SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-26-07, 09:18 AM   #31
nvdrifter
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by danlisa
Quote:
Originally Posted by Lanzfeld
I am a litlle confused. I can already go into the radio compartment on my sub. Why is he doing it again?
So that from the Control Room you can see all the way through to the Radio Room. i.e No closed doors. If I'm not mistaken, he's added a 'galley' aswell.

Rocking work, now pray to the SH3 Gods that this can actually be added.
So it's just a view, not standing in the actual compartment?
  Reply With Quote
Old 01-26-07, 09:21 AM   #32
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,003
Downloads: 32
Uploads: 0


Default

You can always use the shift+F2 to go to the extra compartments.
Dowly is offline   Reply With Quote
Old 01-26-07, 09:21 AM   #33
perdu
A-ganger
 
Join Date: May 2004
Posts: 79
Downloads: 5
Uploads: 0
Default

nvdriffer may be right.
making thoses compartiments playable may be not possibile


I don't think that this mod as to be interpreted as other than "open hatches" !!!
just a very nice eye candy mod


but the problem are the lights that have to be clonned ( i guess, as i do not know how they works at all) from the main compartiment as they have to change to red by night.
perdu is offline   Reply With Quote
Old 01-26-07, 11:44 AM   #34
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by CWorth
Quote:
Originally Posted by ref
Those are 3d renderings, have you imported them back to SH3 and made them work?

Ref
And that there will be the main hitch..getting them in and actually working in game.
Exactly... and then there is the question of cost in FPS.

I hope like hell it works though. Its really funny, the different mods have opened up so many new things and entirely new operational areas... but parts of your own U-boat remain "UNDISCOVERED COUNTRY!!!"

Keep up the good work Urfisch!!! Don't stop!!!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-26-07, 11:45 AM   #35
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
Default

At least if he can't place it as we wished, we will certanely have a new visual dimension on the Command room insted two closed Grey round Hatchs...


But I'm almost sure as sayed it on mi previouse post, that this is an hardcoded Stuff, and it will not be possible to add new compartements and interior life on them, as the rest of the fully playable compartements...:hmm:
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 01-26-07, 11:56 AM   #36
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,003
Downloads: 32
Uploads: 0


Default

I dont care about having working stuff/crew members in the new compartments, I´m happy to just have them there.
Dowly is offline   Reply With Quote
Old 01-26-07, 12:15 PM   #37
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,040
Downloads: 63
Uploads: 13


Default

Great work this ...let's hope it's within the realms of possibility
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 01-26-07, 12:17 PM   #38
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Dowly
I dont care about having working stuff/crew members in the new compartments, I´m happy to just have them there.
Exactly!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-26-07, 12:23 PM   #39
Albrecht Von Hesse
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

It might not be all that difficult as it seems. It's always appeared to me that the game had the intention of moving to additional compartments but was never implemented, so the hard coding might already be in place, but what lacks is the additional things to work.
  Reply With Quote
Old 01-26-07, 12:29 PM   #40
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

Oh my god!!!!!!!!!!! Cool, if this can be implemented in the game, plus the minor corretion plus, NYGM mod of the observation periscope in the right place, plus seeing the shaft of the atack periscope and some things more and the game will have a new and fresh face.
Rhodes is offline   Reply With Quote
Old 01-26-07, 12:37 PM   #41
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,040
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Rhodes
Oh my god!!!!!!!!!!! Cool, if this can be implemented in the game, plus the minor corretion plus, NYGM mod of the observation periscope in the right place, plus seeing the shaft of the atack periscope and some things more and the game will have a new and fresh face.
I was more than happy with the 'new and fresh face' GWX gave us
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 01-26-07, 04:42 PM   #42
oRGy
Crusty
 
Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
Default

Be sure to try to reuse existing textures to save on memory and keep any new areas consistent looking.

Shouldn't be too difficult to actually replace the existing 3d models with new ones, but as he says, the devil is in the details of crew members and working gadgets.
__________________

oRGy is offline   Reply With Quote
Old 01-26-07, 05:59 PM   #43
WilhelmSchulz.
The Old Man
 
Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
Default

The raido room might be a problem though. Since it might interfeir with the original raido room.:hmm:
__________________
"Some ships are designed to sink… others require our assistance."

WilhelmSchulz. is offline   Reply With Quote
Old 01-26-07, 06:03 PM   #44
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,484
Downloads: 109
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Rhodes
Oh my god!!!!!!!!!!! Cool, if this can be implemented in the game, plus the minor corretion plus, NYGM mod of the observation periscope in the right place, plus seeing the shaft of the atack periscope and some things more and the game will have a new and fresh face.
I was more than happy with the 'new and fresh face' GWX gave us
But You can be even happier, or no? ehehe

GWX is top, but I think there is no harm to improve more the game.
Rhodes is offline   Reply With Quote
Old 01-26-07, 06:32 PM   #45
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,040
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Rhodes
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Rhodes
Oh my god!!!!!!!!!!! Cool, if this can be implemented in the game, plus the minor corretion plus, NYGM mod of the observation periscope in the right place, plus seeing the shaft of the atack periscope and some things more and the game will have a new and fresh face.
I was more than happy with the 'new and fresh face' GWX gave us
But You can be even happier, or no? ehehe

GWX is top, but I think there is no harm to improve more the game.
There is always room for improvement
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.