SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
08-05-14, 01:31 PM | #1 |
Swabbie
Join Date: Aug 2014
Posts: 9
Downloads: 9
Uploads: 0
|
User created subs ?
Will we be able to create our own submarines or will we get more submarines ?
Keep the good work up with this game Last edited by kust; 08-05-14 at 01:45 PM. |
08-06-14, 07:38 AM | #2 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,360
Downloads: 180
Uploads: 1
|
Here is the latest Sub Developer Tools program, have fun designing your own sub!
__________________
Hanging on in quiet desperation is the English way... |
08-06-14, 08:39 PM | #3 | |
Planesman
|
Quote:
There is a step-by-step guide included to walk you through the process. Be warned that the submarine editor has a terrible, unfriendly user interface at the moment and is kind of hard to use - hopefully I'll get time to make a better version soon! Let me know if you have any problems, and feel free to share your creations with us!
__________________
Sub Commander: A free roguelike submarine simulator |
|
08-06-14, 11:16 PM | #4 |
Gefallen Engel U-666
|
Welcome Aboard
Kust!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-07-14, 06:58 AM | #5 |
Chief of the Boat
|
Welcome kust
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
11-11-14, 07:42 PM | #6 |
Swabbie
Join Date: Jun 2014
Location: Cologne, Germany
Posts: 7
Downloads: 0
Uploads: 0
|
What exactly does the Turbine Generator do and what happens if it is damaged or destroyed?
|
11-12-14, 03:09 AM | #7 |
Bilge Rat
Join Date: Nov 2014
Posts: 1
Downloads: 0
Uploads: 0
|
anti submarine warfare
Hello,
I registered to ask this one question. I have no trouble sinking surface targets, radar use, periscope use, and sonar target identification. I generally have found the weapons system control panel to be difficult to use. Now I get to the nut. I can see incoming torpedoes from enemy submarines in the weapons system control panel, but cannot find the enemy subs themselves. what I have yet to figure out is how to target enemy subs. please advise, I can identify them from sonar, I can see their incoming torps, but I cannot see them to target them and return fire. just laying a spread in the direction of incoming fire is not effective. Maybe something like an active sonar pulse to identify submerged targets? Or am I missing something obvious? That said, excellent game, great work so far. and thank you! |
11-15-14, 01:19 AM | #8 | ||
Planesman
|
Quote:
Quote:
Selecting a target on the sonar screen (by pressing T) will 'track' the target exactly as if it was selected on the weapon systems control panel. So if you select the target on the sonar, then switch to the weapon systems panel (or periscope) and fire a torpedo, the torpedo will automatically steer towards the target. The target will not be marked on the map, but your sub is tracking it nonetheless. Hopefully this clarifies things. Active sonar might be added soon anyway, which will change the sonar targeting system slightly.
__________________
Sub Commander: A free roguelike submarine simulator |
||
|
|