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Old 09-05-21, 03:44 AM   #901
SnipersHunter
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Dönitz wrote in May 1940, "I doubt whether men have ever had to rely on such a useless weapon."
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Old 09-05-21, 04:15 AM   #902
Onealex
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If I did failure rate 50-60% I would have 100500 messages about that )
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Old 09-05-21, 04:20 AM   #903
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Quote:
Originally Posted by derstosstrupp View Post
Hands-down the best, most well-thought-out and researched SH3 modpack out there!

One small request for OneAlex: could you please change the attack disc so that the correct pointer moves when changing the bearing of the optics? Currently it’s the attack/torpedo course arm that moves, when it actually should be the short arm labeled “Vorhalt” that points to relative bearing when used properly.

Thanks and keep up the good work!

Hey Alex, would this be easy to change, I have noticed that auswell?
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Old 09-05-21, 04:22 AM   #904
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Quote:
Originally Posted by SnipersHunter View Post
Hey Alex, would this be easy to change, I have noticed that auswell?
Hi. Not for me I'm not so competent with this
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Old 09-05-21, 07:16 AM   #905
Sangamon Taylor
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OK, so I've been having a terrible time getting this mod to run without CTD and it's been extremely frustrating.

After my last post complaining about this a kind subsimmer messaged me with these instructions and they seem to have worked to stabilize the mod. If step 2 is so important why isn't it mentioned in the README (It wasn't so well known, at least not to me)? Step 2 seems to be the answer to all of the problems. Now I am very happy with this mod. Good work Alex, perhaps you could update your README to include Step 2 so other players can avoid problems.

INSTALLATION OF ONEALEX

1. Download ONEALEX 1.XX and UnZip to .. Your choice of location (not in Program Files). C:/ is my preferred spot.

2. Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to WIN7 compatibly / and run as ADMIN.

3. Start game via the SH3.exe, to set a SAVE FOLDER.

4. Set game OPTIONS to GERMAN.

5. Exit game.

6. Add Mods via JSGME to SHIII.

7. Set OPTIONS in SH3 Cmdr. to your liking.

8. Setup Career & Play.

please try it again. with the steps above. STEP 2 IS VERY IMPORTANT and not mentioned in the README because it's a well known step. You should do that for any and all super mods anyway.

Last edited by Sangamon Taylor; 09-05-21 at 07:25 AM.
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Old 09-05-21, 07:19 AM   #906
Onealex
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Quote:
Originally Posted by Sangamon Taylor View Post
OK, so I've been having a terrible time getting this mod to run without CTD.

A kind subsimmer messaged me with these instructions and they seem to have worked to stabilize the mod. If step 2 is so important why isn't it mentioned in the README (It wasn't so well known, at least not to me)? Step 2 seems to be the answer to all of the problems. Now I am very happy with this mod. Good work Alex, perhaps you could update your README to include Step 2 so other players can avoid problems.

INSTALLATION OF ONEALEX

1. Download ONEALEX 1.XX and UnZip to .. Your choice of location (not in Program Files). C:/ is my preferred spot.

2. Open the SH3 folder and change the SH3.exe, Cmdr.exe and JSGME.exe to WIN7 compatibly / and run as ADMIN.

3. Start game via the SH3.exe, to set a SAVE FOLDER.

4. Set game OPTIONS to GERMAN.

5. Exit game.

6. Add Mods via JSGME to SHIII.

7. Set OPTIONS in SH3 Cmdr. to your liking.

8. Setup Career & Play.

please try it again. with the steps above. STEP 2 IS VERY IMPORTANT and not mentioned in the README because it's a well known step. You should do that for any and all super mods anyway.
I will update the readme file in the next version
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Old 09-05-21, 07:30 AM   #907
perrydw
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I've also noticed that the attack disk doesn't work fully. If you look at the attached images from the handbook provided in the documentation

Front: https://imgur.com/Y5THIau
Back: https://imgur.com/dNvJkuP

On the front, you can rotate disk C, but the pointers D and E don't move. And on the back, you can rotate disk Z, but not disk Y.

