SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop > DW Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 06-03-06, 03:45 PM   #1
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default Platform specific labels

Is there a way to make a map label only seen by a player of a particular platform?

thx
lb
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 06-03-06, 03:57 PM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

I don't think so. But you can give that one platform a radio message containing information about part of the map instead.
__________________
Molon Labe is offline   Reply With Quote
Old 06-03-06, 05:21 PM   #3
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LoBlo
Is there a way to make a map label only seen by a player of a particular platform?

thx
lb
Yeah, it is.





Make that particular platform the only playable. :rotfl:


I know, it's childish, but it's late and I am tired.
Fish is offline   Reply With Quote
Old 06-03-06, 05:52 PM   #4
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

I've figured it out.

1. Create a Automatic Global Trigger with the triggering criteria = "Current controllable is (X)".
2. Make the trigger create a dynamic group called "Side X Labels and Goals"
3. Place all labels and goals for that side in the trigger. Whenever you choose that as a platform it will spawn all the labels and goal triggers for that side.

__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man

Last edited by LoBlo; 06-03-06 at 05:58 PM.
LoBlo is offline   Reply With Quote
Old 06-04-06, 04:43 AM   #5
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LoBlo
I've figured it out.

1. Create a Automatic Global Trigger with the triggering criteria = "Current controllable is (X)".
2. Make the trigger create a dynamic group called "Side X Labels and Goals"
3. Place all labels and goals for that side in the trigger. Whenever you choose that as a platform it will spawn all the labels and goal triggers for that side.

Good thinking!
Fish is offline   Reply With Quote
Old 06-04-06, 11:03 PM   #6
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

So, does this mean than mission designers can now make maps that have different Nav Map notations for each side?
__________________
LW
LuftWolf is offline   Reply With Quote
Old 06-05-06, 06:27 AM   #7
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Yep, that's exactly what it means. NavMap lables can be in dynamic groups too.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 06-05-06, 10:32 AM   #8
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
So, does this mean than mission designers can now make maps that have different Nav Map notations for each side?
No LW, because each side will see the notations, also the notations for the other side.
It's only working when you have two different platforms with different tasks, and put them in a dynamic group with one to show in the game.
Fish is offline   Reply With Quote
Old 06-05-06, 11:29 AM   #9
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by Fish
No LW, because each side will see the notations, also the notations for the other side.
It's only working when you have two different platforms with different tasks, and put them in a dynamic group with one to show in the game.
Huh?

you mean in multiplayer whenever two sides coexist? I'm not sure if each side will see the others labels in a MP game.... Someone will have to try it out and tell me. Ideally then each player will only see his/her sides NavMap label.

Works perfect in singleplayer though.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man

Last edited by LoBlo; 06-05-06 at 11:34 AM.
LoBlo is offline   Reply With Quote
Old 06-05-06, 11:37 AM   #10
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by LoBlo
Huh?

you mean in multiplayer whenever two sides coexist? I'm not sure if each side will see the others labels in a MP game.... Someone will have to try it out and tell me. Ideally then each player will only see his/her sides NavMap label.

Works perfect in singleplayer though.
I did, and all sides see the label text, unfortunately. Ohh, and not working in SP either. If you see it otherwise, I like to see your solution, please.

Last edited by Fish; 06-05-06 at 11:39 AM.
Fish is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.