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Old 06-06-20, 06:18 AM   #451
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You always can drop a link here
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Old 06-06-20, 06:58 AM   #452
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I did this now for the VIIB, and I am still rounding some edges. It should not even be a conflict with the GUBC mod, as far as I can see.

I will keep you posted.

EDIT: I am so happy! This looks so incredible compared to vanilla! Finally! I always hated the look of the bow splash!

EDIT 2: Finished the VIIB. I will do the others eventually. This is such an incredible improvement! It might be the best to combine this later on with the waterstream fix, if that sounds ok to you.
Thanks everyone involved for this great addition, gents!

Here comes v0.5 with 4 Boats up to now (IIA, VIIB, VIIC, IXB; I only tested VIIB, VIIC and IXB):
100_59_German U-Boats Comp - Bow Spray Mod (Meldric) - v0.5 - IIA+VIIB+VIIC+IXB

Obviously install over GUBC 1 and the Waterstream fix.

Here is my list:
Generic Mod Enabler - v2.6.0.157
[S:\SilentHunterIII_GWX\MODS]

001_02_GWX - Alternative Flotillas
001_04_GWX - Enhanced Damage Effects
001_06_GWX - Integrated Orders
001_07_GWX - Open Hatch Mod
001_08_GWX - No Medals on Crew
001_09_GWX - Contact Color
001_12_GWX - Waterstream Exhaust Combi
001_13_Flat Sun Fix for GWX3
100_10_German U-Boats Comp 1
100_56_German U-Boats Comp - Fix Guns Reworked
100_57_German U-Boats Comp - Fix All Sub GWX
100_58_German U-Boats Comp - Fix Waterstream
100_59_German U-Boats Comp - Bow Spray Mod (Meldric)
100_61_German U-Boats Comp - Fix FuMO SNS
100_62_German U-Boats Comp - GWX Flags
200_10_ARB WideGui 1920x1080
200_20_ARB WideGui 1920x1080 v0.3.1
200_30_ARB WideGui 1920x1080 - Adaptation for English & Deutsch
200_35_Color Dials with Dark Compass
500_10_Hull damage made by torpedo impact mod v1.0
500_20_Moonlight
500_25_Officers - Captain Americas
500_80_M.E.P v6
500_81_M.E.P v6 - Flat Sun Fix
500_85_Bigger Sun
500_88_New Clearsky Clouds
500_90_SH4 effects GWX30 71
500_95_Sobers 3D waves
510_10_Rapt0r's Uniforms V2.0 [Grey] - NoMedals
600_10_GrossdeutscherRundfunk
600_20_Atmospheric Sound Package
600_30_German Voices Speed Dial Fix 1.0
900_50_Convoy-Routes on Map
900_70_TDW Fire Damage v1.4
900_80_V16B1
900_85_V16B1 - Optional O2-Gauges v2
900_95_V16B1 - Messages
900_99_Intro loading screen
950_11_Skin 1 IID Turm 1-2 (U-141) X
950_12_Skin 2 VIIB Turm 1-2 X
950_13_Skin 4 VIIC Turm 1-2-3 V1 (U-592) X
950_14_Skin 3 IXC Turm 1-2-3 (U-532) X
950_15_Skin 1 XXI (Skin Albrecht) X

(I know that some of those are redundant).

I have WideGui with full HD together with ReShade 4 (dll injection) and with these boats (and spray) it just looks completly amazing. No need for SH5 on my part (or other sims).
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Last edited by Meldric; 06-08-20 at 07:48 AM.
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Old 06-06-20, 09:11 AM   #453
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Quote:
Originally Posted by Meldric View Post
I did this now for the VIIB, and I am still rounding some edges. It should not even be a conflict with the GUBC mod, as far as I can see.

I will keep you posted.

EDIT: I am so happy! This looks so incredible compared to vanilla! Finally! I always hated the look of the bow splash!