This makes it difficult or impossible to perform some of the calculations detailed in the handbook, unless I'm missing something. Not sure how easy it would be to solve, but it is an issue that limits the use of the disk.
Attached Images
File Type: jpg Y5THIau - Imgur.jpg (20.0 KB, 4 views)
File Type: jpg dNvJkuP - Imgur.jpg (19.5 KB, 3 views)
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Old 09-05-21, 07:51 AM   #908
Onealex
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Quote:
Originally Posted by perrydw View Post
I've also noticed that the attack disk doesn't work fully. If you look at the attached images from the handbook provided in the documentation

Front: https://imgur.com/Y5THIau
Back: https://imgur.com/dNvJkuP

On the front, you can rotate disk C, but the pointers D and E don't move. And on the back, you can rotate disk Z, but not disk Y.

This makes it difficult or impossible to perform some of the calculations detailed in the handbook, unless I'm missing something. Not sure how easy it would be to solve, but it is an issue that limits the use of the disk.
I can't check this right now but as I remember you should turn of TDC
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Old 09-05-21, 08:22 AM   #909
perrydw
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Quote:
Originally Posted by Onealex View Post
I can't check this right now but as I remember you should turn of TDC
Aha, that allowed me to move pointer E, but not pointer D or disk Y on the back.
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Old 09-05-21, 08:25 AM   #910
SnipersHunter
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Quote:
Originally Posted by Onealex View Post
Hi. Not for me I'm not so competent with this
Hey Alex,

I have fixed it:



If you want I can send you the files, then you can include it in a future version.

We can discuss it over PM or Discord, whatever you prefer...
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Old 09-05-21, 10:28 AM   #911
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Hi Alex,

I think the translation of the radio masseges will take a very long time. I start to day and I am only at the beginning of Sep. '39 and there are not really long sentences until now. And it is not possible to replace everything, like dates, with just a few clicks.

And you know, if you only look for a while at text on the monitor, your eyes need a good and long break.
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Old 09-05-21, 10:59 AM   #912
kaizerhund10
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had to start a new patrol after sinking some really good ships, reason is, the hydrophone dial was not moving along with other dials in the command room, all pointing north. i do not know what caused this and no mods are being used btw..tried going on forum but nothing there on this issue. any thoughts?
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Old 09-05-21, 11:23 AM   #913
Rm978
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Quote:
Originally Posted by perrydw View Post
I've also noticed that the attack disk doesn't work fully. If you look at the attached images from the handbook provided in the documentation

Front: https://imgur.com/Y5THIau
Back: https://imgur.com/dNvJkuP

On the front, you can rotate disk C, but the pointers D and E don't move. And on the back, you can rotate disk Z, but not disk Y.

This makes it difficult or impossible to perform some of the calculations detailed in the handbook, unless I'm missing something. Not sure how easy it would be to solve, but it is an issue that limits the use of the disk.

It works but you have to switch off the TDC periscope follow because ingame attack disc is connected to data input (e.i. periscope bearing, AOB, etc.)
If you switch it off, like you do to insert data into TDC, all discs and pointers work
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Old 09-05-21, 11:54 AM   #914
Onealex
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Quote:
Originally Posted by GrenSo View Post
Hi Alex,

I think the translation of the radio masseges will take a very long time. I start to day and I am only at the beginning of Sep. '39 and there are not really long sentences until now. And it is not possible to replace everything, like dates, with just a few clicks.

And you know, if you only look for a while at text on the monitor, your eyes need a good and long break.
Ok. No problem
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Old 09-05-21, 11:56 AM   #915
Onealex
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Quote:
Originally Posted by SnipersHunter View Post
Hey Alex,

I have fixed it:



If you want I can send you the files, then you can include it in a future version.

We can discuss it over PM or Discord, whatever you prefer...
Please send me files via PM. I will check later
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