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Old 03-19-21, 01:27 PM   #226
U301
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Quote:
Originally Posted by Fifi View Post
Yes, Ccom12 has never been so nice!
Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work)
Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts.
Then testing...

Many thanks for this!
I am looking forward to it.
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Old 03-19-21, 09:45 PM   #227
Kal_Maximus_U669
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Default envir act 10

I tried yesterday stiebler "EnvSimAct_10" with the bad weather deactivate .. I replaced in the supplement ... for the 1 turn it seems not bad ...





Last edited by Kal_Maximus_U669; 03-20-21 at 12:08 AM.
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Old 03-20-21, 12:52 PM   #228
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Quote:
Originally Posted by Fifi View Post
Yes, Ccom12 has never been so nice!
Right now, I’m re-doing the negative buoyancy for types VII & IX (was not satisfied at all with it - quite long work)
Have to adjust the spotting distances too (they were a little too close) so crew will spot ships when only funnel smoke visible and top of masts.
Then testing...




Wonderful, good luck to your work!
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Old 03-22-21, 11:51 AM   #229
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Not satisfied with the negative buoyancy.
It’s working fine, until you get minor damages, like the deck gun deck or the Flak gun after some bombing close to you.
It becomes unrealistic, U Boat not able to keep any depth at 3/4 knots...even with full hull integrity.
So i will not release this feature anymore in next update, it can be real game breaker.

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Old 03-22-21, 01:09 PM   #230
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Quote:
Originally Posted by Fifi View Post
Not satisfied with the negative buoyancy.
It’s working fine, until you get minor damages, like the deck gun deck or the Flak gun after some bombing close to you.
It becomes unrealistic, U Boat not able to keep any depth at 3/4 knots...even with full hull integrity.
So i will not release this feature anymore in next update, it can be real game breaker.

Strange. Something else must be going on, as it still works fine in NYGM after such damage.
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Old 03-22-21, 01:46 PM   #231
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Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue.
So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy.
Don’t want any game breaker.
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Old 03-22-21, 02:32 PM   #232
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Quote:
Originally Posted by Fifi View Post
Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue.
So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy.
Don’t want any game breaker.
hi Fifi I just looked at what you said about negative buoyancy in yours
_boat types 7 speed=0 2.30/3.00 -1 metre
_boat types 7 speed=0 1.30/2.00 -1 metre (Onealex)
Regarding the pistol problems, I haven't looked at it yet

Last edited by Kal_Maximus_U669; 03-22-21 at 02:49 PM.
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Old 03-22-21, 02:37 PM   #233
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Quote:
Originally Posted by Fifi View Post
Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue.
So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy.
Don’t want any game breaker.
Good idea.
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Old 03-22-21, 03:40 PM   #234
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
hi Fifi I just looked at what you said about negative buoyancy in yours
_boat types 7 speed=0 2.30/3.00 -1 metre
_boat types 7 speed=0 1.30/2.00 -1 metre (Onealex)
Regarding the pistol problems, I haven't looked at it yet
just compared the files isn't it a problem armor of the boat a lot of different things i don't have enough knowledge for that nor enough time for that
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Old 03-23-21, 04:47 AM   #235
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Last version final 4 is out!

See post #1

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Old 03-23-21, 10:28 AM   #236
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Bravo Fifi!!!!! Thank you very much!
Can't wait to be home to try it out!!!


From your screenshots I can tell you those colors are fantastic!



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Old 03-23-21, 03:30 PM   #237
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Quote:
Originally Posted by Fifi View Post
Last version final 4 is out!

See post #1


Looks very nice, great work Fifi!


Many thanks, I´ll test it in a few days!


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Old 03-23-21, 07:35 PM   #238
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Default version final 4

Quote:
Originally Posted by Fifi View Post
Last version final 4 is out!

See post #1





tous simplement superbe.....simply superb big thank's Fifi
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Old 03-24-21, 05:17 PM   #239
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Old 03-25-21, 08:22 PM   #240
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First timer trying out Ccom12. Had a few questions I was hoping to get some help with... I was wondering what to run in Commander for options? I like to get my game as realistic as I can for a game and I was mostly wondering about the fatigue model to use and if any of the game options are required? I know in nygm you had to adjust deck gun reload time etc in the options. Im assuming malfunctions is also good to have turned off?
Second question is in regards to the hsie options, I have all ticked except the diesel damage and bad weather fix seeing as I wanna run this enhancement pack. Im assuming Diesel damage is over exaggerated and best left off? also the oxy in boat and comp oxy sliders what is the best setting for a close to real value?
Sorry for all the questions just trying to check this mod out and want it set up the best i can for a nice experience.
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