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Old 05-11-11, 11:20 PM   #346
u-boatluc
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Quote:
Originally Posted by jwilliams View Post
You don't need to edit any files to get my mod list to work... Even without editing any files, I did not have a single CTD.

The only reason I edited some files was because some features of mods loaded early in my order were overwritten with mods loaded later.

Can You tell me what ones?
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Old 05-13-11, 03:14 AM   #347
jwilliams
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Quote:
Originally Posted by Dida44 View Post
Hello! I am returning to the SH5.
Did the installation of mods conformably jwilliams

Generic Mod Enabler - v2.6.0.157
[F:\Steam\steamapps\common\silent hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
Enhanced FunelSmoke1.2_by HanSolo78
noir decks
sobers hyrophone fix
Window_Lights_Redone_V1
Open_Horizons
Naights Submarine Textures (internal) V1.1
Nauticalwolf's Interior Mod V1.0
Capthelms Audio+SV Touch Ups
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_UHS_Fix Not compatible with UHS1.7
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
IO_StrategicMap_4_3_for_TDWv651&MO
stoianm pitch&roll for SH5
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1
MFCM 1.2.1 OPTIONAL crash_dive workaround
Das_Campaign_MN

Please, check if it has some inconsistency, thanks!


Edit: Having CTD with this installation...
Red and yellow above.
List your computer specs also. Your operating system and weather its 32 or 64 bit. Also turn off monitor sync and try Antilag and lock your FPS to the min that you get ingame.( Ctrl F8 to display fps ingame).
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Old 05-13-11, 03:05 PM   #348
jwilliams
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Quote:
Originally Posted by Dida44 View Post
My system

Windows 5.1 (build 2600/2) Service Pack 2 - 32 bit
CPU type: 586
Physical Memory: 1073741823
CPU 0: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz Speed (mhz): 2621
CPU 0: Pentium(R) Dual-Core CPU E5300 @ 2.60GHz Speed (mhz): 2621

NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 - DirectX 11

Memory RAM: 4,0 GB

FPS: 8/11

I removed the conflict: FX_Update_0_0_16_2_UHS_Fix Not compatible with UHS1.7


To synchronize is ANTILAG only turn off monitor?

I thank his attention and help.
AntiLag is a mod to add to SH5. There should be an antilag mod included with patch 2 of magnum opus (megamod). If you cant find it you can also Download it from here http://www.subsim.com/radioroom/down...o=file&id=2871

Make sure you edit the cfg. file in antilag to limit the FPS to the min you get in game.

here is how I edited mine.

Quote:
; D3D9 antilag config file
; by Kegetys <http://www.kegetys.net>

; RenderAheadLimit: Limit how many frames ahead are rendered to reduce input lag. 0 to disable.
; FPSlimit: Limit framerate for smoother gameplay and reduced cpu/gpu use. 0 to disable.

[config]
RenderAheadLimit=2
FPSlimit=35
And as you are using a 32bit operating system I would recommend enabling the 3gb switch. As 32 bit operating systems only allow 2gb to be used by programs.

You should also turn shadows off, And maybe lower many of your graphic settings (as your fps are very low).
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Old 05-19-11, 04:48 AM   #349
luismmm
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Default MAYDAY MAYDAY MAYDAY LUISMMM MOD SOUP MAYDAY LUIS OUT

Please, help!

In this past month I was playing some single missions just to get ready for my new campaign.

In this period of time we have a new release of the NewUIs_TDC, Dynamic Environment SH5 and a patch for SV interior mod, and, also, some realy good eye candy mods!

I have reworked my mod list to get the new mods, I dont toutch the position of the old ones and I start to get CTD. I dont use MO super mod, I read what is inside, I dont need all the stuff there, and most of the mods inside have newer versions, so I decided not use MO but the recent versions from the files inside MO that I want. No problem in that, wen I did it I never get CTD, I get CTD after the new releases I talked about.

Can you please check my mod soup? Please? Because right now I get CTD all time! And, please, advice me what mods should I remove and the ones I shoud change position.

Also, I am totaly lost at this point... the mod "U-boat Historical Specifications 1.7 for TDW Mods"... I get 3 answers... "move before TDW-Ui", "Move after TDW-Ui", "Erase it! It is inside TDW-Ui" so.... I am right to be lost in this one! Can someone advice me about what I should do with U-boat Historical Specifications 1.7 for TDW Mods, please?

