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05-02-08, 08:42 PM | #76 |
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Career start dates
What can I do to set a day of the month other than the first for a start date. I've tried changing it in Patrol_0 but when I go back in to the game it resets because I had not started the career so it wasn't saved.
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05-02-08, 08:50 PM | #77 | |
Navy Seal
Join Date: Apr 2005
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Perhaps someone with more passion on this aspect may like to analyse it...if they succeed then they'll make a lot of players happy. |
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05-02-08, 09:07 PM | #78 |
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Arrgg.
Thanks for the quick response. I appreciate your hard work. |
05-02-08, 09:09 PM | #79 | ||
Maverick Modder
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Quote:
Before launching the game, open basic.cfg and go to the very end of the file. There's an upgrade there called "special" or something similar. Set the daysspentinbase to n-1, where n is the day of the month you want to start your first patrol (so if you want to start on the 9th, set it to 8). Now fire up SH3 and start a career, and before you do anything else apply an emblem (any emblem) to your sub. Voila - the date is now the 9th (or whatever). Remember to undo the change to basic.cfg after you exit SH3. I've got lots of issues with date handling in SH3, and I use this trick (which I read about here on the forums) all the time as an all-purpose fix.
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05-02-08, 09:14 PM | #80 | |
Navy Seal
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I think some players are reluctant to try this because of SH3's penchant to not record tonnage if you upgrade or make any changes before starting a patrol, but I, like I'm sure many others, set the emblem always before patrol #1 and have never had the missing tonnage problem. Manual-ish as it may be, it's the best known way to achieve your outcome at this time. |
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05-02-08, 09:17 PM | #81 | ||
Maverick Modder
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Edit: One thing I always do before any patrol, including the first, is swap all my torps for TIIs, and I never had that renown bug from doing that. Maybe we're both lucky!?
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05-03-08, 12:25 AM | #82 | ||
Crusty Capt.
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But I won't do anything different just inform those who are having an issue with the warning message. I allready had an idea that it wasn't a problem with the JSGME or any other addon mod. I'll live well hehehe. Back to hunting |
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05-03-08, 12:31 AM | #83 | |
Crusty Capt.
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05-03-08, 12:57 AM | #84 | |
Eternal Patrol
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05-03-08, 01:25 AM | #85 | ||
Crusty Capt.
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Thanks Steve |
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05-03-08, 02:22 PM | #86 |
Dipped Squirrel Operative
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Hello Jscones,
"Frankly, I think *no* answer would be direct enough for you Catfish" Wow thanks. First there was no definite "no". Second you asked whether anyone used the "Start at sea" option in SH3 Commander, and if there were any problems. :hmm: Thanks and greetings, Catfish |
05-03-08, 05:04 PM | #87 |
Watch Officer
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Hey, I just installed it, nice, thans again. I do hope you develop one for SH IV. Just waiting for the day.
Thnaks again.
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05-03-08, 08:12 PM | #88 | |||
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Quote:
So I should be able to write a series of "basic.cfg" files with different days (unless there is an easier way) that someone could enable through JSGME before starting a career. I'm fairly comfortable that the upgade bug doesn't include the emblems since I have always added an emblem when I start a career, unless the change in days is what triggers it. Sorry for hijacking your thread (I did mention a fine Jones Soft product). Thanks JS and OLC |
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05-03-08, 08:18 PM | #89 | |
Navy Seal
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Quote:
If so, add the below to SH3Cmdr\Cfg\Randomised events.cfg (anywhere - beginning to end): Code:
[0:data\Cfg\Basic.cfg] ; <- this must be a unique name, hence the numerical prefix SPECIAL2|DaysSpent=I|0|27|N Obviously you can adjust the 0 and 27 to whatever values you want. If you want a static value, you can edit Basic.cfg directly (rollback SH3Cmdr first of course), or, simply add the following line to SH3Cmdr\Cfg\Static settings.cfg: Code:
[1:data\Cfg\Basic.cfg] SPECIAL2|DaysSpent=14 |
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05-03-08, 08:34 PM | #90 |
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I am trying to enable someone with the most basic of skills to start a career on a day other than the 1st. It will allow me to get people started on a campaign game sooner. If they have to wait too long it becomes tedious. After they start the Commander the "set days in port" function works perfectly for what I need. If I use that randomize function there is no input option in Commander correct? If not I think I'm better off with the JSGME angle, so they can take it out. Otherwise they may change their emblem later and end up with extra days in port. Thanks for the help.
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