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Old 02-22-12, 02:47 PM   #1051
0rpheus
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Quote:
Originally Posted by Trevally. View Post
This was for sure a FX_17 problem and realy should be working in v19
Are you sure it has unzipped correctly etc
Yeah, I've just reinstalled the whole game from scratch after a full wipe, and have been using FX Update since 0.16.2 in various modsoup combinations, none of which have ever shown oil slicks. Been using 0.19 since it was released, nothing. Tried installing just FX Update on its own - nothing. Tried pretty much everything at this point.


Quote:
Originally Posted by Trevally. View Post

I think this is the most common ctd in sh5
I'm sure you're right. This to me kinda points to damage assignment or calculation as the culprit, maybe Real Sink, or something that alters how the damage is allocated. Could be critical hits with torps maybe, if it returns a damage value the game can't cope with? Thoughts?

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Originally Posted by Trevally. View Post
I have been playing a campaign to try and see this.
So for - I can upgrade equip as per the cfg settings

I have found however - is that I am stuck in a VIIB and it is now 1942.
I should have been in a C 2 years ago.
The type B is restricting the equipment that can be added.

What boat type are you trying to upgrade
Ohh, now you're asking.. was a while ago. From memory, I'd started from 1939 /Coastal Waters and moved all the way through to Operation Drumbeat without even being given access to the BOLD1 (). Might have been the 7b, but can't remember... interesting if it's the sub rather than the upgrades causing the problem?


Thanks as always T
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Old 02-22-12, 09:41 PM   #1052
7Infanterie19
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Quote:
Originally Posted by Magic1111 View Post
This is the correct order:
...
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31TDWFIX
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
...

The quote above from the IRAI Thread is an very old post and not up-to-date!

Best regards,
Magic
Hey thanks for the reply Magic! But are you sure about this, because I see other players out there using different orders, like sober who has IRAI after NewUIs, for example. This makes me wonder now whether or not there's a certain order that doesn't work and other combos that do, and if so, what are they?

Hopefully, TDW can put this all to rest with the final say.



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Old 02-23-12, 10:27 AM   #1053
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Originally Posted by 7Infanterie19 View Post
Hey thanks for the reply Magic! But are you sure about this,
I´m 1000000% sure mate!
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Old 02-23-12, 08:24 PM   #1054
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How's this Soup Order???

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
German U-Boat Crew Language Pack
MightyFine Crew Mod 1.2.1 Alt faces
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Window_Lights_Redone_V1
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Enhanced FunelSmoke1.2_by HanSolo78
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Small_trees_SH5_V1
sobers 3D deck spray mod V7
sobers best ever fog V6 SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_New_radio_messages_German
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
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Old 02-23-12, 08:42 PM   #1055
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Just firing SH5 up again, looking for a basic load-out as far as mods.
Staying away from the larger mods for the time being.

Any suggestions?
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Old 02-23-12, 10:17 PM   #1056
0rpheus
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Quote:
Originally Posted by 0rpheus View Post
Yeah, I've just reinstalled the whole game from scratch after a full wipe, and have been using FX Update since 0.16.2 in various modsoup combinations, none of which have ever shown oil slicks. Been using 0.19 since it was released, nothing. Tried installing just FX Update on its own - nothing. Tried pretty much everything at this point.
Embarrassing to admit this, but... fixed it! Having Dynamic Environment Basemod (and possibly others, I didn't test) installed after FX_Update prevents the oil slicks from appearing. I moved Dynamic Environment & all component mods (realistic waves, atlantic floor etc) before FX_Update in the mod list and they're showing up just fine.

Daft not to have thought of that, what a wally I am! Now we know at least - install Dynamic Environment & all components before FX_Update to avoid this problem!


Quote:
Originally Posted by Magic1111 View Post
Quote:
Originally Posted by 7Infanterie19 View Post
Hey thanks for the reply Magic! But are you sure about this
I´m 1000000% sure mate!
I'm also 100% sure, Magic has it right. I did find TDW's old post on this a while back but I've lost it now, and I suspect if it had changed in the meantime, TDW would've been the first to tell us.


Quote:
Originally Posted by reallydedpoet View Post
Just firing SH5 up again, looking for a basic load-out as far as mods.
Staying away from the larger mods for the time being.

Any suggestions?
Dynamic Environment for much better waves etc.
IRAI for vastly improved AI.
FX Update for visual tweaks to greatly enhance immersion.
TDW's New UIs with TDC for vastly improved TDC (and SH3/4 control styles for vets)
Open Horizons II campaign

Those are the bare essentials imo (install in that order). Those five have everything you need to turn SH5 into an excellent game.
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Old 02-24-12, 09:50 AM   #1057
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Quote:
Originally Posted by Magic1111 View Post
I´m 1000000% sure mate!
Alright Magic, 1000000% should be enough confirmation for me, although 0rpheus is only 100% sure, which kind of worries me (just kidding! ). Thanks to both of you!

IRAI, FX, then NewUi is the official order. Maybe TDW should still update his mod threads with this info.