Thanks in advance,

Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
AilWhiteInterior 1.0
Critical hits v 1.2
Critical hits 1.1 Torpedos
Damage assessment
Less Annoying TAI Map
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
Nauticalwolf's_Torpedo_Textures_v1.2
No Damn Bubbles, No Damn Halo Mod
nVidia missing lights
Window_Lights_Redone_V1
Torpedo Splash
tiny! - torpedo mod
SH5Lifeboats_2.0
SKIN NOZAURIO'S (Standar No Emblem) v-1.0.0
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm upgrade available mod
stoianm crew abilities available mod compatible MO
RemoveLogoIntroTheDarkWraith
Enhanced FunelSmoke1.2_by HanSolo78
Old Style Explosions V1.1
Pascal-sh5-Crew-Uniforms
AOB slide ruller for TDW UIs
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
sobers multi color mod V2 (After SeelVikings)
Dark_Interior_V1
new_KM_binos
Radio_Gramophone_Skin
Radio Mod Grossdeutscher Rundfunk
Radio Mod Paris French Music Full Version
Venatore Mix Sounds (reworked)
Icebergs v2.4
AirTorpedoes
Campaighn Open_Horizons
Harbour Addition MOD V0.1 - Open_Horizons
FX_Update_0_0_16_2_ByTheDarkWraith
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
IRAI_0_0_30_ByTheDarkWraith
Equipment_Upgrades_Fix_1_0_byTheBeast
Equip_Upgrades_AFFOE
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_New_radio_messages_German
NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
NewUIs_TDC_6_5_1_U-Jagd_Chrono
Officers skin by Naights
Church's SHV 1.01 Keyboard Commands v1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
SD_MapLocationNameFix_v1_1
gap - HD 1 deg Scope Bearing v 1.0
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
Church's NavMap v1.0 - Illyustrator's Version
Church's NavMap v1.0 - Red Lines
Krauters Automated Scripts (v5_0_0 compatible)
ConvoyInterceptPractice_by_kylania
Patrol Routine Scripts v. 01.02 by AvM
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Tutorials (Scripts) - All v0.2 (for TDW UI)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Battlestations_soundmod_1.1
Manos Scopes-Core Files
Manos Scopes-patch for 8x5
NewUIs_TDC_6_5_1_Real_Navigation
Anti-Lag
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Old 05-20-11, 05:05 AM   #350
vlad29
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Quote:
Originally Posted by stoianm View Post
what is you sh5 language?... english?
English with german voices. Everything works perfect with NEWUI 6.4.0 (but without Speech Recognition ofcourse). I think may be my downloaded archive with NEWUIS 6.5.0 is corrupted. I'l try to do something with 6.5.1 version now. Anywhere thanks, stoianm


P.s. Spent last 3 weeks in a hospital with broken "hull", couldn't reply earlier, sorry
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Old 05-23-11, 12:36 AM   #351
cigarswimmer
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Default is there something wrong please ?

Hi all,
Is there something wrong in my mods soup please ?
Because I often have artifacts and my game is always crashing to desktop.
Thank you.

Generic Mod Enabler - v2.6.0.157
[E:\Silent Hunter 5 Battle Of The Atlantic\MODS]

nVidia missing lights
Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
U-boat Historical Specifications 1.7 for TDW Mods
IRAI_0_0_30_ByTheDarkWraith
AOB slide ruller for TDW UIs and MO by stoianm
AirTorpedoes
Critical hits 1.1 Torpedos
Nauticalwolf's_Torpedo_Textures_v1.2
Equipment_Upgrades_Fix_1_0_byTheBeast
Original map colors
Church's Compass Dials Mod v2.2 - Option Two
TDC Graphics by Naights v1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Env. Undersea (medit) V2.1
CLAVIER SH5 FR v1.7 STANDARD SP
antilag.cfg and the d3d9.dll are installed in the root of the game
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Old 05-23-11, 04:27 PM   #352
jwilliams
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Quote:
Originally Posted by cigarswimmer View Post
Hi all,
Is there something wrong in my mods soup please ?
Because I often have artifacts and my game is always crashing to desktop.
Thank you.

Generic Mod Enabler - v2.6.0.157
[E:\Silent Hunter 5 Battle Of The Atlantic\MODS]

nVidia missing lights
Magnum_Opus_v0_0_1 You need patch 2 for this. Patch 2 will prevent many CTD.
FX_Update_0_0_16_2_ByTheDarkWraith
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
U-boat Historical Specifications 1.7 for TDW Mods Needs to be before NewUI's
IRAI_0_0_30_ByTheDarkWraith Needs to be before NewUI's
AOB slide ruller for TDW UIs and MO by stoianm
AirTorpedoes
Critical hits 1.1 Torpedos
Nauticalwolf's_Torpedo_Textures_v1.2
Equipment_Upgrades_Fix_1_0_byTheBeast
Original map colors
Church's Compass Dials Mod v2.2 - Option Two
TDC Graphics by Naights v1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Env. Undersea (medit) V2.1
CLAVIER SH5 FR v1.7 STANDARD SP
antilag.cfg and the d3d9.dll are installed in the root of the game
See red and yellow above.
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Old 05-24-11, 01:18 PM   #353
cigarswimmer
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Quote:
Originally Posted by jwilliams View Post
See red and yellow above.
Thank you jwilliams, I reinstalled mods according to your advice and everything seems to work perfectly now.
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Old 05-25-11, 03:33 AM   #354
stoianm
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Default up to date

