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Old 09-17-09, 06:49 PM   #136
makman94
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Originally Posted by onelifecrisis View Post
Aha, great, thanks for the quick reply
it was like ....we had a radevou ! just looked the monitor when you post ! i like ...quick replies!
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Old 09-20-09, 06:59 AM   #137
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Hi makman94

I just read through some of this thread and saw you had a problem with some of the ships sinking.
Did you cure it, and how, and which ships were they?
 
Old 09-20-09, 02:00 PM   #138
makman94
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Hi makman94

I just read through some of this thread and saw you had a problem with some of the ships sinking.
Did you cure it, and how, and which ships were they?
hello Roadhogg,

i can't remember now which exactly were these ships and i can't answer to your question becuase i throwed away my notes! (it was like a 'war' of papers on my desk and i was looking forward for some...clean!)

I didn't ,personally , 'fix' any ship that had the sinking problem.i used the 'fixed' files of sinking ships that RUBINI sent to me, and then i only remeasured them in order to adjust their mast value for the .cfg

after that,during the testings, was found some more ships that also had the sinking problem but i was lucky becuase i remember that all these ships where included in Subtype_Zero's mod.so,i used its files for these ships and ,again, i only remeasured them.

after the testings....no ships were sinking anymore (all ships tested one by one)
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Old 09-20-09, 07:23 PM   #139
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Hi

i was just curious m8, i've been sorting out ships myself recently and thought i might have a look for you if you still had problems.

Glad you got it fixed
 
Old 09-21-09, 11:49 AM   #140
makman94
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Hi

i was just curious m8, i've been sorting out ships myself recently and thought i might have a look for you if you still had problems.

Glad you got it fixed
thank you Roadhogg
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Old 09-21-09, 02:02 PM   #141
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your welcome dude.

In fact i owe YOU some thanks.

Having read through some of your thread i noticed reference to the .sim parameters, so i downloaded it to see if the .sims were compatible.

When i got to the LR and UD drag i remembered an omission i'd made in my mod to limit pitch and roll, which i'd put back to stock to avoid contaminting any other test results for listing behaviour.

If not for your mod i probably wouldn't have remembered it for ages cos i'm now back on the carriers.

I hold my hands up and confess, you did me a favour there.

Thankyou . . . i'll return it some day if i can.

And thank you also for pointing Reece to the cruiser mod.
 
Old 09-22-09, 01:40 AM   #142
makman94
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Originally Posted by roadhogg View Post
your welcome dude.

In fact i owe YOU some thanks.

Having read through some of your thread i noticed reference to the .sim parameters, so i downloaded it to see if the .sims were compatible.

When i got to the LR and UD drag i remembered an omission i'd made in my mod to limit pitch and roll, which i'd put back to stock to avoid contaminting any other test results for listing behaviour.

If not for your mod i probably wouldn't have remembered it for ages cos i'm now back on the carriers.

I hold my hands up and confess, you did me a favour there.

Thankyou . . . i'll return it some day if i can.

And thank you also for pointing Reece to the cruiser mod.
thats the purpose of all posts in all threads ,Roadhogg ! Sharing infos or 'discoveries' or ....ideas is the only way for me that drives to sh3's perfection! one step at the time,big or small,( it doesn't matter) is always a result of collected data and research and you know where are these data ...written ! right, at the ...posts!
so, you owe me nothing becuase we are walking the same road ...side by side and i hope to have the same 'dream'....to get the sh3 as perfect as...possible
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Old 09-22-09, 04:31 AM   #143
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All i've done in my spare time for nearly the last 3 months is test zone and sim file parameters in order to find out exactly what makes a boat float, so i could fix the cruisers and carriers properly and make them realistic.
( still got more testing to do on the max_force and prop_fact relationship though )

Should you need it, you're more than welcome to any knowledge i possess.
 
Old 09-26-09, 12:29 AM   #144
Fluffysheap
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Hi all,
I'm wondering if this mod can be made compatible with the ship changes in the Racerboy's SH4 Effects mod? I see they have a lot of overlapping .sim files but I wonder if there are really any actual incompatibilities, or if I could just put this mod on top of that one and get good results?

