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Old 05-16-08, 02:28 PM   #1
ATR-42
Commodore
 
Join Date: Mar 2007
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Larger Interface, Tools, dials, buttons? 1920x1200

I run 1920x1200 res on a 24" wide screen. before i updated my video drivers i used to step down the resolution a bit to get larger interface in game.

is there anything out there...or a way, for me to make just the interface larger so i can keep the LCD in its native resolution but get larger dials, map tools, buttons ect?

if theres not, do any of you guys find yourselves in a similar situation? what resolution do you run or possible solution to the issue?
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Old 05-16-08, 04:39 PM   #2
andycaccia
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1920x1200??!

WHOA!

You surely have a powerful machine! I run at 1680x1050 on a 20" widescreen...not great performances, but looks very good. I think the menu.cfg file contains some settings related dimensions ad position of various tools and dials. (at least that's the file almost every mod which changes those things replaces).

But I'm not aware of anything for your porblem, sorry..
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Old 05-16-08, 04:53 PM   #3
ATR-42
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i may switch back to something like 1680x1200 but its a shame to lose the sharpness over readability.

I think 'supersizing' all the interface items would be a very involved mod....
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Old 05-17-08, 11:26 AM   #4
Webster
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Quote:
Originally Posted by ATR-42
i may switch back to something like 1680x1200 but its a shame to lose the sharpness over readability.

I think 'supersizing' all the interface items would be a very involved mod....
captain cox did some work a long while back trying to resize some of the interfaces but it was a nightmare and he quit trying because even though you move stuff the game still responds like everything was in its original size and place. he got it visually but control wise nothing worked right.
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Old 05-17-08, 01:19 PM   #5
Hylander_1314
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Join Date: May 2006
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Quote:
Originally Posted by ATR-42
i may switch back to something like 1680x1200 but its a shame to lose the sharpness over readability.

I think 'supersizing' all the interface items would be a very involved mod....
Running at 1920 x 1200 on a 28 in. widescreen, and don't have any more trouble with reading the dials as I did on the old 19 in. at 1024 x 768. The only thing I wish was better, was being able to set a finer course on the compass, or to type in a new heading more accurately when your radar man sends a blip message. It would make interception more refined as you could get more precise headings as opposed to just a general direction heading.
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Old 10-24-08, 05:04 PM   #6
Tuna_caN
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Default 360 bearing plotter for 1920x1200?

Greetings all,

I too am running 1920x1200 (using an imac with XP running under bootcamp).

I have done a lot of searching and reading (thanks to Rockin Robbins by the way for opening up the world of manual targeting - I'm starting to get the hang of it) however I would like to use a 360 bearing plotter but have not been able to find one to suit my resolution.

Are we '1920x1200ers' in the minority here? Can I use another one and and ignore the distance scaling error (I could put up with that as I only really want it for bearings) or does our 8:5 aspect ratio distort it too much?

Thanks for your input
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Old 10-24-08, 05:52 PM   #7
banjo
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I use 1900/1200 on a 22" screen LCD. I have no problem reading any of the dials, plotters, etc. Looks to me about the same size as on my old 19" CRT. The only small thing is the clock is almost off the screen to the right when it first pops up. I have to move it more onto the screen and then it is fine. It must be a function of these new flat screen monitors, but they seem to take less cpu power than the old CRT's. I only have a P4 2.8 gig cpu and I could have never run this game in that high of a res with my old monitor. Everything is really sharp too--I love it.
BTW--I tried different resolutions when I first got it, but the 'native' res was the only one that everything looked right in. In the others dial were a little fat/oblong for example.
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