SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-04-10, 07:06 PM   #1
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default [REL] We Dive at Dawn

We Dive at Dawn
V100
Royal Navy Submarine Operations in WW2


We Dive at Dawn (WDAD) provide users with the ability to conduct RN Submarine operations in various theaters during the Second World War. In the V100 version of WDAD the theater of operation is the Pacific from January 1944 to August 1945 in the Bay of Bengal, Andaman Sea, Straits of Malacca, Java Sea and South China Sea. The subs users will get to use will be the T Class (developed by Keltos01 & company) and later (V2xx series) the U Class (developed by VAA and the SOM group). There are two start dates / home ports in this RN Eastern Fleet / Pacific Fleet version; January 1st 1944 (Trincomalee, Ceylon) and January 1st 1945 (Fremantle, Australia) with patrol objectives based on information from British Submarines of World War Two (http://home.cogeco.ca/~gchalcraft/sm/ ).

This mod uses parts of RSRDC, OM and OMEGU as its base and currently has about 95% of all the files required for all future versions of this mod. There will be at least two more versions covering the following areas: V2xx will cover operations in the North Sea, Bay of Biscay and Norway, V3xx will cover the Mediterranean.

Install instructions:

WDAD should “ONLY” be installed over a clean install of SH4 v1.5 and WDAD is “NOT” compatable with any other MODS.

Problems & Issues:

  • Do not enter the Museum it will CTD due to the large number Air & Ships
  • The German Campaign is stock SH4 v15, it is not recommend that players use this section of SH4 with WDAD installed
  • WARNING When you return to port your sub "WILL NOT" have it's torpedo's auto reloaded.
    You will have to load the torpedo yourself. This is to ensure that the "wrong" torpedoes are "not" loaded on your sub.

====================



WDAD v100 Patch1

- Changes to ensure that only Type VIII Torpedoes are used.

- Added British Medals


---------------------------------


Credit:


Anteater

- Revised Ship Roster

AOTD_Madmax / AOTD_Rhonen

-Aircraft and Ships from FOTRS

Beery

- Original British mine fields from RUB 145

Captain von Keldunk

- Version 1.1 St Nazaire + dry lock

CapnScurvy

- The Medal changes are based on the original work of CapnScurvy from “U.S. Medals Fix II_Stock” mod

denis_469

- Anzon MKI / Blenheim Light Bomber/Do24N

Ducimus

- Training Flotilla concept from TMO

Dagon, Mutabor & VAA

- DragonsSub_TypeC / Type M XII mod (AI) submarine
- DragonsSub_TypeK / Type K XIV mod (AI) submarine
- DragonsSub_TypeSC / ShCh Type V (AI) submarine


Elanaiba

- Tech support

FooFighters

- NDD_Benham_sil
- NDD_Bristol_sil
- NDD_Porter_sil
- NDD_Sims_sil
- NDD_Sumner
- NCL_Atlanta
- NDD_C&D_sil
- NDD_J_sil
- NDD_V&W



Gerome_73

- KMS Bismarck
- KMS Tirpitz
- Leipzig Class Light Cruiser
- French Battleship Strasbourg


Iambecomelife

- New_Trawlers_1.1

Keltos01

- T Class Submarine

Kriller2 and W_clear

– Real Environment mod



Linevitch Dmitriy aka Psy06

- Hudson A-28 3D model used as the base for the PV1 / PV2 / Venture MkI / Hudson Mk3


macstu23

- Fw200 skin
- Swordfish Skin

Miguel Coca

- SH4 Batch Mission Editor v0.4


Mikhayl

- Schnellboot (S38 Class )


miner1436

- Shoho Class Light Carrier

miner1436 and DarkFish

- Pre-conversion Mogami Class CA

Nisgeis and tater

- Cha-1 Small SubChaser

Nauticas 42

IJN Shinano

NYGM/Stiebler

- US/UK Depth charges from NYGM 2.6

Observer

- Uboat Damage Mod
- Merchant Ship Damage Mod


Psy06 and Vaa

- Ju-290
- Russian “Bighunter1” which is the base model for SC497 class US Sub Chaser
- Ship models that are the bases of the “Brilliant” & “Storm” class Russian ships

ppontius

- Rboot ship model

Privateer & JU_88

- K Class Blimp model


Ref

- Kiel / Panama / Suez canals & Terrain changes to Scapa Flow & Heligoland

rowi58

-LivingSH3

Rubini & Scirè

- NSS_Uboat9b4 from HT147 modified to support OM
- Ideas for harbor traffic placement for various German bases.

Sergbuto

- F4F, Beaufighter, Martlet, Hurricane Mk1c and 2 versions of the Mosquito Fighter Bomber from "Air_Attack_Mod_Part1". Bombs.xxx and Shells.xxx from the library directory. The “BombDummy” loadout to cause aircraft the strafe
- Various German weapons & sensors
- NSS_Uboat9b4 from HT147
- NSS_Uboat7c41 from HT147
- Virtual Torpedoes
- Vosper Class MTB
-

Sergbuto andGreg Law

- K Class / TB 1924 / TB 1937 / MS 1935 German warships

Sergei

- BFB Rough Crew Uniform

skwasjer

- S3D - Silent 3ditor

Tater

- Better IJNAF Bomb Loads v 1.1 and modified to support RSRDC
- Campaign.LOC from Improved Campaign Layers v0.70 and modified to support RSRDC
- Jap_Minefields.mis from Improved Campaign Layers v0.63 and modified to support RSRDC
- US_HarborTraffic.mis from Improved Campaign Layers v0.63 and modified to support RSRDC
- CLAgano.cfg, CVTaiho.cfg, DDAkizuki.cfg, MSNO13.cfg, SCSSubchaser.cfg from –
- Improved Campaign Layers v0.62
- IJN Type13 Radar Fix Version 2.0
- IJN DC Mod, v0.9
- Concept of “Stop & Go” ship traffic and Icebergs in the Bering Sea.
- Better IJNAF Bomb Loads v 1.3 and modified to support RSRDC
- IJN DC Mod, v0.92
- XPC from ICL v0.78 and converted into Auxiliary SubChaser
- Real IJN Mod



