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Old 03-28-11, 10:12 AM   #1
drakkhen20
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The Kriegsmarine add on for OM.

Ok theres been some lurking around the forums and some people feel that there should be more to Operation Monsun. Due to the respects of the forum and the aurther not being around there most likely will never be another Operation Monsun. So a team is being put together to make an "Add-on" mod for OM. OM will be the basis for this mod and each mod made will be at best compatible as possible for OM. We do need some modders for some areas so if your intrested and would like the challenge to improve upon OM please pm me. We need modelers and script/campaign modders and someone that works with GUIs and someone with a vast knowledge of Environment files. I've gotten various permissions from some big modders to use their mods and we are using them. These projects were not fully developed due to the release of sh5, but i feel that this mod add-on would be great and most would benefit from it being that some can not run sh5 or choose not to. if i don't get anymore support than what i have i'll keep posting until i do as i can be persistant. this mod should start to take off after the end of march as some of us are not organized just yet. we are still collecting names and mod suggestions from this forum. screenshots will be posted periodicly to show the community progress and hopefully opinions. This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it. so come one come all and support.

Regards,
drakkhen20
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Old 03-28-11, 11:22 AM   #2
nemo7
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Default Operation Monsun ANABIOSIS

All the best matey..
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Old 03-28-11, 11:11 PM   #3
drakkhen20
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thanks, hopefully theres still life in the old girl.
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Old 03-29-11, 12:03 AM   #4
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Wish ya luck Hope this can lure some ato fans to sh4 and give it a chance.
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Old 03-29-11, 12:32 AM   #5
drakkhen20
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Thanks.
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Old 03-29-11, 07:51 PM   #6
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Come on seriously guys. I need support on this. I got one taker and a possible. We need more.
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Old 04-07-11, 01:02 PM   #7
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Quote:
Originally Posted by drakkhen20 View Post
This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it.
Good to see you took the "grittiness" to heart...

Hope the project goes well!
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Old 04-07-11, 09:02 PM   #8
drakkhen20
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yes we all hope this mod is awsome. but we still need support. we actualy still need someone good in scripting and in how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather. i do have it in mind to include diffrent env mods as some people like diffrent settings and prefrences when it comes to how the water looks and such.
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Old 04-08-11, 12:07 AM   #9
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Quote:
Originally Posted by drakkhen20 View Post
how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather
I see this as the main showstopper of the SH4 engine, when it comes to an Atlantic campaign. Unfortunately, AFAIK, the solution is hardcoded, like in SH3. Check this thread, and you'll understand what I mean:

http://www.subsim.com/radioroom/showthread.php?t=177507
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Old 04-10-11, 09:00 AM   #10
drakkhen20
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well that sucks. i'm getting permissions from some other people for using other enviros as options. i'm doing this as to apease others that prefer diffrent look in their game. some prefer pacific env and some prefer om stock enviro. i would include real env but they are made by the same people. well maddogK almost has the type7A done and i know i keep stating this but we will eventually have screenshots of that and other mods included running at the same time.

regards,
drakkhen20
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Old 04-10-11, 11:28 AM   #11
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did anyone create a fix for that mission map eagle offset problem? like when you click on the map in your office and it brings you to that screen with the sheet of paper that types out your patrol orders and behind that is the map with the German Eagle thats stuck in the upper left hand corner. has anyone made a fix yet???
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Old 05-12-11, 05:24 AM   #12
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any news on that?
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Old 05-13-11, 08:53 AM   #13
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I'm not sure i would recommend making a gui mod part of this.

you have karamazovnew's gui already

gui mods are themselves not a trivial amount of work. why get hung up on it?

focus on other issues.
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Old 05-13-11, 12:33 PM   #14
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I'm agree. It's really hard work to create new gui and imho time wasting. Better to polish karamazov's gui and make it more good-looking.
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Old 05-14-11, 10:41 PM   #15
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thats what i was talking about.
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