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Old 07-07-19, 11:49 AM   #286
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Good stuff Fifi.
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Old 07-07-19, 04:51 PM   #287
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Quote:
Originally Posted by Fifi View Post
After few hours of brain teaser, i finally managed to have working interior compass for all stations in all types II

All deck crew on battle station are now at the right places
(Not easy for 5 men in so little space!)

IIC and IID deck compass are going to be re-worked so they look better and work as intended

Now, to have more crew displayed inside the command room (actually only 1 man), i’m Afraid i’ll Have to revert back the original OM crew number for type II.
Or maybe S7rikeback could do something?
I’m a poor noob with crew files
Fifi, I have news for you...

1939 - test


==========================================

1940 - test


I will now alter the dates so:
Turm_2d_1 ends 1941-12-31 and Turm_2d_2 begins 1942-01-01...

* I now have to "fix" the A02 Node on the Turm_2d_2

* Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard.
* Then it's the XXI forward turret.
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Old 07-07-19, 11:10 PM   #288
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Nice work guys, this is shaping up to be awesome!
@Niume you might want to try this https://www.subsim.com/radioroom/dow...o=file&id=2871
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Old 07-08-19, 12:56 AM   #289
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Quote:
Originally Posted by s7rikeback View Post
Fifi, I have news for you...

1939 - test


==========================================

1940 - test


I will now alter the dates so:
Turm_2d_1 ends 1941-12-31 and Turm_2d_2 begins 1942-01-01...

* I now have to "fix" the A02 Node on the Turm_2d_2
* Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard.
* Then it's the XXI forward turret.



That is good news indeed!

Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard
Well...yes, if there are no other possibility to get more guys showing in the command room...
Perso, i don’t really care of the historical exact crew number ...but those types II with deserted command room are kind of immersion killer (for me at least)
I like to be not alone inside!

Good job my friend
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Old 07-08-19, 01:29 AM   #290
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Yes reverting back to original crew numbers for type II's is a good idea, and every player can dimiss crew and move them around as they see fit.

Also chimney smoke is blocky, at least for me.
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Old 07-08-19, 02:31 AM   #291
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Quote:
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Also chimney smoke is blocky, at least for me.
Boats or factories?
Boats are very fine here, only factories chimney smoke isn’t that good.
But as we aren’t hunting in harbors (don’t we?) that’s no big deal for the moment.

One thing i would like to enhance, is the sub splash in waves or when diving
KSD got it perfect to my taste, so i have to figure out how to import it correctly
An other brain teaser in perspective
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Old 07-08-19, 02:41 AM   #292
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The smoke from the factories isn't rendering correctly. No big deal, thought I'd mention it.
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Old 07-08-19, 02:59 AM   #293
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Quote:
Originally Posted by Fifi View Post


That is good news indeed!

Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard
Well...yes, if there are no other possibility to get more guys showing in the command room...
Perso, i don’t really care of the historical exact crew number ...but those types II with deserted command room are kind of immersion killer (for me at least)
I like to be not alone inside!

Good job my friend
Just to make sure, you do not have any new works saved on the IIA / IIB / IID, except what you have released with Update 3 ?

The only files I'm concerned about are as follows:
Data > Submarine > NSS_Uboat2b > NSS_Uboat2b.UPCGE
Data > Submarine > NSS_Uboat2c > NSS_Uboat2c.UPCGE
Data > Submarine > NSS_Uboat2d > NSS_Uboat2d.UPCGE

Data > UPCDataGE > UPCUnitsData > UnitParts4IXB.UPC
Data > UPCDataGE > UPCUnitsData > UnitParts9IIC.UPC
Data > UPCDataGE > UPCUnitsData > UnitParts11IID.UPC

As I'm using these files as a basis to revert the crews ? If you do have new works, on these sub files, can you send them to me, so that we have the same file sets please ?
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Old 07-08-19, 03:05 AM   #294
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Quote:
Originally Posted by s7rikeback View Post
Just to make sure, you do not have any new works saved on the IIA / IIB / IID, except what you have released with Update 3 ?

As I'm using these files as a basis to revert the crews ? If you do have new works, on these three subs, can you send them to me, so that we have the same file sets please ?
yes i have new work on the IIB IIC IID IID2 since update 3...it's the working compass inside command room, and deck compass revision...and new deck crew positions.

BTW, new deck compass how they look like now (and they are fonctional)





If you need new latest files, i can send you via PM

EDIT: AHHH, didn't see you want them! I send you a PM.
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Old 07-08-19, 03:11 AM   #295
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Compasses look great!

And is that a reflection of one of the deck crew in the brass center of the dial, WOW!
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Old 07-08-19, 03:17 AM   #296
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Quote:
Originally Posted by Templar View Post
Compasses look great!

And is that a reflection of one of the deck crew in the brass center of the dial, WOW!
Not sure about the reflection you see

@ S7rikeback: PM SENT with latest files
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Old 07-08-19, 03:33 AM   #297
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Quote:
Originally Posted by Fifi View Post
Not sure about the reflection you see

@ S7rikeback: PM SENT with latest files
Got them.
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Old 07-08-19, 04:51 AM   #298
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Quote:
Originally Posted by Fifi View Post


That is good news indeed!

Then I'll revert the Crew numbers for the IIA / IIB / IID back to standard
Well...yes, if there are no other possibility to get more guys showing in the command room...
Perso, i don’t really care of the historical exact crew number ...but those types II with deserted command room are kind of immersion killer (for me at least)
I like to be not alone inside!

Good job my friend
Back to OpsM original settings.







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Old 07-08-19, 05:13 AM   #299
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Okay!

And do you have more crew showing up in command room?
Would be nice to have the navigator and the guys sitting at the dive planes
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Old 07-08-19, 11:06 AM   #300
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For those using the war patrol missions, some U-Boat like the IX B and C are missing the deck gun. IT’S NORMAL...or as designed could say Lurker.

In career mode, the player has the choice of the deck mount.
88mm, 105mm (when available)...or nothing!
It’s up to the player to choose the equipment in regard of what he may encounter!

In War Patrol mission, the game has just chosen « nothing »


Other than that, i made numerous positions adjustments (crews, deck guns, antennas etc) witch will be available next update
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