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Old 12-07-19, 06:47 AM   #1
KDN77RUS
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Originally Posted by Superesse View Post
You're right that at least it is realistic when you're submerged. But why would it be a good thing to have unrealistic features (GPS) when surfaced? The thing is that if you have been submerged for a while and then resurface, the game will give you your correct position. In reality you would still have to trust your previous navigation. You cannot just surface to get the answer. This is especially true if you maneuver in panic during an escort attack and loose your navigation. A lot of your previous convoy mapping would be lost because you no longer know your position!
and how did sailors in real life when you have lost the point after a dive ?
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Old 12-07-19, 09:39 AM   #2
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and how did sailors in real life when you have lost the point after a dive ?
They didn't. That's the point. If you fail with your navigation you don't have a backup GPS. They could use a sextant to get a rough idea, but there were no meter-precision navigation in the 40s.

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I think this comes down to a simple issue of dev-time v benefit to the game. "GPS" surfaced position could be done away with, and the necessity of taking noon-day shots with a sextant replacing it, however, "only the tenth-part of a tithe of a half-farthing" of players would know how to use it, and the need for such accuracy is completely redundant given that all we need to do is to remain in visual or hydrophone contact of a convoy, not (as yet) intercept it from position reports hundreds of miles away.

IMHO for now, there are simply dozens of far more worthy tasks for the devs to crack on with...?
Why would we need a sextant? The sextant is probably precise enough to tell you which sea zone you're in. You already know that. Thus, the dev effort here is to add a checkbox "Disable GPS". That's it. I guess that can be done in 10 minutes.
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Old 12-07-19, 12:17 PM   #3
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(snip)

Why would we need a sextant? The sextant is probably precise enough to tell you which sea zone you're in. You already know that. Thus, the dev effort here is to add a checkbox "Disable GPS". That's it. I guess that can be done in 10 minutes.
I wasn't suggesting we do have sextants, but the opposite, ie it's a waste of time.
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Old 12-07-19, 01:32 PM   #4
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I wasn't suggesting we do have sextants, but the opposite, ie it's a waste of time.
it depends on the tasks before the player. you can create conditions in which only the sextant will help to find the right direction and coordinates after a long active maneuvering
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Old 12-07-19, 02:44 PM   #5
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I don't think a sextant would help in that regard as the intrinsic error of the instrument is likely much more than any navigational error caused by "manoeuvring" would be, unless such manoeuvring went on for days..
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Old 12-07-19, 02:48 PM   #6
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I don't think a sextant would help in that regard as the intrinsic error of the instrument is likely much more than any navigational error caused by "manoeuvring" would be, unless such manoeuvring went on for days..
the accuracy of the sextant is limited to the determination of latitude and longitude ?
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Old 12-07-19, 04:49 PM   #7
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A competent navigator under good conditions using a sextant can get a fix with 5 to 10 nautical mile accuracy
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Old 12-07-19, 07:20 PM   #8
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The sextant can only calculate latitude' but needs to be used in conjunction with a very accurate chronometer to determine longitude. A sextant without one is as much use a bath-plug on a submarine.


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the accuracy of the sextant is limited to the determination of latitude and longitude ?
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