So, with this being the correct order, I would imagine that other people who are not using this order are not getting the full use of the mod, or they are introducing (potential) problems (like I actually had) to their soup mix.
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Old 02-24-12, 10:07 AM   #1058
pedrobas
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Quote:
Originally Posted by 7Infanterie19 View Post
Alright Magic, 1000000% should be enough confirmation for me, although 0rpheus is only 100% sure, which kind of worries me (just kidding! ). Thanks to both of you!

IRAI, FX, then NewUi is the official order. Maybe TDW should still update his mod threads with this info.

So, with this being the correct order, I would imagine that other people who are not using this order are not getting the full use of the mod, or they are introducing (potential) problems (like I actually had) to their soup mix.
It doesn´t matter really since you have TDW UI 6.0.9 the last one, it has the newest files that are overwriten.
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Old 02-24-12, 10:13 AM   #1059
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Quote:
Originally Posted by 7Infanterie19 View Post
... I found that there are less sounds in Capthelms, but many are very different sounds than Stormy's. I also found a few that were in the former but not the latter.
Cheers!
That's correct.

What I actually wanted to say was that IMO there's no need for any 'extra' sound mods than Stormy's. Just to avoid unnecessary conflicts.

Though, I find it more than interesting what you come up with after comparing files.
Please keep me posted on which files you find worth adding, a PM will do.

Thanks
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Old 02-24-12, 11:24 AM   #1060
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Originally Posted by pedrobas View Post
It doesn´t matter really since you have TDW UI 6.0.9 the last one, it has the newest files that are overwriten.
Actually, I am using "6.4 test 7" from last year, because that was the most stable for me. Anything after that caused problems for me, so I stayed with that since it satisfies my needs. With that in mind, what you are saying makes me think that there's a possibility that some of the problems I recently encountered were because I tried the new FX and IRAI, but using the older NewUI. Thanks for that info.

Quote:
Originally Posted by Silent Steel View Post
That's correct.

What I actually wanted to say was that IMO there's no need for any 'extra' sound mods than Stormy's. Just to avoid unnecessary conflicts.

Though, I find it more than interesting what you come up with after comparing files.
Please keep me posted on which files you find worth adding, a PM will do.

Thanks
lol .. my old memory can't remember which ones I used exactly . I think I did go with whatever Stormy had after listening to the duplicate files. I agree with you that "IMO there's no need for any 'extra' sound mods than Stormy's" and that you really don't even need to move over Capthelm's stuff. It's a matter of choice as to which sounds are preferable, and maybe even semantics at that point, I guess.

I copied over Capthelm's stuff, and didn't overwrite Stormy's stuff, which allowed any Capthelm's files to be added that Stormy's didn't have. Capthelm's is just audio files, so I wouldn't imagine any conflicts adding his to Stormy's. Stormy's has scripts and other things as well, so you'd want to use Stormy's as your base, then copy the Capthelm files that Stormy's lacks, and choose which of Capthelm's duplicate files you prefer to copy over, if any.

In regards to comparing files, I just went in to compare the "Torpedo tube opening" files as I write this. They both appear to be the same, except that Stormy's has a little extra in the beginning, and I preferred that one. Another example would be that Capthelm's "amb_SubmarineInterior_Q" has some droplets and is far quieter than Stormy's, the latter being louder and having more chat, sniffles, drops, etc. And Capthelm's fix uses a really quiet interior sound file, so someone who wants a quiet interior would be better off using Capthelm's in this example (I prefer Stormy's interior sound file, btw).

Have a good one!
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Old 02-24-12, 11:42 AM   #1061
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Quote:
Originally Posted by 0rpheus View Post

Dynamic Environment for much better waves etc.
IRAI for vastly improved AI.
FX Update for visual tweaks to greatly enhance immersion.
TDW's New UIs with TDC for vastly improved TDC (and SH3/4 control styles for vets)
Open Horizons II campaign

Those are the bare essentials imo (install in that order). Those five have everything you need to turn SH5 into an excellent game.
Thanks for the info
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Old 02-24-12, 12:12 PM   #1062
Silent Steel
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Quote:
Originally Posted by 7Infanterie19 View Post
l

I copied over Capthelm's stuff, and didn't overwrite Stormy's stuff, which allowed any Capthelm's files to be added that Stormy's didn't have.
This was quick!

I'll give this a try.
To start with just add files to Stormy's and even try to keep track on which ones are added.

Thanks mate
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Old 02-24-12, 12:36 PM   #1063
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Quote:
Originally Posted by Silent Steel View Post
This was quick!

I'll give this a try.
To start with just add files to Stormy's and even try to keep track on which ones are added.

Thanks mate
Please, inform.
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Old 02-24-12, 01:43 PM   #1064
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Quote:
Originally Posted by 0rpheus View Post
1. What's stopping my oil slicks from appearing (FX Update)?

Oil slicks, oil slicks, there are oil slicks!?!? Im using the FX Update, but never seen oil slicks, so something must be wrong with my setup I suppose?

Oil slicks... awesome... I miss those badly!
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Old 02-24-12, 01:53 PM   #1065
pedrobas
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Originally Posted by Nippelspanner View Post
Oil slicks, oil slicks, there are oil slicks!?!? Im using the FX Update, but never seen oil slicks, so something must be wrong with my setup I suppose?

Oil slicks... awesome... I miss those badly!
If you have dynamic environment this must be enable before FX_Update 0.0.19
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