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Old 09-12-13, 12:07 AM   #271
-ACHTUNG-
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All ships work nicely. Some small bugs exist here and there but its all good.

Things I've noticed:

The tug boat when hit with a shell that will destroy it outright (8" and above) will cause a CTD (probably a local problem).

Ships don't have the proper amount of torpedoes (I fixed mine by editing the .sim files for each one but I think it would be nice to make it "official")

The Northampton takes way less damage than its supposed to. It should be just as well protected (or unprotected) as the Brooklyn.

I don't know about others but I think the ships gunners are a tad way too accurate.

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Old 09-12-13, 03:10 AM   #272
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Quote:
Originally Posted by -ACHTUNG- View Post
All ships work nicely. Some small bugs exist here and there but its all good.

Things I've noticed:

The tug boat when hit with a shell that will destroy it outright (8" and above) will cause a CTD (probably a local problem).

Ships don't have the proper amount of torpedoes (I fixed mine by editing the .sim files for each one but I think it would be nice to make it "official")

The Northampton takes way less damage than its supposed to. It should be just as well protected (or unprotected) as the Brooklyn.

I don't know about others but I think the ships gunners are a tad way too accurate.

I never had any CTD´s with the tug. I had some CTD´s when I sunk a lot of tonnage, but I had those with subs as well.
Also, my ships don´t have torpedos on purpose, since usually when you fire them, you also blow up your ship.
As for Northampton´s protection, I left its armor at 60, which is stock value, I only increased hitpoints, since that is what really determines how durable ship is in this game.
The accuracy of gunners varies a lot, I´ve seen them miss a lot in one engagement, then suddenly in another they scored hits with almost every salvo. It is another quirk of the game engine I suppose, remember it wasn´t made to simulate surface combat.

Cdp44
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Old 09-13-13, 02:47 AM   #273
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I've updated the Iowa ship I posted earlier in Post 269

I got away from using your ship pack's gun files and used the default guns to keep the mod as simple as possible. The gun ranges are from Wikipedia except the AA guns. Those were needed to be a bit shorter to keep from wasting so much ammo yet still be able to shoot down Ducimus' planes.

The accuracy on the 5 inch guns are improved a bit and the accuracy on the 16 inch guns are improves over still. As they were supposed to have pretty good analog computers for the targeting along with radar for targeting. Also the firing rate adjusted to match reality.

The guns in the ship pack had the accuracy turned way up (variance 0.01. Whereas the Iowa has the accuracy at 0.1 for 16 inch guns and 0.25 lat and 0.5 for vertical for the 5 inch guns. Since those still used an optical sight and radar reported the range.

I'm trying to get it to perform realistically as possible. The ammo quantity may be a bit off, due to not finding any info on how much they carried into war. She almost feels like a real simulator of the Iowa now, almost.
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Old 09-13-13, 12:15 PM   #274
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Quote:
Originally Posted by Bothersome View Post
...
I'm trying to get it to perform realistically as possible. The ammo quantity may be a bit off, due to not finding any info on how much they carried into war. She almost feels like a real simulator of the Iowa now, almost.
Ask and you shall receive.

http://www.navweaps.com/Weapons/WNUS_16-50_mk7.htm
http://www.navweaps.com/Weapons/WNUS_5-38_mk12.htm

From those notes, ammo per gun
16"/50: 130
5"/38: 450
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Old 09-13-13, 05:49 PM   #275
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Thanks much Joe...

I found this from those notes too...
Quote:
10) There are conflicting accounts about the number of rounds that could be carried by the Iowa class. The following numbers are taken from notes and sketches made by a chief gunner's mate for USS Missouri BB-63 just before she was decommissioned in February 1955. 16-inch Projectiles:
Turret I: 387
Turret II: 456
Turret III: 367
Total: 1,210
So I'll edit ship in few to adjust the ammo capacity to 400 per gun. The turret could only carry 130 rounds but SH4 doesn't have the ability to carry more in from storage while at sea. So, we'll just have to imagine some type of automatic shell carrying system on this Iowa.

I need to adjust the accuracy of the AA guns quite a bit. And look into why Ducimus' planes are invulnerable. I had to shoot down 5 planes on my last patrol with the 16" guns. Let me tell ya, that took exquisite timing. But it was the only way to kill a Zero. The ship ran out of AA ammo too (I might be wrong, but I think the turret guns don't reload at a resupply depot, only player guns do that).

