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Old 10-15-13, 04:29 AM   #166
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I don't urgently need crowfunding.
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Old 10-15-13, 10:08 AM   #167
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Don't expect me to comment this picture. You won't get any answers.

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Old 10-15-13, 07:47 PM   #168
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Hmm could that be the last thoughts of an unlucky submariner?
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Old 10-16-13, 07:15 AM   #169
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Is this some marketing attempt I just don't grasp?
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Old 10-16-13, 08:34 AM   #170
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Alright, I'm just interested. May I ask what's currently done, what's working? You have the most beautiful waves and ocean simulation I've ever seen, even better than most desktop PC games! April isn't that far away.
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Old 10-16-13, 09:28 AM   #171
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Quote:
Originally Posted by Xaron View Post
May I ask what's currently done, what's working?
That would take way to much time to explain.

In short: After 4.5 years of development I have many things prepared that just need to be implemented into the project as needed, some things needs to be changed a bit first but not dramatically. The ships (& submarine) physics for example still work pefectly with my new ocean even if I haven't really shown anything of it in recent movies. Same for depth charges and torpedoes.

In case you haven't seen the ship physics yet, this is a very old movie:

While the world's terrain has no final rendering solution yet the necessary data is already completely processed & prepared. (my machine had to calculate a whole month to process and merge the necessary data ) - as this genre shows mostly open water the development of the terrain renderer solution itself was secondary and it had to automatically fit to my final game world visual solutions (things that feed my shaders etc.). Doing it before the final water is done would have been a waste of time. Much more important was to have completely prepared data in my own proprietary format which is ready to use.

Oh and sure… game logic is also prepared. But "WOTA: Seehund Type XXVIIB" will be different from the full scale sim "WOTA: Wolves of the Atlantic" in many internal things anyway.

I have no gun physics yet and some other minor stuff is missing. Oh and I completely dropped the old GUI.

The already prepared parts are implemented step by step to locate performance bottlenecks and to ensure that performance will be still great.
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Old 10-16-13, 09:38 AM   #172
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Thanks for that honest answer! Ok, I think I mixed this up so you will release Seehund first, right?
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Old 10-16-13, 09:46 AM   #173
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Quote:
Originally Posted by Xaron View Post
Thanks for that honest answer! Ok, I think I mixed this up so you will release Seehund first, right?
Yes, "WOTA: Seehund Type XXVIIB" will be released before "WOTA: Wolves of the Atlantic" - it's much easier to finish.
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Old 10-16-13, 09:51 AM   #174
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Still curious. What is that image you've posted before?
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Old 10-16-13, 09:55 AM   #175
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Quote:
Originally Posted by Xaron View Post
Still curious. What is that image you've posted before?
I think the text above the image says everything.

Quote:
Originally Posted by v-i-c- View Post
Don't expect me to comment this picture. You won't get any answers.

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Old 10-16-13, 02:42 PM   #176
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I have no idea what it means.
I hope not "auf Eis gelegt".
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Old 10-16-13, 02:50 PM   #177
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Quote:
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I have no idea what it means.
I hope not "auf Eis gelegt".
lol, good one - I haven't thought someone could think that because of the word "cold".
…but even if "auf Eis gelegt" would really be what's behind this picture then I would not confirm it (Don't expect me to comment this picture. You won't get any answers)
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Old 10-18-13, 06:20 PM   #178
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A couple of things ....

The WOTA website still has the "Coming In ...." date listed as 2013.
You might wanna change that.

How is progress on the "1942" flight sim coming along, hmm?
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Old 10-18-13, 10:04 PM   #179
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Quote:
Originally Posted by v-i-c- View Post
.....

In case you haven't seen the ship physics yet, this is a very old movie:

......
hi V-i-c ,

this is trully the best physics i have seen so far
Sincere congratulations mate , for one moment i felt that i was on the boat !

you said that it is an old movie and i wanted to ask you if you improve them even more .if it is not big deal for you , i really would like to see them in case that you have made a new version !

what an awesome work here
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Old 10-22-13, 01:38 PM   #180
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So this is gonna be iPad Air-worthy, ja ....?

And you still didn't answer my question about the status of the development of the "1942" flightsim.
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