SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
08-06-19, 08:48 PM | #1 | ||
Blue Water Dev
|
Quote:
Quote:
As of the moment, a high sea state already decreases the effective seeker range of cruise missiles. So implementing a high sea state making it harder to detect the missiles themselves should be coming soon... Aircraft handling will be a bit of a tougher one to implement, but it's definitely worth a shot. I'll also have to experiment to see if the sea state already naturally decreases ships' max speed. I don't know if you noticed, but in the sailing video, the velocity indicator of the ship was bobbing around on the map - the waves actually push and pull on the ship. Theoretically, this should naturally create the speed reduction seen IRL by high seas. But it doesn't seem to be showing up on the speed dial - but that may be because of how it determines speed. So, basically, I'll have to play with it. ...Wait, did I say something about cruise missiles? Next update coming real soon here... |
||
08-07-19, 01:11 AM | #2 | ||
Ace of the Deep
|
Quote:
Quote:
__________________
Guidelines for ScenShare scenarios: 1) Enjoy creating it 2) Enjoy playing it 3) Enjoy sharing it 4) Enjoy helping others create them The PlayersDB - The Harpoon Community's #1 Choice. Harpoon3 Frequently Asked Questions |
||
08-07-19, 02:07 AM | #3 | ||
Blue Water Dev
|
Quote:
My bet is that it won't be able to function reliably above Sea State 7 or so. Being all-weather capable is an advertised feature of the newest Harpoon missiles, implying old versions had a max sea state. These would be Block Is, Block IBs and Block ICs, a far cry from the modern block IIER+. Also happen to know from old research on the Juliet that it couldn't fire its missiles above Sea State 6. Technically that's very different, but broadly it shows how even 70's and 80's navies could be rather severely limited by weather with their missiles. Quote:
|
||
08-11-19, 09:31 PM | #4 |
Watch
Join Date: May 2017
Posts: 24
Downloads: 8
Uploads: 0
|
This looks really good! I can't wait to hear more!
Just some questions I have off the top of my mind: 1. Do you plan for a sound delay due to distance for any loud transients/explosions? Cold Waters does that thing where you watch a target explode ten kiloyards away and the explosion comes instantaneously, which of course isn't realistic (but seeing that CW allows you to view events from many different positions not modeling a sound delay is understandable). 2. The Harpoon seems to be tracking the stern of the Azov instead of dead center. Is this true to life? |
08-12-19, 01:43 AM | #5 |
Nub
Join Date: Apr 2018
Location: Russia, Samara
Posts: 4
Downloads: 0
Uploads: 0
|
AzureSkies, will you integrate CIWS in game for anti-missile duties? If CIWS will be operational, could it engage surface and air targets?
I know, CIWS weapon range in naval warfare is like a punch range in gun fight. Still, possibility of it is amusing. For example, in War Thunder AK-230 in close ranges (<2 km) is a threat even to a destroyers. Example #2: in Wargame: Red Dragon CIWS alongside with autocannons can be used to engage naval and air targets (especially when missiles were exhausted). Anyway, best luck with development! Last edited by Phaeton; 08-14-19 at 12:37 AM. |
08-13-19, 07:34 PM | #6 |
Blue Water Dev
|
STDBY
Apologies, but this week's update won't be ready tonight. It will be posted by tomorrow night, though, and I'll reply to questions here, as well.
|
08-14-19, 08:25 PM | #7 | ||
Blue Water Dev
|
Quote:
2. It depends on the particular missile, but old enough ones will go for whatever the biggest radar reflector is, I'd guess. As to the video I posted, though, I'll probably fix that pretty easily by implementing lead into the terminal homing phase. There's already lead in some of the other calculations the missile does, so it'd be a simple fix. Quote:
And I do plan to have them able to engage other ships, too. That's very simple to do, especially given there's a variety of other weapon systems that will be able to target multiple platform types, anyways (SS-N-14 "Silex" missiles, RIM-66 SM-1 SAMs, and ship guns like the Mk45 or AK130 just to name a few). Thanks! Weekly update coming shortly. It's about time for that vehicle highlight... |
||
|
|