We'll let me get to it. It will push the version number to 1.21 for these adjustments.
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Old 09-16-13, 01:59 AM   #276
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Originally Posted by cdp44 View Post
I never had any CTD´s with the tug. I had some CTD´s when I sunk a lot of tonnage, but I had those with subs as well.
Also, my ships don´t have torpedos on purpose, since usually when you fire them, you also blow up your ship.
As for Northampton´s protection, I left its armor at 60, which is stock value, I only increased hitpoints, since that is what really determines how durable ship is in this game.
The accuracy of gunners varies a lot, I´ve seen them miss a lot in one engagement, then suddenly in another they scored hits with almost every salvo. It is another quirk of the game engine I suppose, remember it wasn´t made to simulate surface combat.

Cdp44
On the Torpedo bit, I have not experienced any sort of self destruction (yet) when firing em, even at flank speed on the Omaha (which I changed to have 4xMk14's).

That aside. Is the ship ranges in nautical miles or proper land miles? (in the .sim files?)


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Old 09-16-13, 10:25 AM   #277
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Quote:
Originally Posted by -ACHTUNG- View Post
On the Torpedo bit, I have not experienced any sort of self destruction (yet) when firing em, even at flank speed on the Omaha (which I changed to have 4xMk14's).

That aside. Is the ship ranges in nautical miles or proper land miles? (in the .sim files?)


It should be nautical, but distances in game are roughly 25% longer than in reality.

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Old 09-16-13, 01:08 PM   #278
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Quote:
Originally Posted by -ACHTUNG- View Post
That aside. Is the ship ranges in nautical miles or proper land miles?
I think you meant to say:

That aside. Is the ship ranges in PROPER nautical miles or land miles?
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Old 09-16-13, 01:33 PM   #279
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Quote:
Originally Posted by joefremont View Post
I think you meant to say:

That aside. Is the ship ranges in PROPER nautical miles or land miles?
Well I am a terrestrial being.

That said is there any mod for SH4 that brings playable (preferably career playable) Armed Merchant Cruisers/Auxillary Cruisers and the German equivalent of Merchant Raiders?

There's some for SH3 but scouring subsim for one for SH4 has turned up nothing so far.
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Old 09-16-13, 02:16 PM   #280
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Wonderful work by all hands here, many thanks from the big gun admirals (retired)...not many of us left but we do appreciate it.
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Old 11-16-13, 12:12 AM   #281
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The Iowa is awesome to use
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Old 11-17-13, 05:40 AM   #282
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The Iowa is awesome to use
Sure is, I have it running in FOTRS. and made it career playable in the Asiatic Fleet.
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Old 11-19-13, 10:25 PM   #283
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How did you get it for the Asiatic Fleet?

I can only play it out of Pearl for FOTRS.

I have used the torpedo on the IOWA. I actually got a hit on a Japanese Battleship with one. I found a large Task Force coming from the South West around convoy college in the Luzon straights where I was assigned after completing my first objective which was sitting just south of the Bungo Straits and attacking shipping.

The TF crusied from SW towards the NE. I spotted them on radar and drove at flank down the pipe. With the exception of the escorts around them they were all in one long row. Not knowing what they were I decided to attack them head on and turn if I needed too. Sort of a flank speed passing broadsides.

I kept my guns silent until after their lead destroyer had fired at least ten rounds and their leading Battleship opened up on me then I unloaded on them. I fired the torpedo and I took command of the gun turrent and severly wounded the lead destroyer and the smaller guns sank it as we passed it by. The two Kongo Battleships put up a decent fight and the number two BB took a hard hit from the second torpedo as well as from my turrent and went sky high in a matter of seconds. The lead took a good pounding before sacuming and I simply slowed and ran down the line one after another. BB, Heavy Crusiers, Light Crusiers, with the excorts as desert.

In all I took out 16 Japanese capital ships in 14 minutes.

It was one hell of a rumble and I only wished I could have videoed that one.









I had a total of over 240,000 tonnes of shipping sunk between the Task Force and other targets and was awarded the Medal of Honor.


Last edited by merc4ulfate; 11-19-13 at 10:47 PM.
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Old 11-20-13, 04:05 PM   #284
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You will need to add the Iowa in the careers and flotilla files located in the UPC Data folder of the Iowa folder specifically add the Iowa to the other bases.
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Old 11-20-13, 04:53 PM   #285
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Quote:
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You will need to add the Iowa in the careers and flotilla files located in the UPC Data folder of the Iowa folder specifically add the Iowa to the other bases.
That's it? Doesn't seem like it would be all that hard. I think i'll try it myself.
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