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Old 05-07-07, 08:19 AM   #1
Brigs
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Default [REL] Recog Manual-Trading Speed for Length

Since starting to use aspect ratio for targeting (thanks again Hitman), I've found that I don't really care what an enemy ship's maximum speed is.....I only care how fast it's going when we actually cross paths. And, while setting up a firing solution, I'll be determining the current speed for myself anyway.

What is important to me, however, is the ship's length. So, I traded off ship maximum speed for ship length on the in-game recognition manual pages.

Here's an example:



It would have been better to be able to 'add' the length to the existing info pages instead of 'replacing' the speed. But, this comes in very handy for me.

My biggest concern was screwing up the speed in the sea/ship/config files, but after a few patrols with this new info available, all appears to be well.

Seems like the sim gets the actual speed info from the sim files, and doesn't really care what values are in the config files. I'm new to this, so maybe one of the 'old salts' can verify that for me ?

If anyone else is interested in this, you can get it here:
http://files.filefront.com/RecogManu.../fileinfo.html


Brigs

Last edited by Brigs; 05-08-07 at 09:42 AM.
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Old 05-07-07, 09:34 AM   #2
don1reed
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I believe you should upload it to one of the "Down Loading" sources, Brigs. I for one, noted the absence of LOA in the game's recon man.
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Old 05-07-07, 10:44 AM   #3
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Good idea Don. Never thought about it.....guess I figured it would just magically appear on people's hard drives if they wanted it. The 'new guy' syndrome.

Thanks
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Old 05-07-07, 03:22 PM   #4
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Excellent. BTW, welcome aboard, great to make your acquaintence.
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Old 05-07-07, 04:13 PM   #5
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Good Idea Brigs, I also use Hitman's AOB method and having to look up the ship's length on the paper recognition manual is a pain. I will give your mod a try.
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Old 05-07-07, 05:27 PM   #6
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I'll give it a go myself.

Thanks
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Old 05-08-07, 06:23 PM   #7
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Quote:
Originally Posted by Brigs

Seems like the sim gets the actual speed info from the sim files, and doesn't really care what values are in the config files.
Hi Brigs

Great mod

Just noticed one oddity in the museum after applying your mod. Looks like the speed of the ships in the museum is taken from the config files, causing some of the larger ships to plough into the sea due to their new super speeds.:rotfl: The new length is being taken as the speed of the ship. Submersible fleet carriers ftw Definitely livens up the museum.

Fingle
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Old 05-09-07, 07:48 AM   #8
Brigs
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Welcome aboard, Fingle Bill.

Good catch. Looks more like boat races than a museum now.

I'm glad you found that. It's been bugging me why the speed values would be in the config files, but not apparently used anywhere. At least now we know. I never go to the museum, so never would have seen that.

Let me ask you.....assuming the museum ships can't be slowed down, and given the choice between having either ship's length info in the logbook or a correctly functioning museum, which would you prefer ?

For now, I'll just make a note about that in the readme so people at least know what to expect.

Thanks
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Old 05-09-07, 05:58 PM   #9
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Quote:
Originally Posted by Brigs
Welcome aboard, Fingle Bill.
Thank you Brigs. Im a long time lurker on these forums since SHII, thought it was about time to become a captain



Quote:
Originally Posted by Brigs
Let me ask you.....assuming the museum ships can't be slowed down, and given the choice between having either ship's length info in the logbook or a correctly functioning museum, which would you prefer ?
To be honest, i cant remember why i was in the museum in the first place, but would definitely prefer the Recog manual tweaks over the museum. Adding Hitman's AOB sinus scale into the manual would just be the icing on the cake.
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Old 05-13-07, 05:29 PM   #10
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If I use this will it tell me the ship length in meters? by using the ship length / by time to cross the scope x 2 I get the speed in knots ex:

135meter length/53 seconds = 2.5 Meters per second x 2 = 5 knots.


How can I do this with feet instead of meters if it doesn't work?
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Old 05-13-07, 05:43 PM   #11
NefariousKoel
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Quote:
Originally Posted by FLank_Sinatra
If I use this will it tell me the ship length in meters? by using the ship length / by time to cross the scope x 2 I get the speed in knots ex:

135meter length/53 seconds = 2.5 Meters per second x 2 = 5 knots.


How can I do this with feet instead of meters if it doesn't work?
If you're using the Imperial system with Feet... here's what I use:

Divide as per usual... length in Feet/time.

Then multiply by 0.6 - that will give you approximate knots. As always either be heading right at them or not moving for best results.
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Old 05-14-07, 08:57 AM   #12
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Quote:
Originally Posted by FLank_Sinatra
If I use this will it tell me the ship length in meters?
No, the logbook will show ship length in feet.

If using the scope to estimate speed, I do exactly what NefariousKoel said.
As don1reed pointed out, though, the key word here is 'estimate'. The calculated estimates aren't exact. They are, however, plenty good enough to get the job done.



Quote:
Originally Posted by Hitman
So I would suggest that you modify the manual to actually replace the mast height (Unless it breaks the stadimeter) with the aspect ratio. So you can have the aspect ratio directly for AOB, and the length for the speed measurement.
If that fails, could the AR be added behind the lentgh in the same line?
Didn't have a lot of time last week, but I did check this out. Yep, replacing the mast height definitely breaks the stadimeter.

I'm certain the AR can get added, just not in the same way that I replaced the speed. Right now I'm taking some time to study these files and figure out how all this stuff fits together. Definitely want to add the A/R, plus had a couple more ideas about things for the logbook. Hopefully, there will be some progress soon.
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