EDIT 2: Finished the VIIB. I will do the others eventually. This is such an incredible improvement! It might be the best to combine this later on with the waterstream fix, if that sounds ok to you.
Thanks everyone involved for this great addition, gents!
I would like for nygm, you calls also get the emblem normal for type viiia dislike the external tga
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Old 06-06-20, 11:36 AM   #454
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I have not touched the .dat files, so it makes no difference if you have the version without the eagle. In fact, I have removed them in my version myself.
I have no idea if that works with NYGM, though. Not using it myself...



Oh... and I am sorry, I forgot the credits in the readme! I will add them in the next version!
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Old 06-06-20, 11:59 AM   #455
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Quote:
Originally Posted by Aquelarrefox View Post
I would like for nygm, you calls also get the emblem normal for type viiia dislike the external tga
You must understand that Turms TGUC are made specifically for the GWX. You cannot use them with NYGM.
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Old 06-06-20, 12:49 PM   #456
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You must understand that Turms TGUC are made specifically for the GWX. You cannot use them with NYGM.
What are you calling Turms TGUC?
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Old 06-06-20, 01:48 PM   #457
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Quote:
Originally Posted by Fifi View Post
What are you calling Turms TGUC?
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Old 06-06-20, 03:23 PM   #458
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Quote:
Originally Posted by Aquelarrefox View Post
I would like for nygm, you calls also get the emblem normal for type viiia dislike the external tga
Quote:
Originally Posted by Fifi View Post
What are you calling Turms TGUC?
TKSS18 GUC
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Old 06-06-20, 03:49 PM   #459
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Originally Posted by Anvar1061 View Post
TKSS18 GUC
I’m using TKSS18 GUC in NYGM for numerous career patrols without any issue so far...
For you, what should be the trouble using it in NYGM?
(Using TKSS18, not GUC2 by Wise)
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Old 06-16-20, 03:45 PM   #460
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Prove to me calling the cables in the eqp file actually works 100% of the time.
I DON'T think you can do that.
Try a single mission and see how bad this fails!

If anyone says that they don't have a problem?
I call BS!

Prove to me it works or admit there is a problem!
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Old 06-21-20, 04:33 PM   #461
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Explain to me why you replaced the decks with a solid model
when some decks had the holes.
I also see you added the extra nodes for the bastard Eagle and such.
Is that your way to attempt ownership of bad work?
I hope Wise and Kovell are smart enough to see what you are doing!
You have screwed up a Perfectly good mod to gain attention.

I will also say to claim this is full compatible with GWX 3 is a work of fiction!
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Old 06-23-20, 05:18 PM   #462
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Guys, please forgive my ignorance, but I am a little confused with this mod.
First, In the first post I see the links to d/l part1 and part2, and when dewcompressing part1 it uses both files, 1 &2 and creates a merged folder. However,when I see the mods list enabled via JSGME by some users, I see they have 2 different items, part 1 and 2.... is there a new download link with updated versions or something like that?



Can this mod be used with GWX?
Are there any other patches necessary for this to work correctly?


Are there any changes to be made to any flies in this mod to work correctly?


Since there is no Readme that comes with the RAR files of this mod and after seeing the pics, I wish to ask if this mod includes the following or I must install them additionally:


- Water streams
- Exhaust smoke
- Rotating antenna
- Crew on deck
- Flags and pennants
- Open hatch



Any info about this will be welcome, and if patches or other necessary mods are required,could you please provide a d/l link?


The link for a fix in the previous post is dead.



Thanks a lot for your help



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Old 06-24-20, 04:30 PM   #463
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no one...?
No opinions or comments at all?
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Old 06-24-20, 07:00 PM   #464
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Don't bother at this time.
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Old 06-25-20, 01:57 AM   #465
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Quote:
Originally Posted by CapZap1970 View Post
no one...?
No opinions or comments at all?

https://www.subsim.com/radioroom/sho...&postcount=286
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