SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-13-16, 02:18 PM   #1
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by Onkel Neal View Post
The graphics are what they are. We are a small dev team, SH5 had 27+ people and millions of dollars to make their game.

We are focusing on gameplay first.
I absolutely agree. Eye candy will get someone to look at a game. Gameplay keeps them playing it. You sell additional copies when people who keep playing the game recommend it to others.

However when people attracted to the eye candy find bad gameplay they become recommenders of quite a different sort. That can kill a game dead.

Gameplay has to come first. You can make it look better later.
Rockin Robbins is offline   Reply With Quote
Old 09-17-16, 02:12 PM   #2
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
Quote:
Originally Posted by Onkel Neal View Post
The graphics are what they are. We are a small dev team, SH5 had 27+ people and millions of dollars to make their game.
I absolutely agree.
Absolutely disagree with you.

Games like DC, SH2-5 had much more than 27 people working at this games each with unlimited financial budget: they called fans and community worked for free to make these games better and better.

I think that Einar, Oscar and Neal should prepare basic gameplay only (HMS Marulken was already playable), create Steam's multiplayer cooperation and publish this game code excluded Steam's multiplayer engine.

In this solution Einar, Oscar and Neal will collect bucks with selling game by Steam (to play multiplayer on Steam) and modders will have full access to game code to eliminate bugs, make amazing mods, much more interesting that mods prepared for SH3-5 (like new ships, new submarines, new playable nations).
__________________

PL_Andrev is offline   Reply With Quote
Old 09-19-16, 03:01 AM   #3
Gotmilk
Planesman
 
Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
Default

You cannot mod Unity authored games by default. This is something developer has to actively support and its probably out of their development scope. http://forum.unity3d.com/threads/mak...e-game.312490/
Gotmilk is offline   Reply With Quote
Old 09-20-16, 11:23 AM   #4
kellpossible
Nub
 
Join Date: Nov 2015
Posts: 2
Downloads: 35
Uploads: 0
Default

I think the most important decision the team can make (aside from putting gameplay first which is great) would be to actively support the modding community and modders here with their product. Subsim wouldn't be here with without them. Take a big leaf out of kerbal space programs book, see how they do it (also a unity game by the way), by far the best mod support for a simulation style game that I've seen. No need to jump through all the hoops of hacking the executable, and fantastic interoperation between mods with minimal conflicts and the ability to change almost all functionality of the game. Any dummy can install mods in KSP just copy it into the mod folder I also get the feeling that a decision like this is best made early in the development process so as to incorporate it into the software design and reap the best results later on.

Graphics, screw it, if they support mods and the base gameplay is good, people will work for free and in a short time you'll get something like all the realism mods for KSP making it look flipping fantastic. If the people here can manage to mod Silent hunter to such a degree having to work around a huge amount of problems, I can't imagine what they could achieve with support from the developers.

There's only so much the developers can achieve with the time they have, compromises have to be made, but by supporting the modders, this game can continue to grow well after they sit back and relax.

Last edited by kellpossible; 09-20-16 at 12:11 PM. Reason: Missing word
kellpossible is offline   Reply With Quote
Old 09-20-16, 11:47 AM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,930
Downloads: 22
Uploads: 0


Default Welcome aboard!

kellpossible!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Reply

Tags
marulken, wolfpack


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.