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Old 12-21-08, 11:24 PM   #1
joegrundman
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Default [REL] U-jagd Chrono

This is just a port of the U-jagd chrono well known from U-jagd tools mod and OLC GUI and a host of other GUI mods for SH3

At present it's only for use with RFB, (thanks for permission from Luke FF), but it comes with instructions for manually installing with other setups

It's a simple chronometer modification that permits rapid and effective speed estimations based on the fixed wire method. (you estimate target length, point your boat at the target, note the time it takes for the target to cross your scope crosshairs, look up speed on the U-jagd chrono for the estimated target length)



download U-jagdchrono_RFB1.0 here

http://hosted.filefront.com/joegrundman/

Remember to uninstall the mod when you transfer back to playing an american boat
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Last edited by joegrundman; 12-21-08 at 11:25 PM.
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Old 12-22-08, 02:46 AM   #2
GOZO
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Are there any attempts to put OLC:s circular slide ruler to the scope as well? The best tools ever put in a Uboot .

/OB
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Old 12-22-08, 03:11 AM   #3
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Quote:
Originally Posted by GOZO
Are there any attempts to put OLC:s circular slide ruler to the scope as well? The best tools ever put in a Uboot .

/OB
it is, is it?

Mikhayl already ported the AOB finder into SH4UBM, but i can't find the release thread for it

EDIT: i found it, in the fleet boat section for some reason

http://www.subsim.com/radioroom/showthread.php?t=135184
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Old 12-22-08, 04:55 AM   #4
GOZO
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Thanks matey!

/OB
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Old 12-22-08, 05:34 AM   #5
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You could combine them if you wanted
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Old 12-22-08, 11:07 AM   #6
Wilcke
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Thank you Joe, great idea. Permission to package this as an addon for Operation Monsun? Or is this something you want to do on your own. I did it last night and worked well in a training mission, still have to check if OK in single and campaign.

Either way well done as always!
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Old 12-22-08, 11:40 AM   #7
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Sure no problem. As far as I'm concerned anyone can do what they like with it
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Old 12-22-08, 03:13 PM   #8
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Quote:
Originally Posted by joegrundman
Sure no problem. As far as I'm concerned anyone can do what they like with it
Thank you sir, will send my stuff over to Lurker and make double sure it won't break anything in Operation Monsun.
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Old 12-30-08, 10:59 AM   #9
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But you need ship lengths which are not featured in the recognition manual, right?

unless i am completely missing something

(RFB plus Opmon doesnt have ship lenghts, anyway)
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Old 01-01-09, 05:33 AM   #10
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Quote:
Originally Posted by Bosje
But you need ship lengths which are not featured in the recognition manual, right?

unless i am completely missing something

(RFB plus Opmon doesnt have ship lenghts, anyway)



Someone on the UBI forums posted this: http://forums.ubi.com/eve/forums/a/t...855#9331035855 There is also one for Warships. Go to the SH4 General Discussions forum on UBI. Search for "Ship Lengths".
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Old 01-01-09, 07:12 AM   #11
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As fish says, it's possible to find the lengths

but i don't do that - i usually just guess the lengths. it's not so hard. most ships come in convenient lengths

destroyers and small merchants are about 75m
small tankers are about 100m
heavy merchants are about 150m
heavy tankers are about 200
battleships and aircraft carriers - you shouldn't be depending on this method for hitting them, but cvs are usually about 200m while BBs are about 250m
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Old 01-01-09, 09:03 AM   #12
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ah, that's handy
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Old 01-22-09, 12:07 AM   #13
u.Prestige
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In my remember, there was no 75M scale in chrono historically, is that right?
Will the whole U-jagd Tools be imported into SH4?
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Old 01-22-09, 02:12 AM   #14
joegrundman
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Hi uPrestige

It's correct there's no 75m scale historically and i have options for using it without...but, historically it was a 100 second chrono, not a 60 second one and this meant it was easier to calculate speeds for slow moving targets or medium speed smaller targets by dividing the 150m target result by two.

Since the 100 sec chrono isn't possible with SH, the addition of the 75m ring restores some of the functionality of the original that would otherwise be lost in converting the 100 sec chrono to a 60 sec one

On the otherhand, the U-jagd chrono wasn't the only specialist chrono in use with the kriegsmarine - there's also the Hanhart stoppuhr with a lot of scales and numbers for timing torpedo runs, although i'm not entirely sure what the use is - i think it can be used either for estimating time of impact given the range to target and torpedo speed, but also give you the exact range to target after the explosion - by which time you may not care very much exactly how far it was.

As for the rest of the U-jagd tools mod: Mikayl already ported the AOB finder, feel free to combine them, although there's something a bit unsatisfactory about the implementation compared with the SH3 version.

Finally the Angriffscheibe and Sliderule - sadly noone has found a way to implement it into SH4. The differences in the menu-file have defeated us all.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill

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Old 01-22-09, 04:47 AM   #15
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Hi, joegrundman:
About a year ago I tried to deconstruct menu1024.ini file and managed to combine U-Jagd Tools and WAC style HUD TDC (from one of Racerboy's mods) into one mod for SH3. IMO the HUD TDC is very important for manual targetting, especially it's more difficult manual targetting in U-boat than that in fleet-boats.

Is it possible to make WAC style HUD TDC compatible in SH4 for U-boats?
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