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05-08-13, 07:32 AM | #3181 |
Navy Seal
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05-08-13, 08:28 AM | #3182 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
man, what a terrific spectacle you and TDW have prepared for us. I almost fell down of my chair when I saw your screenies for the first time! Sure, Wicher is underway |
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05-09-13, 12:55 PM | #3183 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Found another webpage covering the last days of Gryf:
http://ww2eagles.blogspot.it/2012/09...-orp-gryf.html Notable information: - On 1st september Gryf carried 290 mines: half of her maximum capacity; - The two German destroyers which attacked Gryf an Wicher while moored at Hel port, were commanded by the Rear Admiaral Günther Lütjens in person; - The attack started at 7:00 AM; - The same day, the first and the second air raids were by Ju 97B Stukas (first attack at 09:00 AM); - The third and fourth raids were by He 59 seaplanes (we don't have them in game ), and they startet respectively at 16:00 and 17:25. |
05-09-13, 01:26 PM | #3184 | |
Navy Seal
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05-10-13, 06:06 AM | #3185 |
Watch
Join Date: Sep 2010
Posts: 20
Downloads: 12
Uploads: 0
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CTD in first mission
Hi,
Finally decided to give SH5 another try after quite some time. I added a few mods, but my game crashed every time during my first mission. See my list of mods: Could someone help figuring out what is going wrong? Even if I only use NewUIs_TDC_7_3_0 and OHII_Full it crashed every time. Thanks in advance for any help |
05-10-13, 06:20 AM | #3186 | |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 196
Uploads: 0
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Quote:
SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch .../... FX_Update_0_0_21_ByTheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_patch1 IRAI_0_0_39_Inertia_Damage .../... OPEN HORIZONS II_full v2.1 OHIIv2.1 test patch2 Full OHIIv2.2 changes only OH II Minefield map for TDWs Ui .../... and my mod last. .
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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05-10-13, 06:28 AM | #3187 | |
Watch
Join Date: Sep 2010
Posts: 20
Downloads: 12
Uploads: 0
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Also I downloaded IRAI_0_0_39_ByTheDarkWraith_patch1, but when I unpack it, it's calles IRAI_0_0_39_ByTheDarkWraith, so it overwrites the original. Do I have to rename it to IRAI_0_0_39_ByTheDarkWraith_patch1? |
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05-10-13, 06:36 AM | #3188 | |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 196
Uploads: 0
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Quote:
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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05-10-13, 07:04 AM | #3189 | |
Navy Seal
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Can you go here :-C:\Ubisoft\Silent Hunter 5\data\Applications and run the apps "SH5 Validator" + "JSGME mod validator" Copy and paste the reports here (wrapped in # (code) tags) Code:
1 2 3 4 5 6 7 8 9 10 etc |
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05-10-13, 07:15 AM | #3190 | |
Ocean Warrior
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During what mission this happens? I don't recommend installing new mods as Macardigan suggested, before current issue will be solved.. @ Macardigan IRAI_0_0_39_Inertia_Damage should be installed together with TDW Ship Inertia only.. Many people have had CTDs using TDW Ship Inertia on new campaign start.. The same with AI_sub_crew_1_0_2_TheDarkWraith. OHIIv2.2 not released yet..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 05-10-13 at 07:55 AM. |
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05-10-13, 07:37 AM | #3191 | |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 196
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Quote:
ou yeah
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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05-10-13, 07:48 AM | #3192 | |
Ocean Warrior
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Quote:
AI_sub_crew_1_0_2_TheDarkWraith IRAI_0_0_39_Inertia_Damage OHIIv2.2 changes only The first two can only exacerbate the existing issues with CTDs..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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05-10-13, 08:18 AM | #3193 |
Watch
Join Date: Sep 2010
Posts: 20
Downloads: 12
Uploads: 0
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NewUIs_TDC_7_3_0 and OHII_Full together seem to work now with no other mods installed.
I guess now I will have to test which mod makes my game crash. And I have to learn how to aim torpedo's again, all my torpedo's miss at the moment |
05-10-13, 08:20 AM | #3194 | |
Engineer
Join Date: Mar 2012
Posts: 219
Downloads: 196
Uploads: 0
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Quote:
OHII v2.2(beta) only changes <---works. I know it's not full. Not in the main thread of the mod OHII. In all cases ship_inertia cuts the sound of ships by the hydrophone. Exceptionally cause CTD's because this mod lower value "eng_power" within the .sim files. This causes the vessel engine braking force does not have an impact instantaneously after torpedo, making actual speed reduction upon impact. This is not a source of conflict with another mod installed. And here it is to help Gillian, not to see who of the two is right.
__________________
. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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05-10-13, 08:39 AM | #3195 | ||
Ocean Warrior
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This mod (IRAI_0_0_39_Inertia_Damage) was made only for using with TDW Ship Inertia.. Quote:
Yes, we are.. but then why do you write so many words to prove that you're right?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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