SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-23-05, 06:50 PM   #1
strelnikov
Watch
 
Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
Uploads: 0
Default how to add new flags to files called flag.dat & flags.d

Dear all!

sorry for question but ... does somebody know how to add new flags to files called "flag.dat" and "flags.dat"?

I made many new flags (for such countries as eg. Lithuania, Lotwa, Estonia, Ecuador, Chile, Costa Rica, Nicaragua, etc.) however I have a serious problem with adding them to orginal game files called "flag.dat" and "flags.dat" (of course my new .tga flags are in correct dimension, colour, etc.). I tried to make it with software like "UBISoft Texture Extractor" and "Timetraveller's SH3 Unpacker - build 1.40" but without positive results. Always every operation ends with information (more or less) as this: "Import failed: file is not a part of DAT file". This type of announcement appears always when my new TGA files with new flags having a different name than any of the textures included in the orginal game .DAT file.

However I see that some people know how to add it correctly - eg. Spain, Portugal. What kind of tools I need and/or how to do it correctly???
__________________
older men declare war but it is the youth that must fight and die - Herbert Hoover
strelnikov is offline   Reply With Quote
Old 11-23-05, 07:03 PM   #2
chris911
Chief
 
Join Date: Oct 2005
Posts: 312
Downloads: 0
Uploads: 0
Default

U tried pack 3d to import them into the *.dat ?
chris911 is offline   Reply With Quote
Old 11-23-05, 07:08 PM   #3
strelnikov
Watch
 
Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
Uploads: 0
Default

one moment please - I have to check your sugestion
__________________
older men declare war but it is the youth that must fight and die - Herbert Hoover
strelnikov is offline   Reply With Quote
Old 11-23-05, 07:17 PM   #4
strelnikov
Watch
 
Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
Uploads: 0
Default

thanks for suggestion but unfortunately Pack3D does not open files called flag or flags DAT.
__________________
older men declare war but it is the youth that must fight and die - Herbert Hoover
strelnikov is offline   Reply With Quote
Old 11-24-05, 02:49 AM   #5
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Just place them to Textures/tex/high folder
  Reply With Quote
Old 11-24-05, 08:33 AM   #6
strelnikov
Watch
 
Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
Uploads: 0
Default

Yes - I tried to make it on this way - but solution does not work. First - it is necessary to define new flags in .dat files (flag.dat/flags.dat) as I think...
__________________
older men declare war but it is the youth that must fight and die - Herbert Hoover
strelnikov is offline   Reply With Quote
Old 11-24-05, 06:02 PM   #7
strelnikov
Watch
 
Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
Uploads: 0
Default

Who know how to add flags ?????????
__________________
older men declare war but it is the youth that must fight and die - Herbert Hoover
strelnikov is offline   Reply With Quote
Old 11-24-05, 06:29 PM   #8
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Sergei "sergbuto" is the wizard that you are searching for. Just ask to him.

Rubini.
Rubini is offline   Reply With Quote
Old 11-24-05, 09:02 PM   #9
strelnikov
Watch
 
Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
Uploads: 0
Default

Rubini -->
thanks for info! I will try to catch him! (unfortunately I do not know how ... but I will find some kind of solution)
__________________
older men declare war but it is the youth that must fight and die - Herbert Hoover
strelnikov is offline   Reply With Quote
Old 11-26-05, 12:50 PM   #10
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default Re: how to add new flags to files called flag.dat & fla

Quote:
Originally Posted by strelnikov
Dear all!

sorry for question but ... does somebody know how to add new flags to files called "flag.dat" and "flags.dat"?

I made many new flags (for such countries as eg. Lithuania, Lotwa, Estonia, Ecuador, Chile, Costa Rica, Nicaragua, etc.) however I have a serious problem with adding them to orginal game files called "flag.dat" and "flags.dat" (of course my new .tga flags are in correct dimension, colour, etc.). I tried to make it with software like "UBISoft Texture Extractor" and "Timetraveller's SH3 Unpacker - build 1.40" but without positive results. Always every operation ends with information (more or less) as this: "Import failed: file is not a part of DAT file". This type of announcement appears always when my new TGA files with new flags having a different name than any of the textures included in the orginal game .DAT file.

However I see that some people know how to add it correctly - eg. Spain, Portugal. What kind of tools I need and/or how to do it correctly???
There are no tools for that. It has to be done by manual hex-editing by copying parts belonged to the same flag and changing digital IDs to make them unique. BTW many flags you mentioned are already included in the Nationality mod on my site.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 11-26-05, 04:07 PM   #11
strelnikov
Watch
 
Join Date: Apr 2005
Location: Warsaw, Poland
Posts: 26
Downloads: 5
Uploads: 0
Default

sergbuto -->

Thank you very mutch for answer! Currently I am on your www site and I'm downloading nationality_mod_v3. Thanks again! However I can not find in your new (v3) flag/flags dat files such countries as: Chile, CostaRica, Dominica, Ecuador, Guatemala, Haiti, Honduras, Nicaragua, Venezuela. I have all these flags ready in LowRes and HiRes - however I do not know how to correctly edit hex value in the file flag/flags.dat Can I send them to you? my e-mail is: u-510@tlen.pl .

I do also new 3D model of the submarine - Polish unit called "Orzel" ("Eagle" in English) which after the lost campaign in September'39 escaped from Baltic Sea (through Danish straitses) and reached UK on 14th October'39. "Orzel" was made in Holland, so - as I think - 3D submarine model will find an use also in Holland Navy. However - as I know - AI for allies submarines is not present in the game.

again - thanks for info and very fine mods!
cheers!
__________________
older men declare war but it is the youth that must fight and die - Herbert Hoover
strelnikov is offline   Reply With Quote
Old 12-17-23, 01:56 PM   #12
CTU_Clay
The Lone Wolf
 
CTU_Clay's Avatar
 
Join Date: May 2006
Location: Bellville, TX 77418
Posts: 710
Downloads: 315
Uploads: 0
Default Flags and Pennants Mod

The Flags and Pennants mod unpacked correctly and placed in my Mods folder and activated, but it doesn't work.
The mod readme:
1. To raise the flag, use keyboard key Shift + F (does not work)
2. To lower the flag, Use keys CTRL + F (does not work)

Suggestions?

-clay
__________________
"The Lone Wolf"]
https://steelsharksforum.proboards.com/

“Keep your eyes on the stars, and your feet on the ground.” .
CTU_Clay is offline   Reply With Quote
Old 12-17-23, 03:05 PM   #13
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
Default

Quote:
Originally Posted by CTU_Clay View Post
The Flags and Pennants mod unpacked correctly and placed in my Mods folder and activated, but it doesn't work.
The mod readme:
1. To raise the flag, use keyboard key Shift + F (does not work)
2. To lower the flag, Use keys CTRL + F (does not work)

Suggestions?

-clay
This is a very old mod

https://www.subsim.com/radioroom/showpos...08&postcount=7
D/L
https://www.subsim.com/radioroom/dow...o=file&id=1882
Check the commands in data/Cfg/Commands_en(de).cfg

[Cmd400]
Name=Watch_officer
Ctxt=1
Key0=0x46,Cs,"Shift+F"
GoBack=Watch_view

[Cmd436]
Name=Watch_officer_end
Ctxt=1
Key0=0x46,Cc,"Ctrl+F"
__________________
Anvar1061 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.