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04-24-07, 11:48 AM | #1201 |
Chief of the Boat
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Glad to hear your sorted ....just one little tip....never install anything unless it's compatible with JSGME
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04-24-07, 12:36 PM | #1202 |
Swabbie
Join Date: Apr 2007
Posts: 6
Downloads: 16
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help
So i have downloaded everything with patches and the actual gsw file. everyhting is installed but when i try to open the exe shortcut on the desktop it asks for a disc key? what the hell is that, and what do i do about it???
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04-24-07, 02:20 PM | #1203 |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
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You simply have to have the original SH3-disc in the drive.
Insert it, cancel-out on the menu that pops up, and start the game from the GWX-shortcut. Or have you been mislead by the GWX-name? It says it's an expansion, but in reality it's a super-mod for SH3....so you still need the game-disc, for GWX.
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04-24-07, 05:31 PM | #1204 |
Swabbie
Join Date: Apr 2007
Posts: 12
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HELP - Anyone know how to extend the lifetime of the star shells?
Hi guys,
WOW - This thread is getting long - 61 pages and counting. You guys seem to answer every post - amazing - and a true reflection of how professional this GWX mod is. Slightly off topic question but i have re-enabled the AP and Star shells for the deck gun but it always annoyed me that the illumination (star) time was only 60 seconds. I am using the excellent ' SH3 Mini Tweaker ' and have found some references in the LIBRARY / PARTICLES files called ' starshell.txt ' and ' flare.txt ' and i have changed the lifetime from 60 to 180 but the star shells still only last 1 minute in game. Anyone any ideas. Appreciate any help or advice. |
04-25-07, 01:26 AM | #1205 |
Mate
Join Date: Feb 2007
Location: Ukraine, Kharkiv
Posts: 53
Downloads: 37
Uploads: 0
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Hello to everyone :-).
I have some problem and wish to solve it :-). I know that in vanilla SHIII there was a bug with bearing shown in the periscope, uzo... and in the TDC. And there was a fix for it (not official) CorrectedBearings (I guess, I don't remember). When I installed GWX and patches to make version 1.03 I uninstalled that fix before, and there was all correct, but now I have installed mods: Light harbour traffic Medals Rusty interior VII Rusty interior IX and GWX102 + Integrated Orders +TDC+6Slide http://www.subsim.com/radioroom/showthread.php?t=106104 And there I see that bug again, uzo, periscope shows me bearing 349, TDC sais 352 - 3 degrees this is a lot for be misstaken. Please could you help to solve it. What should I do to get rid of that bug. Thank you. PS: GWX is the best mods for SHIII, thank you guys for a great job, I even have SHIV but playing SHIII+GWX and don't want to change it, at least while GWX change will not take their hands over SHIV and I guess I will be waiting for a looooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooong time Last edited by vasmann; 04-25-07 at 01:45 AM. |
04-25-07, 02:21 AM | #1206 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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@ Sniggles
Whenever Minitweaker is used to edit a file a backup is created in the folder of the original. To activate your changes this backup must be moved from that location. IIRC the backup ends in 000. @ Vasmann I'm not sure that this is a GWX problem. From the addtional mods you have added I believe 3 of them will change the optics bearings vs TDC bearings as part of their changes or additions. I'm sorry to say that these mods are not Officially sanctioned by GWX due to the possibilty that they will conflict with a GWX base file. It would be worth a try asking in the thread related to these mods. @ All While I/we are only too happy to help any/all members here at Subsim, this thread is for GWX specific problems/questions only. I also realise that many of you are flavouring your install of GWX to your liking but the GWX Dev/Team can only offer support for the base GWX files and as such we must always ask "what other mods do you have installed". We really can't support these additional mods unless they have been tested and approved by the GWX Devs. Could I please ask you to consider what additional files you have added before coming to ask about 'this, that & the other GWX problem'. By all means start a new thread about your problem or use the forum search function. In fact, you are more likely to get a broad spectrum of answers this way. Once again, this is not a 'do not post in this thread', it's just a reminder that most problems are caused by something other than GWX. Also, this thread is actively read/searched for problems in GWX which need to be included in any future fix or patch, it's a nightmare trying to pick out GWX related issues from the others. Not a rant, just a plea. Thanks.
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04-25-07, 07:00 AM | #1207 | |
Ocean Warrior
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
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Quote:
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04-25-07, 07:14 AM | #1208 | ||
Mate
Join Date: Feb 2007
Location: Ukraine, Kharkiv
Posts: 53
Downloads: 37
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Quote:
SH3Cmd was clean I started new career (not patrol) May be really the problem in two Rusty Interriors well, I'll check. |
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04-25-07, 10:34 AM | #1209 |
Chief of the Boat
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That could well be the case
Did JSGME not give you a prompt re: a possible conflict ? :hmm:
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04-25-07, 11:06 AM | #1210 |
Sea Lord
Join Date: Feb 2007
Location: UK
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Quick question: Do I need to download new commander files to use with 1.03? Or do the originals for GWX 1.01 still good?
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04-25-07, 11:15 AM | #1211 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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No you will need the 1.02cfg files which are fine with 1.03
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04-25-07, 11:16 AM | #1212 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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04-25-07, 11:24 AM | #1213 |
Dominant Wolf
Join Date: Nov 2006
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Just for curiosity : will we have new .cfg files for SH3 Commander when GWX 1.04 is released ? :hmm:
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04-25-07, 11:42 AM | #1214 | |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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Quote:
One of the cfgs is shipnames As there are likely to be new ships added it would mean the cfg would need updating |
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04-25-07, 12:15 PM | #1215 |
Grey Wolf
Join Date: Feb 2003
Posts: 752
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has anyone had any success modding the longer repair times mod to work with gwx 1.03? i wouldnt mind waiting for 1.04 but it seems to be a long way off
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