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02-22-12, 02:47 PM | #1051 | ||
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
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I'm sure you're right. This to me kinda points to damage assignment or calculation as the culprit, maybe Real Sink, or something that alters how the damage is allocated. Could be critical hits with torps maybe, if it returns a damage value the game can't cope with? Thoughts? Quote:
Thanks as always T |
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02-22-12, 09:41 PM | #1052 | |
Stowaway
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Hopefully, TDW can put this all to rest with the final say. Cheers! |
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02-23-12, 10:27 AM | #1053 |
Silent Hunter
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I´m 1000000% sure mate!
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02-23-12, 08:24 PM | #1054 |
XO
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
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How's this Soup Order???
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags German U-Boat Crew Language Pack MightyFine Crew Mod 1.2.1 Alt faces NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Window_Lights_Redone_V1 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 OPEN HORIZONS II_full v1.7 OHII v1.7 patch1 IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Enhanced FunelSmoke1.2_by HanSolo78 FX_Update_0_0_19_ByTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Small_trees_SH5_V1 sobers 3D deck spray mod V7 sobers best ever fog V6 SH5 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_9_0_New_radio_messages_German Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix |
02-23-12, 08:42 PM | #1055 |
Canadian Wolf
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Just firing SH5 up again, looking for a basic load-out as far as mods.
Staying away from the larger mods for the time being. Any suggestions? |
02-23-12, 10:17 PM | #1056 | |||
Grey Wolf
Join Date: Jul 2011
Location: UK
Posts: 856
Downloads: 87
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Daft not to have thought of that, what a wally I am! Now we know at least - install Dynamic Environment & all components before FX_Update to avoid this problem! Quote:
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IRAI for vastly improved AI. FX Update for visual tweaks to greatly enhance immersion. TDW's New UIs with TDC for vastly improved TDC (and SH3/4 control styles for vets) Open Horizons II campaign Those are the bare essentials imo (install in that order). Those five have everything you need to turn SH5 into an excellent game. |
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02-24-12, 09:50 AM | #1057 |
Stowaway
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Alright Magic, 1000000% should be enough confirmation for me, although 0rpheus is only 100% sure, which kind of worries me (just kidding! ). Thanks to both of you!
IRAI, FX, then NewUi is the official order. Maybe TDW should still update his mod threads with this info. So, with this being the correct order, I would imagine that other people who are not using this order are not getting the full use of the mod, or they are introducing (potential) problems (like I actually had) to their soup mix. |
02-24-12, 10:07 AM | #1058 | |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
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02-24-12, 10:13 AM | #1059 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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What I actually wanted to say was that IMO there's no need for any 'extra' sound mods than Stormy's. Just to avoid unnecessary conflicts. Though, I find it more than interesting what you come up with after comparing files. Please keep me posted on which files you find worth adding, a PM will do. Thanks |
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02-24-12, 11:24 AM | #1060 | ||
Stowaway
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I copied over Capthelm's stuff, and didn't overwrite Stormy's stuff, which allowed any Capthelm's files to be added that Stormy's didn't have. Capthelm's is just audio files, so I wouldn't imagine any conflicts adding his to Stormy's. Stormy's has scripts and other things as well, so you'd want to use Stormy's as your base, then copy the Capthelm files that Stormy's lacks, and choose which of Capthelm's duplicate files you prefer to copy over, if any. In regards to comparing files, I just went in to compare the "Torpedo tube opening" files as I write this. They both appear to be the same, except that Stormy's has a little extra in the beginning, and I preferred that one. Another example would be that Capthelm's "amb_SubmarineInterior_Q" has some droplets and is far quieter than Stormy's, the latter being louder and having more chat, sniffles, drops, etc. And Capthelm's fix uses a really quiet interior sound file, so someone who wants a quiet interior would be better off using Capthelm's in this example (I prefer Stormy's interior sound file, btw). Have a good one! |
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02-24-12, 11:42 AM | #1061 | |
Canadian Wolf
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02-24-12, 12:12 PM | #1062 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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I'll give this a try. To start with just add files to Stormy's and even try to keep track on which ones are added. Thanks mate |
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02-24-12, 12:36 PM | #1063 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
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02-24-12, 01:43 PM | #1064 |
Stowaway
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02-24-12, 01:53 PM | #1065 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
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If you have dynamic environment this must be enable before FX_Update 0.0.19
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