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Old 04-17-12, 12:48 PM   #316
Dogfish40
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Quote:
Originally Posted by lesec74 View Post
hello,

look at the post number 244 in this thread
Quote:
Originally Posted by lesec74 View Post
sorry post number 243
lesac74,
You're the Ace!
I read through this thread but I missed it!!
Thanks Tons herr Kaleun
EDIT PS; Worked like a charm. 4-18
D40
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Last edited by Dogfish40; 04-18-12 at 10:13 AM.
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Old 04-18-12, 11:46 PM   #317
Slipstream
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This mod is great, it sure does add some variety in the game with the newly added upgrades!
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Old 04-24-12, 10:38 AM   #318
TBH1693
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Looks interesting! definitely going to give this a shot
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Old 05-01-12, 04:45 AM   #319
Stew U-582
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Awsome Mod,

is there a version that has the correct dates.
I installed the mod and it seemed that all equipment
was available from day one. its great to be able to try
out everything but it would be nice to have realistic dates.
or even to have the dates that diferent equipment types were
available in the description window so you could know if your
using something that wasnt yet released.
Please dont missunderstand me im not downing your mod in any way
i can see a lot of time has been spent on it , but im interested in
keeping the status quoe and trying to play as realistic as possible.
Again , great work and thanks for sharing your work with the comunity.
if not for peoples work like this SH5 would be a dismal failure. I feel
sorry for the people who forked out their $$ and dont know or dont have
acces to subsim or any mods.

Thanks

stu
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Old 05-01-12, 12:24 PM   #320
quink99
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Quote:
Originally Posted by Stew U-582 View Post
Awsome Mod,

is there a version that has the correct dates.
I installed the mod and it seemed that all equipment
was available from day one. its great to be able to try
out everything but it would be nice to have realistic dates.
or even to have the dates that diferent equipment types were
available in the description window so you could know if your
using something that wasnt yet released.
Please dont missunderstand me im not downing your mod in any way
i can see a lot of time has been spent on it , but im interested in
keeping the status quoe and trying to play as realistic as possible.
Again , great work and thanks for sharing your work with the comunity.
if not for peoples work like this SH5 would be a dismal failure. I feel
sorry for the people who forked out their $$ and dont know or dont have
acces to subsim or any mods.

Thanks

stu
Stu, here's a link to the following chart showing the year of availability of each type of equipment available in TheBeast's excellent mod;

http://www.subsim.com/radioroom/down...o=file&id=3126

Just copy and paste it and you'll have a convenient desk side copy.



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Old 05-02-12, 07:00 AM   #321
Stew U-582
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Thanks
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Old 05-02-12, 06:02 PM   #322
Stormfly
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...was there a specific reason not implementing the availability dates into the mod ???
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Old 05-03-12, 12:05 PM   #323
Trevally.
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Quote:
Originally Posted by Stormfly View Post
...was there a specific reason not implementing the availability dates into the mod ???
I think that thebeast wanted as many users as possible to try all the equipment. Any bugs could then be checked before adding the dates.

But he has not been back for some time now
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Old 05-04-12, 12:47 PM   #324
Dogfish40
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For one, thanks to the Beast for this mod.
I've a question/observation. When I submerged after activating this mod, I noticed first that my Ob Scope was much higher from the surface of the water. It became apparent that my periscope depth has changed. Can I adjust this, and if so, where do I go to do this?
Thanks again for the Mod!!
D40
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Old 05-04-12, 12:58 PM   #325
Madox58
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Quote:
Originally Posted by Trevally. View Post
I think that thebeast wanted as many users as possible to try all the equipment. Any bugs could then be checked before adding the dates.

But he has not been back for some time now
His last log in was a month ago.
I'd think he's had nothing to say during that time.


I know if he did have something to say, he would have said it.
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Old 05-04-12, 04:12 PM   #326
jokuva12
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Seems like a really nice mod going to try it now
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Old 05-07-12, 06:12 AM   #327
Finmark
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I will have to try this mod also. Looks really nice.
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Old 05-21-12, 05:09 PM   #328
Kark
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Default Crew Efficiency Issue

Quote:
Originally Posted by TheBeast View Post
This MOD has nothing to do with Crew Efficiency and does not touch those files.
There is a Game Bug that happens when enabling/disabling MODs while at sea that may cause this to happen.
I don't know if anybody even cares but I'm having the same problems as Johnwoo.
Crew efficiency is zero, moral is usually high. Only exception is the navigator, who still got full eff. I never installed MODs on patrol, not even the ones that were supposedly fine with that.
And it is definetly related to the Equipment Upgrades Fix, removing it fixes the bug. I can imagine it has something to do with the new tropedos (for the torp guy) new radar (Sound guy) and so on.

Anway, since it doesn't seem to affect the REAL efficiency (torps are still being loaded quite fast and speed is still increased due to upgrading the mechanic) my issues are still of aesthetical nature Would just like to see "everything is green and under control" rather than the red bars when clicking on the crew interface.

If anybody knows a way around that problem, I'm listening.

Besides that: Great MOD (like most of them around here)! Just blasted my first plane out of the sky with my new Flak
Thank you very much!
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Old 05-21-12, 05:25 PM   #329
volodya61
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Maybe you should try to start a new campaign?
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Old 05-21-12, 05:31 PM   #330
Kark
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good idea, i applied the MOD at the beginning of the Mare Nostrum anyway, so that is possible.
Or do you mean (holy cow) to start all over again from the beginning?
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