Teddy Bär

- NYGM Submarine Visual Sensor Mod
- NYGM AI Visual Sensor Mod
- Harbor Traffic

testpilot

- Bf109 / Me-110 / Ju87D Aircraft models
- New bomb shapes
- B24
- B17 / Fortress II

Te Kaha

-RecManual pictures

Unknown

-The following aircraft were obtained from a Russians sites and the original creators are unknown:

Spitfire Vc

- The following aircraft skins:

Ju88


Vaa

- Yak 1/Mig3 Fighters (upgraded to SH4 standards)
- KOR1 & MR2 seaplanes
- DB3 Bomber (upgraded to SH4 standards)
- Type 7 DD (upgraded to SH4 standards)
- Kirov / Molotov class cruisers
- Type36A DD
- Anadyr, Komsomol and Harbor Schooner merchants
- Weapons .dat files for various Russian ships
- He 111
- U Class Submarine

VonDos

- HMS WARSPITE
- R.M.S.Queen Elizabeth
- R.M.S.Queen Mary
- War Grey and Cunard Skins
- R.M.S. Aquitania
- SS Empress of Britain
- HMS Glorious / Courageous

WarHunter

- HMS Repulse
- HMS Hood
- Scharnhorst Class Battle Cruiser
- Ship mod on which the RN LCT / Marinefährprahme(MFP) is based


ZeeWolf

- Revised ship modes for HMS Hood & KMS Bismarck


Download Link

http://www.subsim.com/radioroom/down...o=file&id=3891

Last edited by Onkel Neal; 06-04-16 at 10:07 PM.
lurker_hlb3 is offline   Reply With Quote
Old 06-04-10, 07:10 PM   #2
fw66
Torpedoman
 
Join Date: Apr 2008
Location: UK
Posts: 119
Downloads: 53
Uploads: 0
Default

Wow! Now this is what I have been waiting for! Thanks!!
fw66 is offline   Reply With Quote
Old 06-04-10, 07:14 PM   #3
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

WOOHOO! Multi-SH4 gets another slot added!

Who's doing the British voices?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-04-10, 07:33 PM   #4
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,817
Downloads: 946
Uploads: 5


Default

Very nice work x 10
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 06-04-10, 08:04 PM   #5
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

I have been wondering what you were up to lurker, nice job, cant wait to check this out!
Bubblehead1980 is offline   Reply With Quote
Old 06-04-10, 08:18 PM   #6
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
So this wont work on SH4 1.4
__________________
clayp

clayp is offline   Reply With Quote
Old 06-05-10, 07:44 AM   #7
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Blimey

It would be too much to ask for British accented voices, for realism. Nice work and thanks for the effort.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
Old 06-05-10, 10:37 AM   #8
G.K.
Loader
 
Join Date: Jul 2008
Location: Anchoring at Vltava River, Czech Republic
Posts: 84
Downloads: 36
Uploads: 0
Default

HMS Templar now ready to sail, thanks to all the authors of the mod!
__________________
http://silenthunter.cz/forum
Proud officer of the biggest Czech SH Community
G.K. is offline   Reply With Quote
Old 06-05-10, 03:03 PM   #9
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Won't have a chance to check this out for a few days.Anyone played it yet? how is it thus far? Hopefully someone can help them get British voices, would add to it big time.Did the Brits really say "action stations!" instead of battle stations or general quarters? saw that in a show once about a Brit sub that sank a German U boat off Norway towards end of war.
Bubblehead1980 is offline   Reply With Quote
Old 06-05-10, 04:10 PM   #10
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Yes action stations is correct.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 06-05-10, 05:32 PM   #11
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Thank you !!!!!

looking forward to play this campaign with the T class boat !

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 10-05-14, 03:43 AM   #12
kurtz
Seasoned Skipper
 
Join Date: Oct 2006
Location: Leighton Buzzard,England
Posts: 660
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Nisgeis View Post
Yes action stations is correct.
I'd lean towards,"Chaps, would you mind taking your seats ready for a bit of trouble"

If only one could get John le Mesurier to voice it.
__________________
War without Fire is like sausages without mustard-Henry V.

http://www.myvintagelife.co.uk/
kurtz is offline   Reply With Quote
Old 06-14-10, 05:17 PM   #13
TwistedFemur
Frogman
 
Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
Default

Quote:
Originally Posted by raymond6751 View Post
It would be too much to ask for British accented voices, for realism. Nice work and thanks for the effort.

I think we could get some Romans or ancient israelites to do the voices....couldnt we?
__________________
<a href="http://www.dewmocracy.com" target="_blank"><img src="http://www.dewmocracy.com/images/banner_distortion.jpg" border="0" alt="Vote for MTN DEW(R) Distortion(TM) - Dewmocracy.com" /></a>
TwistedFemur is offline   Reply With Quote
Old 06-14-10, 10:45 PM   #14
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

I plan on trying this mod out soon, would be esp cool to have brit voices. Esp one that yells "action stations!" instead of battle stations.
Bubblehead1980 is offline   Reply With Quote
Old 12-20-10, 05:39 PM   #15
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default what skins are compatible

keltos' post led me to download various skins, which crashed my game, and I could not uninstall the mods, so I started over. Are any skins guaranteed to work with this mod? Lurker says the mod is not compatible with other mods.

How does the compute solution button on the HUD work?
I'm goin' down is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.