SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-25-12, 04:26 AM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default AI working acoustic torpedo ("fido")? Take a look!

Hy guys,

Last days with few sleep ... the Ai torpedos matter is really very interesting!:

I finished the Air Torpedos, tested it on campaigns, save&reload campaign games, all working ok and with random Air torpedo bombers covering all the war time following the allied air coverage. It´s ok and ready for release.

But then I found something new. I as able (with some tricks) to have also a "real" working Ai acoustic torpedo (without use of Virtual torpedos)...take a look yourself on the videos below.

In truth they continue with that old limitation to only be spawed going to north...but with some tricks they are working, finding loud propellers in any direction. They are very good in behaviour for my taste. Let me know what you think.

surfaced
submerged



Ahoy!
Rubini.

PS: correct me if I´m wrong: Fido and others acoustic torpedos were eletric ones and didn´t had visible trail over water? Is this correct?
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 08-25-12, 05:01 AM   #2
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Quote:
Originally Posted by Rubini View Post
Hy guys,

Last days with few sleep ... the Ai torpedos matter is really very interesting!:
Great work Rubini! It looks marvelous (and horrible at the same time - I don't think I'll be sleeping too good myself thinking about 1943 and those damn Fidos hunting my poor boat)
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 08-25-12, 06:11 AM   #3
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,344
Downloads: 63
Uploads: 13


Default

Looks like your onto a winner Rubini
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 08-25-12, 10:11 AM   #4
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

OMG, this is fantastic Rubini. First Air torpedoes and now FIDO, the seas have now become a terrifying place to be.
reaper7 is offline   Reply With Quote
Old 08-25-12, 11:34 AM   #5
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
Default

Quote:
Originally Posted by Rubini View Post
PS: correct me if I´m wrong: Fido and others acoustic torpedos were eletric ones and didn´t had visible trail over water? Is this correct?
As far as I know, they were indeed electric, Falkes, Zaunkönigs and Fidos. There should be no clearly visible trail like the one a G7a torpedo in the game leaves.

(However there is a mod in downloads section that adds some trail to electric torpedoes. I don't know how realistic that is but I would guess that any torpedo would leave some trail behind it that would be visible at least in very calm waters.)
__________________
[SIGPIC][/SIGPIC]
NYGM+H.sie v16+Stiebler 4C+MaGui WS
sublynx is offline   Reply With Quote
Old 08-25-12, 11:50 AM   #6
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by sublynx View Post
As far as I know, they were indeed electric, Falkes, Zaunkönigs and Fidos. There should be no clearly visible trail like the one a G7a torpedo in the game leaves.

(However there is a mod in downloads section that adds some trail to electric torpedoes. I don't know how realistic that is but I would guess that any torpedo would leave some trail behind it that would be visible at least in very calm waters.)
Thanks by the input. Let´s wait more opinions about, then I will finish the mod!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 08-25-12, 12:15 PM   #7
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Another great addition.

I can't wait to try it
melnibonian is offline   Reply With Quote
Old 08-25-12, 02:38 PM   #8
EmeAzul
US Navy LT
 
Join Date: Apr 2004
Location: Bay Area, California
Posts: 119
Downloads: 582
Uploads: 0
Default Any Way to defend Against?

Rubini, very nice indeed, but I was just wondering if there is any defensive tactic that would avoid the loss of the U-Boot. i.e deeper submerge, turning off all engines and/or more evasive maneuvers? Thx

EmeAzul
EmeAzul is offline   Reply With Quote
Old 08-25-12, 02:47 PM   #9
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by EmeAzul View Post
Rubini, very nice indeed, but I was just wondering if there is any defensive tactic that would avoid the loss of the U-Boot. i.e deeper submerge, turning off all engines and/or more evasive maneuvers? Thx

EmeAzul
Yes all the above works, mainly going very slow or going deep. Also high speed manouvers can help but if you have more than one fish on water will be difficulty to avoid all them.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 08-27-12, 11:12 PM   #10
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Rubini View Post
PS: correct me if I´m wrong: Fido and others acoustic torpedos were eletric ones and didn´t had visible trail over water? Is this correct?
This is correct. Also, the Fido's, at least, were much smaller, less powerful, and slow. (The reason for this is a powerful motor would make too much noise and prevent the torpedo from "listening".) So, there would be some hope of surviving a hit.


Anyway, really nice work.
TorpX is offline   Reply With Quote
Old 08-28-12, 07:06 AM   #11
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by TorpX View Post
Also, the Fido's, at least, were much smaller, less powerful, and slow. (The reason for this is a powerful motor would make too much noise and prevent the torpedo from "listening".) So, there would be some hope of surviving a hit.
Their maximum speed was around 12 knots, so in theory a u-boat could out run a Fido on the surface. Unfortunately for the u-boat men they didn't know of Fido's existence, so crash diving was the preferred option. The Allies officially called Fido the Mark 24 Mine to cover up the fact it was an acoustic torpedo.

This sounds like a great addition to the game, well done Rubini.

Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
___________________________________________
Captain Nemo is offline   Reply With Quote
Old 08-28-12, 07:18 AM   #12
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,344
Downloads: 63
Uploads: 13


Default

A few links on the 'mine'

http://www.navweaps.com/Weapons/WTUS_WWII.htm

http://en.wikipedia.org/wiki/Mark_24_Mine

http://www.uboat.net/allies/technical/fido.htm

http://www.history.navy.mil/museums/...l/history2.htm
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 08-28-12, 01:02 PM   #13
rik007
Seasoned Skipper
 
Join Date: Jan 2002
Location: Holland
Posts: 716
Downloads: 117
Uploads: 0
Default

Rubini, great one!


What are the odds in bad wheather? Or when the boat is running silent? Or is this torpedo a standard acoustic torpedo cloned from the game and should I ask Ubi?
rik007 is offline   Reply With Quote
Old 08-28-12, 01:59 PM   #14
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by rik007 View Post
Rubini, great one!


What are the odds in bad wheather? Or when the boat is running silent? Or is this torpedo a standard acoustic torpedo cloned from the game and should I ask Ubi?
LOL...Yes, you are right !

The acoustic in the mod isn´t a clone but obviously uses the same type of controllers...so it will behaviour like ubi´s one.

It have the same goods and bads (ready here: limitations) like the original ones. I yet didn´t see it at big waves, but this will be not common in game because the torpedo bombers will not find you easily in bad wheather.

The best manouver is crash dive, but stopping or going very slow also help. But is very dangerous stay in their action area anyway...they can be erratic too and then you are dead.

Having some issues with the RND groups...need to fix it as last work before release.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.