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Old 12-27-10, 07:34 AM   #421
fitzcarraldo
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Quote:
Originally Posted by HW3 View Post
Yes, I use it and it works fine.
Many thanks!

Fitzcarraldo
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Old 01-05-11, 12:11 PM   #422
Dave
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Default MFM and CTD

When i install MFM via JGME i CTD. There appears to be no conflict when it installs, but as soon as remove it and restart the game everything starts ok.

Any ideas

Thanks
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Old 01-05-11, 02:57 PM   #423
fitzcarraldo
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When i install MFM via JGME i CTD. There appears to be no conflict when it installs, but as soon as remove it and restart the game everything starts ok.

Any ideas

Thanks
Apply the 4GbPatch to SH3.exe if you have more than 2 Gb RAM.

I have 4GbPatch, but the MFM (complete version), don´t work in my SH3 modded. I have the MFM Interim Beta, it works fine. Please, see the first post of this thread.

Regards

Fitzcarraldo
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Old 01-05-11, 10:24 PM   #424
Tessa
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Quote:
Originally Posted by iambecomelife View Post
Did you check Museum to see if the new ships appeared? They should look pretty different from the standard SH3 vessels.

I will be reuploading the skin packs soon to filefront anyway (thanks Plissken) but they aren't the cause of your problem - there must be something wrong with how you installed the mod. Did you use JSGME?
I've got a similar problem; though the mod is functioning. There are still a fair number of ships that haven't changed their appearance; though when I run into a convoy there is a mix of the new and old ones. I installed both skin packs via JGSME though do I only need to install one of them for it work properly?

Flipping through the recognition manual is now very time consuming, all the new ship models are there; with so many it makes it tough to navigate to something you know is in the middle. Is the mod designed to change ships at a rate of say 50-50 or 70-30? The first number being the % of ships with the new skins and second being ships that retain their original skins.
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Old 01-06-11, 03:57 AM   #425
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Where can i find the link for the 4GB patch

I can't seem to find it anywhere

Thanks
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Old 01-06-11, 06:33 AM   #426
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Originally Posted by Pudden1000 View Post
Where can i find the link for the 4GB patch

I can't seem to find it anywhere

Thanks
Go to:

http://ntcore.com/4gb_patch.php

Apply the patch only if you have more than 2 Gb RAM.

Regards.

Fitzcarraldo
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Old 01-06-11, 07:44 AM   #427
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Quote:
Originally Posted by Pudden1000 View Post
Where can i find the link for the 4GB patch

I can't seem to find it anywhere

Thanks

You can also find the 4GB Patch made by Privateer on my FTP Server

ftp://maikhaas.dyndns.org/Volume_1/S...ODS/PRIVATEER/



So Long

Maik
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Old 01-06-11, 12:55 PM   #428
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Quote:
Originally Posted by fitzcarraldo View Post
Go to:

http://ntcore.com/4gb_patch.php

Apply the patch only if you have more than 2 Gb RAM.

Regards.

Fitzcarraldo
Also only if your running a 64 bit OS.

Best regards.

Fubar2Niner
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Old 01-06-11, 01:05 PM   #429
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Originally Posted by Fubar2Niner View Post
Also only if your running a 64 bit OS.

Best regards.

Fubar2Niner
with Vista 32 you have to do

At a command prompt (might need admin rights, or UAC disabled)
Code:
BCDEDIT /set increaseuserva 2900
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Old 01-06-11, 03:12 PM   #430
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Quote:
Originally Posted by Robin40 View Post
with Vista 32 you have to do

At a command prompt (might need admin rights, or UAC disabled)
Code:
BCDEDIT /set increaseuserva 2900
Or use the /3GB switch

Best regards.

Fubar2Niner
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Old 01-09-11, 09:55 PM   #431
Nicolas
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This mod is great!! , i'm using it with stock sh3 + lots of mods and tweaks with no problems for now, only that i modified some ships that have 2000 hitpoints and changed it to 300 or 400, because to sink they need like 6 torpedoes (if you do not hit a critical zone) with the stock sh3 damage system. Ah also, they do not appear in convoys, but fixing that is very easy just putting a ; in front of Class=xxx line in a unit entry and ships are replaced with random ones of the same type. Very appreciated your hard work.
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Old 01-10-11, 07:04 AM   #432
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Quote:
Originally Posted by Nicolas View Post
This mod is great!! , i'm using it with stock sh3 + lots of mods and tweaks with no problems for now, only that i modified some ships that have 2000 hitpoints and changed it to 300 or 400, because to sink they need like 6 torpedoes (if you do not hit a critical zone) with the stock sh3 damage system. Ah also, they do not appear in convoys, but fixing that is very easy just putting a ; in front of Class=xxx line in a unit entry and ships are replaced with random ones of the same type. Very appreciated your hard work.
Hi, mate!

Do you mean: "Class=xxx;" or ";Class=xxx"??

I believed the ships were added to convoys and campaign.

Many thanks!

Fitzcarraldo
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Old 01-10-11, 06:06 PM   #433
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In the campaign file Campaign_rnd.mis

You will find entries like this:

[RndGroup 61.RndUnit 1]
Class=KLS <------
Type=102 <------
Origin=British
Side=1
CargoExt=7
CargoInt=0
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=1

If you open it with wordpad do a quick replace in all the file of Class=KLS with ;Class=KLS then that ship no longer will be forced to appear instead a random one, but of Type 102 it means similar, can be one you know or a new one from the mod. Then you need to do it for every ship, in stock sh3 there is only these:

Class=OTMS
Class=C3Cargo
Class=LL
Class=VV
Class=OTSF
Class=OTMST2
Class=TR
Class=PPL
Class=KLS
Class=KSQ
Class=KSS
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Old 01-10-11, 06:45 PM   #434
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Quote:
Originally Posted by Nicolas View Post
In the campaign file Campaign_rnd.mis

You will find entries like this:

[RndGroup 61.RndUnit 1]
Class=KLS <------
Type=102 <------
Origin=British
Side=1
CargoExt=7
CargoInt=0
CfgDate=19390101
No=1
Escort=false
SpawnProbability=100
CrewRating=1

If you open it with wordpad do a quick replace in all the file of Class=KLS with ;Class=KLS then that ship no longer will be forced to appear instead a random one, but of Type 102 it means similar, can be one you know or a new one from the mod. Then you need to do it for every ship, in stock sh3 there is only these:

Class=OTMS
Class=C3Cargo
Class=LL
Class=VV
Class=OTSF
Class=OTMST2
Class=TR
Class=PPL
Class=KLS
Class=KSQ
Class=KSS
OK, many thanks!

Fitzcarraldo
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Old 01-12-11, 09:51 AM   #435
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Mod enabled

It works fine

However there is an issue in SH3Commander

Info of a ship sunk before enabling mod
Ship sunk! SS Santa Luisa (Medium Cargo), 5076 tons. Cargo: Foodstuffs. Crew: 46. Crew lost: 17

Info of a ship sunk after enabling mod
Ship sunk! M09X, 3186 tons

Maybe there is some modification to apply to EnglishNames.cfg?

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