I also have GWX 3 Gold, Lifeboats & Debris v4, and Longer Repair Times 2.04, and a couple other minor ones but no conflicting files with any of those, only with SH4 Effects.
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Old 09-26-09, 02:08 AM   #145
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Originally Posted by Fluffysheap View Post
Hi all,
I'm wondering if this mod can be made compatible with the ship changes in the Racerboy's SH4 Effects mod? I see they have a lot of overlapping .sim files but I wonder if there are really any actual incompatibilities, or if I could just put this mod on top of that one and get good results?

I also have GWX 3 Gold, Lifeboats & Debris v4, and Longer Repair Times 2.04, and a couple other minor ones but no conflicting files with any of those, only with SH4 Effects.
hello Fluffysheap,

no , these two mod are totally incompatible (as they are now) ! meaning that you can't use both of them !
BUT if you like the fires and explosions of Racerboy (like me) you can copy ONLY the textures of his mod in your textures folder (this is what i have done).believe me,you will not 'lose' much of his work

bye
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Old 09-27-09, 07:45 AM   #146
Uber Gruber
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@Makman

Can you confirm that Manos Optics-X6 Reversed + Manos Optics Addon + TMTv2 are ALL only for OLCs GUI 127 ?

I ask because I see that you and OLC have been exchanging posts here and am wondering if there's any intention of your mods being avaialble for OLC GUI Gold MkIId (heck thats some mod title!).

EDIT: And where can I download this version of OLCs GUI ? I've looked all over the download section to no avail.

Cheers, UG
 
Old 09-27-09, 09:09 AM   #147
onelifecrisis
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Originally Posted by Uber Gruber View Post
@Makman

Can you confirm that Manos Optics-X6 Reversed + Manos Optics Addon + TMTv2 are ALL only for OLCs GUI 127 ?

I ask because I see that you and OLC have been exchanging posts here and am wondering if there's any intention of your mods being avaialble for OLC GUI Gold MkIId (heck thats some mod title!).

EDIT: And where can I download this version of OLCs GUI ? I've looked all over the download section to no avail.

Cheers, UG
I know that TMT can be used with OLC Gold (I use it).
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Old 09-27-09, 12:08 PM   #148
makman94
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Quote:
Originally Posted by Uber Gruber View Post
@Makman

Can you confirm that Manos Optics-X6 Reversed + Manos Optics Addon + TMTv2 are ALL only for OLCs GUI 127 ?

I ask because I see that you and OLC have been exchanging posts here and am wondering if there's any intention of your mods being avaialble for OLC GUI Gold MkIId (heck thats some mod title!).

EDIT: And where can I download this version of OLCs GUI ? I've looked all over the download section to no avail.

Cheers, UG
''manos optics x6 or x15'' and ''manos optics-add on'' are made ONLY for use with Olc's gui 127 (for more info check here:[REL]Manos Optics-Final ). you CAN'T use them with OLC gold becuase they are built on Olc's gui 127's menu_ini
''TMT v2'' is a stand alone mod for gwx3 so you can use it anytime you want (on a gwx3 version of sh3)

you can find OLC GUI 127 here: http://www.filefront.com/user/maik01
(scroll a little bit down the page and you will see it )
bye
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Last edited by makman94; 09-27-09 at 12:54 PM.
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Old 09-27-09, 02:05 PM   #149
Uber Gruber
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Many thanks for the confirmation Makman, oh and the link to OLC 127. Looking forward to giving this a try when i've finished my curent patrol
 
Old 10-02-09, 12:07 PM   #150
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Hi makman94 or rs77,

could you please tell me all the ships which use the new particles_funnelsmoke.dat in their sim files? The reason why I ask is because Iambecomelife's Merchant Fleet Mod also adds a new particles_funnelsmoke.dat file and I would like to know/check the compatability of the two mods. Thanks in advance for the help.

Cheers, LGN1
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