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Old 01-02-09, 08:22 AM   #361
tomfon
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Default A question

Hallo. I wish you all a Happy New Year!

Has there been any progress with the translation of the radio traffic messages?

Thanks.

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Old 01-02-09, 05:22 PM   #362
HanSolo78
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Quote:
Originally Posted by tomfon
Hallo. I wish you all a Happy New Year!

Has there been any progress with the translation of the radio traffic messages?

Thanks.

Happy new year too!!


Unfortunately no progress at this point.
We miss team members who can do this work... actually there is now a point where we have to choose any further developement now...

so.. everybody who wanna mod a little bit is welcome.

greetings
Han
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Old 01-03-09, 04:47 PM   #363
robbythesub
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Default WAC Downloads

Hi Han

Firstly happy new year!

I have got the game running after two re installs, but am still getting crashes unfortunately.
Once when in the museum and looking at the type IXD it crashed, and once when in time compression just after leaving harbour.
Also, if I try to start a mission with a type IXD it crashes on load.

I think then that the IXD is not loading correctly for me, and maybe some other problem.

I have downloaded the files from file front and tried those from the other site (mega upload I think?).

Do you know of any other download site just in case I am not getting a complete file set?

I wondered if due to the size of the download, that maybe jsgme fails to load it properly and that a manual install would work better- what do you think?

Sorry to be a pain but this version is too good to just give up on!

Many thanks

Robbie
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Old 01-04-09, 08:46 AM   #364
HanSolo78
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Hi Robbie!

I knwo that some other members of susbsim host WAC3.0 on FileFront... but I don´t know who excactly. Maybe you could have a look through this thread.

For me... I still believe that your Windows Vista version is responsible somehow for the crashes because another user could solve excactly this problen with changing to Windows XP.

But on the other side I don´t knwo why it works for me on WinXP32 and WinVista64 :hmm:
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Old 01-04-09, 10:23 AM   #365
torpille
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hansolo 78.
yes,i have xp and the same problem:hmm:
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Old 01-04-09, 11:26 AM   #366
NGT
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Help (?) for robbythesub and torpille and DedEye

Hello everybody

Try to do like in the reply No 147 for download and install.

Personally, I did 6 packs for JSGME (ex. Roster+See, Submarine+Terrain, Air+Cfg+Intro, Textures+Campaings etc). Like that I hat not problems any more.

DedEye said: I also noticed the fumo antenna is out of place on the conning tower. (replay No 337)

And Privateer noticed that this is a SH3 bug:

Silent Hunter III allows players to use radar on a small conning tower (Turmumbau, or Turm 1) even though the radar antenna‘s location in the 3D model assumes the use of a large conning tower (Turm 2 or Turm 3). The radar will therefore float outside the Turm 1 conning tower if you insist on installing a radar antenna on it.

From GWX3.0 users manual

By reading the chapter Known Silent Hunter III Issues and Workarounds of the above manual many people should realize that many problems comes not from WAC or GWX, but from . . . Ubisoft

Thank you for your attention. Hope I help a bit. . .
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Old 01-04-09, 01:28 PM   #367
robbythesub
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Default WAC Problems

Thanks Han and other guys for your comments- I will try the download from your WAC site instead, but my filefront download shows the correct file size of 4.40 GB (4.43GB on disk).

I will then try again, but I note with interest that torpille has this problem with XP also!

I will advise how I get on with the new downloaded files.

Many thanks

Robbie
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Old 01-04-09, 10:04 PM   #368
Tuddley3
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Quote:
Originally Posted by HanSolo78
Hi Robbie!

I knwo that some other members of susbsim host WAC3.0 on FileFront... but I don´t know who excactly.
I am in the process of uploading WAC 3.0 to BtS, it may not be done until tomorrow.
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Old 01-05-09, 02:04 PM   #369
Werewolf
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Hello all

I've downloaded the WAC to try it. Everything seems to be working fine only one thing; the museum crashes when I load it. I noticed someone mentioning that this could be due to a fault in a ship model. What can I do to fix this? I don't want a ctd during a patrol. I have followed the instructions to the letter and downloaded the files from one site only as you recommend. I also have downloaded and installed the bug fix for WAC 3.

Any help would be appreciated
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Old 01-05-09, 04:13 PM   #370
HanSolo78
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Hi!

Actually there is no bug in some ship model... crashes in museum is a sign for a crappy install of the mod.
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Old 01-05-09, 05:23 PM   #371
Werewolf
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@hansolo:

Well :hmm: let's just get one thing straight, I'm not criticizing your mod okay?

I'm just trying to figure out what's wrong by seeking advice because I do not understand what has gone wrong......the install was made with jsgme as recommended, there were no corrupt files in the archives etc. etc.

:hmm: well.....back to the drawing board
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Old 01-05-09, 05:33 PM   #372
HanSolo78
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Hi!

yeah, sure... no problem.. but I encounter many problems and the latest reports were crashes when starting a new campaign, single mission, a new patrol or museum.
It is weird because in the testing stage people only encountered problem, when there have been corrupt installs.

also I am wondering why all things work fine on my install...

hm.. it could help.. if you start the mission editor!
it should report problems of some units if the museum does not load... please try to load it!
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Old 01-05-09, 07:24 PM   #373
Werewolf
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@HanSolo:

The mission editor? Aha....I didn't know that it would show that, never thought about that, thanks for the advice, I will try it
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Old 01-05-09, 07:32 PM   #374
FIREWALL
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Very nice work Hans

This is why I have SH-3 in Multi installs.

I have a fresh patched SH-3 with WAC's name on it.
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Old 01-05-09, 08:08 PM   #375
Tuddley3
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Sorry folks, I promissed the uploads would be complete today, but Russ has changed the format in Crimson Editor and Filezilla while I was gone. So, this weekend, he is going to walk me through and reteach me. All the files are uploaded, I just can't put them in the file library, so the hardest part is done.

Thanks for your patience,
Tudds
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