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Old 11-29-05, 12:10 PM   #1
John Pancoast
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Default What sub sims could use........

.....ala flight sims for years.

The ability for two or more human players to man different posts online. Communicate via voice comms software, etc. Different player as captain, navigator, weapons, etc.

Flight sims have had this ability for years, i.e., pilot/co-pilot, etc.

Seems like it'd be a hoot in subsims too.
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Old 11-29-05, 02:21 PM   #2
donw
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Default Re: What sub sims could use........

Quote:
Originally Posted by John Pancoast
.....
The ability for two or more human players to man different posts online. Communicate via voice comms software, etc. Different player as captain, navigator, weapons, etc.

Seems like it'd be a hoot in subsims too.
It certainly is!
Not only multiplayer/multi-stations on various Subs...(Kilo, Seawolf, Akula, 688I) but P-3 Orion, M60 Helo, FFG Oliver Perry too!!

http://www.scs-dangerouswaters.com/
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Old 11-29-05, 06:18 PM   #3
Der Teddy Bar
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Sorry I disagree. Spending hours slowly attacking and then creeping away is far different that the in your face action of flight sims.
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Old 11-29-05, 07:22 PM   #4
John Pancoast
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Quote:
Originally Posted by Der Teddy Bar
Sorry I disagree. Spending hours slowly attacking and then creeping away is far different that the in your face action of flight sims.
Why would one have to wait for hours ? Time Compression Besides, in various flight sims, F4 Balkans theater i.e., it can take up to an hour in real time to reach your ip.
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Old 11-30-05, 02:24 PM   #5
Mike 'Red Ocktober' Hense
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the multiplayer crew concept would add a new dimension to a sub sim... at least i think so...

but in order to make it really entertaining, there must be more to do than just press D to dive, and stuff like that... there has to be a lot of 'hands on' in the operation of the sub systems, the sensors, and the weapons...

yeah... having a 'real' crew would really 'rock'

now imagine having a couple of real crews, sub, surface, and air... pitted against each other...

--Mike
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Old 11-30-05, 03:37 PM   #6
donw
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You guys really have'nt even "tried" DW yet???
...at least the MP demo??
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Old 11-30-05, 03:47 PM   #7
Curval
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John..are/were you an Aces High pilot perchance?
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Old 11-30-05, 05:23 PM   #8
John Pancoast
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Quote:
Originally Posted by donw
You guys really have'nt even "tried" DW yet???
...at least the MP demo??
Good point; I just meant WW2 subs is all though.
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Old 11-30-05, 05:23 PM   #9
John Pancoast
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Quote:
Originally Posted by Curval
John..are/were you an Aces High pilot perchance?
No, done a lot of online flight simming over the years, but never on AH.
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Old 11-30-05, 05:39 PM   #10
John Pancoast
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Quote:
Originally Posted by Mike 'Red Ocktober' Hense
the multiplayer crew concept would add a new dimension to a sub sim... at least i think so...

but in order to make it really entertaining, there must be more to do than just press D to dive, and stuff like that... there has to be a lot of 'hands on' in the operation of the sub systems, the sensors, and the weapons...

yeah... having a 'real' crew would really 'rock'

now imagine having a couple of real crews, sub, surface, and air... pitted against each other...

--Mike
Exactly; it'd be best if each station had to do their tasks in a much more "labor intensive" way than currently.
I.e., each station modeled more realistically, etc.
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Old 11-30-05, 05:48 PM   #11
kiwi_2005
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Donw wrote:
Quote:
You guys really have'nt even "tried" DW yet
Don i play DW. No i'll start again. I TRY to play DW. that game is 110% realism to the max. But yeah, ya can command subs, ships heli and a aircraft!
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