit ,so that i could see the
changes on the fly....right now i have to stick to soild colours
for the heads because of the way the nose is made.

i still haven't been able to find the file that controls which
skin the game will use for each torpedo...any ideas?

(noob modder at work)
BowfinSS287 is offline   Reply With Quote
Old 08-18-10, 02:37 PM   #15
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by BowfinSS287 View Post
at this stage i'm very happy with the body (black body)
but the torpedo heads are a different story, i'm used a DDS
converter to change the files into jpegs then cut and paste
then i load the game and see what they look like...is there
another program i could use to edit ,so that i could see the
changes on the fly....right now i have to stick to soild colours
for the heads because of the way the nose is made.

i still haven't been able to find the file that controls which
skin the game will use for each torpedo...any ideas?

(noob modder at work)
Converting images to different formats, working on them, and converting them back does a lot of damage to the images. A really good free image editing program is GIMP(do a google search and it will come right up). I believe that you will have to get a plugin for it to edit .dds files, but it is easy to get, and it handles alpha channels surprisingly well. Also, the file that I think you are looking for is: data/Library/torpedoes_g7a-e.GR2
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.