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Old 04-06-15, 08:48 AM   #1
BigWalleye
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Quote:
Originally Posted by sublynx View Post
Do you use Thomsen's Parameter app? If the game engine treats lifeboats are ships, the app might have changed the displacement of the boats as well.
According to its included help (.chm) file, these are the parameters which can be changed by Thomsen Parameter App:

Quote:

Engine Power (eng_power), range is 0-100% of original value in the file.
Rudder drag (drag), range is 0.0-0.5. IMPORTANT: THOMSEN PARAMETERS APP determines if the ship is a merchant or a warship by its speed (below 19.5 kts is merchant, above 19.5 kts is warship or liner) and adds automatically an extra 0.01 to the user value when it encounters a ships with a maximum speed above 19.5 kts.
Centre of gravity (gc_height) is 0.0-10.0.
Surface drag (LR), range is 0-0.5.
Displacement is not one of those parameters and, AFAIK, there is no way of using Thomsen Parameter App to change the displacement parameter value in <ship class>.sim.

Also from the .chm:

Quote:
1. No ship of fewer than 500 tons will have its parameters altered, as originally intended by Thomsen.
Now, I know from testing that the 500-ton limitation refers only to the parameter mass, not displacement. But, IIRC, a non-zero value for mass overrides any value for displacement in either the .sim or .cfg file. So, if the mass parameter value does not exceed 500 tons (and it probably wouldn't for a lifeboat), Thomsen Parameter App will not alter any of the four parameters listed above.

Both the parameters affected and the mass limit could be changed by altering the source code and recompiling. But that would not be done unintentionally.
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Old 04-06-15, 10:19 AM   #2
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I do use Thomsen's Ships v4.4, but the Wooden Lifeboats mod is installed after it. The only mod affecting Lifeboats is a sound mod I installed after.
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Old 04-06-15, 11:20 AM   #3
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Not Thomsen then... I have a recollection of doing something to the ships that made them float deeper in the water and thought it was Thomsen. Sorry about that.
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Old 04-06-15, 04:56 PM   #4
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You got to many people in the boat. Kick a few out!
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Old 04-06-15, 06:13 PM   #5
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Originally Posted by Jeff-Groves View Post
You got to many people in the boat. Kick a few out!
Makes sense!:
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Old 04-06-15, 06:16 PM   #6
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Quote:
Originally Posted by BigWalleye View Post
Makes sense!:

(Starts work on a bailing animation)
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Old 04-06-15, 09:04 PM   #7
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(Starts work on a bailing animation)

Submersible lifeboats!!!
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Old 04-06-15, 11:12 PM   #8
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Quote:
Originally Posted by Jeff-Groves View Post
You got to many people in the boat. Kick a few out!
Reminds me on Alfred Hitchcock's movie "Lifeboat". Great film!

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Old 07-15-15, 06:30 AM   #9
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Originally Posted by rowi58 View Post
Reminds me on Alfred Hitchcock's movie "Lifeboat". Great film!

Greetings
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Just saw that one yersterday! LOL
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Old 04-13-19, 08:29 PM   #10
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Hello everyone!

Reviving this for asking a couple of things:

1)Like others I still haven't understood clearly if with this patch is going to spawn wooden as well as the old lifeboats as well. And if a combination of both mods would do the trick or not....

2) As I understand there is no movement involved. So, my question is in the same context as the previous one. If we get both types, will it be motion and motionless boats mixed?

And finally something else I was thinking...

Have anyone noticed any corelation to the LBs and debris appearing with the tonnage and crew survived statistics that are given after a succesfull sinking?


It would be fun and important as well because there is another mod out there (SH3Log) which makes you give the estimate of tonnage to the BdU and accordingly you are getting the renown or not.
I have some questions regarding this mod's usability generally and specifically with others (like SH3C and the MFM) but to be more on topic I would like to ask:

Can we use the lifeboats and debris as a hint of how much we have sunk or the things appearing are just random?


I know...probably is only eyecandy (and it's cool definately!) but I was wondering.

Regards!
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Old 04-07-15, 12:03 PM   #11
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Default There were others...

Quote:
Originally Posted by sublynx View Post
Not Thomsen then... I have a recollection of doing something to the ships that made them float deeper in the water and thought it was Thomsen. Sorry about that.
IIRC, Rubini's Lifeboats & Debris v4 had an optional Buoyancy and Draft Mod for ships. WB's xtras for GWX 3 Wilhelmshafen, St. Naz, Schluese and xtra ships also included Rubini's L/B mod and optional buoyancy & draft mod. Maybe there's a connection/conflict in one of those? No real evidence or investigation...just a random thought.
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