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
A Fistful of Emblems v1.51
Magnum Opus v0.1 (patch 1+2)
FX_Update_0_0_18_ByTheDarkWraith
IRAI_0_0_32_ByTheDarkWraith
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_5_1_ByTheDarkWraith
Depth_Dependent_Hydrophone_1.0.0
stoianm pitch&roll for SH5 V1 (low)
Stoianm Scopes 16x9 (trevally, ddrgn, gap)V1
stoianm option py
stoianm crew abilities available mod compatible MO
stoianm map key
stoianm Gramophone
EnahncedFunnelSmoke1.2_SH5
German U-Boat Crew Language Pack
Critical hits 1.1 Torpedos
Lite Campaign LC 1.2
HarbourAddition MOD V0.1_Lite Campaign1.2
Imported Ship Pack V1.0
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
remouve flare fix 0.0.18
remove electric torp wake
sobers chimney smoke V2
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
SteelViking's Bunker Fixes V1.0
SteelViking's Sky Banding Mod
stoianm ship real dimensions corection
Torpedo Splash
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally TDC Help v2
Trevally Tutorials - All v0.2 (for TDW UI)
AOB slide ruller for TDW UIs and MO by stoianm
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
gap - HD 1 deg Scope Bearing
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
TheBeast Bunker Mechanics Upgrade List image (U-552-Red Devil)
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Radio_Gramophone_Skin
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
TDC Graphics by Naights v1.0
TDW Round Fire Button v2 by Torpedo
Window_Lights_Redone_V1
Naights Submaine Textures (internal) v1.2 (test)
nVidia missing lights
soan
Stormys DBSM SH5 v1.3 Basemod (stoianm)
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm)
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
SH5Lifeboats_2.0
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
stoianm baza_fix.dat
stoianm key commands
stoianm lights
NewUIs_TDC_6_5_1_Real_Navigation
sh5.exe patch (hydro) v0.0.3
Grossdeutscher Rundfunk
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Old 05-25-11, 04:52 AM   #355
Xrundel
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Wow! You are definitely keeping your JSGME busy!

With package like this... who needs a girlfriend?

List looks very well arranged in order to install. I have to make copy of it, let me know if there any conflicts (I guess there is not).



Edit: You missing one must-have mod (I can't believe you do!) - it's Radio Mod Paris French Music Full Version that should broadcast at channel 33.

Last edited by Xrundel; 05-25-11 at 04:57 AM. Reason: Additional info.
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Old 05-25-11, 05:05 AM   #356
stoianm
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Default

Quote:
Originally Posted by Xrundel View Post
Wow! You are definitely keeping your JSGME busy!

With package like this... who needs a girlfriend?

List looks very well arranged in order to install. I have to make copy of it, let me know if there any conflicts (I guess there is not).



Edit: You missing one must-have mod (I can't believe you do!) - it's Radio Mod Paris French Music Full Version that should broadcast at channel 33.
there are conflicts but in the ''corect order''... the only thing that is pissing me of is that thebeast skins that i choose in bunker like upgrade they not apear in game... even if i save... exit main menu... load save... like he told me... still not apear

EDIT: he he... i am a french speaker in normal days.. it is my second language... how you think i can miss french music?... the mod.. stoianm gramofone that i am using is full of french music... old and new also..

tell me if you like them:











I have tons of french-canadian music on my uboat my friend... i do not need a radio post for this :P
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Old 05-25-11, 06:20 AM   #357
Xrundel
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OK, you got me convinced, never mind about French Music mod LOL.

About skin - you have to let TheBeast know, so he can figure out what's going on. It seems that some files got stuck.
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Old 05-25-11, 07:59 PM   #358
Targor Avelany
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Default

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Shadow Improvement ModLR
Dynamic Environment SH5 Basemod (realistic version) V2.1
U-boat Historical Specifications 1.7 for TDW Mods
Dynamic Environment SH5 Shallow Waters V2.1 Patch
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
Open_Horizons
Lite Campaign LC 1.2
Imported Ship Pack V1.0
NewUIs_TDC_6_5_1_ByTheDarkWraith
NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
AOB slide ruller for TDW UIs and MO by stoianm
Chart Colour Scheme 3
EQuaTool 01.01 by AvM - Woody Style
Church's Compass Dials Mod v2.2 - Option One
Nauticalwolf's_Poster_Mod_v1.0
Nauticalwolf's_Torpedo_Textures_v1.2
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
Depth_Dependent_Hydrophone_1.0.0
Church's SHV 1.01 Keyboard Commands v1.1
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
tiny! - torpedo mod
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
NewUIs_TDC_6_5_1_Real_Navigation


well, hopefully I didn't screw up too bad.
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Old 05-27-11, 11:50 PM   #359
Targor Avelany
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Default

one problem that I'm experiencing, and I'm not sure if it is intended or not, is that when I call for navigator to find location via celestial it gives me weather report without ever providing the coordinates.
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Old 05-28-11, 12:15 AM   #360
jwilliams
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Quote:
Originally Posted by Targor Avelany View Post
one problem that I'm experiencing, and I'm not sure if it is intended or not, is that when I call for navigator to find location via celestial it gives me weather report without ever providing the coordinates.
Yes, its working as intended...

When you ask for a celestial fix, first the navigator will take a weather reading and report his finding. Then the navigator will decide if a celestial fix is possible, with the current weather. Then if he is able to make a celestial fix he will (this may take over an hour). He will then mark your position on the map.

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