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Old 01-04-10, 03:32 PM   #1
Poul
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Default [REL] The Battle for the Baltic



Mod GREAT WAR Part 1 - "The Battle for the Baltic"

Mod "The Battle for the Baltic" is a story about actions of the Soviet fleet of submarines in Great War.

The player will operate the basic types of the Soviet submarines. In difficult conditions of Baltic sea: small depth. Continuous danger from the mines in gulf of Finland (beginning 1942 - till the end of war). The full superiority of aircrafts of the opponent in the War beginning.

Project working out: SOM Group

• The Author of the project:
- Vladislav Lobanov (Dagon)

• Creation of models:

- Valentine Abalihin (aka Vaa)
- Vladislav Lobanov (aka Dagon)
- Egor Naumov (aka EON)
- Andrey Demenkov (aka Severen)

• Creation of maps and the companies:

- Sergey Maharinets (aka Mariman)
- Vadim Shevchenko (aka Travelmate)

Creation of sound design:

- Pavel Sarbash (aka Poul)

• Creation arts and textures:

- Andrey Tejder (aka Tei)

• Translation of texts on English language:

- Sergei

Mod platform: Silent Hunter 4 + German campaign (the version of game 1.5)

Submarines accessible to the player:

Type "M"
Type "Щ"
Type "C"
"Лембит" ("Lembit")
"Л-55" (L-55)

The mod characteristic:

In the mod have appeared more than 100 new various units (aircrafts and the ships), for example:

German Easy Cruiser "Leipzig"
German mine layer "Brummer 2"
German mine layer "Louise"
German type destroyers "Narvik"
The Finnish Battleship of coastal defence "Vjajnemjajnen"
Finnish mine-sweeper type "Rautu"
The Finnish gunboat "Hamenmaa"
The Soviet lungs of a cruiser of the project 26
The Soviet destroyer of type "7u"
German fighter "FW-189"
German dive bomber "Ju-87"
German dive bomber "Ju-88"
German bomber "He-111"
German Sturmovik "HS-129"
The Soviet fighter "I-16"
The Soviet fighter "La-7"
The Soviet dive bomber "PE-2"
Soviet Sturmovik "IL-2"

Areas of patrols in this project - real and historical. They were created on the basis of real campaigns, maps of that time and memoirs of veterans - submariners.

The mines obstacles were created on the basis of maps and schemes of that time. The mines obstacles on 95 % coincide with real in that time.

Commanders of submarines will have various fighting missions. Including - rescue of crew of a submarine which has an emergency.

LINKS FOR MOD AND (SP):

http://www.six-oceans.ru/files/Great_War_p1_Battle_For_Baltic_Ver_100.rar

- the size of 234 Mb.
* Installation through JSGME or directly with replacement of files.

http://www.six-oceans.ru/files/GW_BfB_Fix.rar

- the size of 8.28 Mb.

Additions for mod Great War - The Battle for the Baltic (only after loading of the main mod):

1. "Real Min GW Balt "- Real the mines obstacles in Baltic sea. The period: on June, 22nd 1941 - on May, 9th 1945. Created by Germany and Soviet Union.

http://www.six-oceans.ru/files/Real_Min_GW_Balt.rar

2. "History target Submarine GW BALT" - Real tasks which fulfilled submarines of the Baltic Fleet. In 1941-45гг in Baltic sea. Without game scenarios.

http://www.six-oceans.ru/files/History_target_Submarine_GW_Balt.rar

3, Russian voices of a command «The Soviet Grew»:

http://www.subsim.com/radioroom/showthread.php?t=159892

* Are created by Pavel Sarbash. The special order for the project "The Battle for the Baltic".


SCRINSHOTS:

http://forum.six-oceans.ru/post/47/#p47


ALL GUESTIONS - TO ASK FOR "DAGON".

Last edited by Poul; 01-11-10 at 02:12 PM. Reason: Addition in group SOM of translator Sergei
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Old 01-04-10, 06:25 PM   #2
Bubblehead1980
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very interesting, will have to try it out later this week when i have time to really play some.

Which link should i click to download this mod?
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Old 01-05-10, 12:56 AM   #3
Poul
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Quote:
Originally Posted by Bubblehead1980 View Post
very interesting, will have to try it out later this week when i have time to really play some.

Which link should i click to download this mod?
Thanks.

The first: LINKS FOR MOD AND (SP):
Both references by turns.
Then - all the rest.

CaptJodan!

You have told: "My russian is poor however".
I very well understand you. Because my English is very-very poor however. SOM Group need the translator. At least for the basic part of the project.
May be - here there are people which can make it? If it is interesting, of course.
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Old 01-05-10, 02:59 AM   #4
VonHesse
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Am I doing something wrong? I have SH4 v1.5. I downloaded both the mod and the fix and installed both with JSGME. Started the game and saw the new screen. Looks good, very nice... but then everything is in Russian

By guess, I start a career. Orders come in Russian except for the words "Porpise" and "Pearl Harbor". Started first patrol... to Luzon??

When I went to the navigation map it looked very different, but I could see that I was in Pearl Harbor... then it crashed. Tried it again and got the same thing.

Not using with any other mods. Hope someone can help. Very excited to be on the Soviet side
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Old 01-05-10, 04:03 AM   #5
Poul
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Quote:
Originally Posted by VonHesse View Post
Hope someone can help. Very excited to be on the Soviet side
Thanks.

Certainly! The help will be. I am glad that to you interestingly. But I have simply told about this project. The expert - DAGON. He will give consultations.
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Old 01-05-10, 07:02 AM   #6
looney
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So the mod is in russian?

I don't think I can play it then... my russian aint that good (... more like none excistend)
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Old 01-04-10, 09:59 PM   #7
CaptJodan
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This sounds exciting. A new theater of operations of the much less publicized soviet sub war. Looking forward to trying this out.
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Old 01-04-10, 10:26 PM   #8
sergei
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Looks very interesting

My russian is poor however.


Want to play this,

Looks good.

Thumbs up to people who made this.


Last edited by sergei; 01-05-10 at 11:37 AM.
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Old 03-25-10, 07:28 AM   #9
DeltaIV
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I'm from Russia, and I can help you with translite my english not good but I think whe can understand each other If you need help just ask I'll help
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Old 03-25-10, 09:54 AM   #10
travelmate
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Quote:
Originally Posted by DeltaIV View Post
I'm from Russia, and I can help you with translite my english not good but I think whe can understand each other If you need help just ask I'll help
Хорошо, мы будем иметь в виду! Мод понравился?
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Old 03-25-10, 10:48 AM   #11
DeltaIV
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I just start test this mod, great work
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Old 03-25-10, 11:31 AM   #12
MOOR
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Hello everyone
addition to real sub mod
Now I present to you almost real submarine M-XII
Displacement above-water / underwater - 206/256 т.
Speed surfaced / submerged - 14 / 8,2 knots
The crew of 20 people.
Diesel engine - 1 - 800 hp
Electric Motor - 1 - 400 hp
Propeller shaft - 1
The battery pack is 56 parts МЛ - 2
Dive Time - 110 seconds (normal)
Range-under water 60.48 miles at 3 knots .- I checked it out personally (technical characteristics, is 110 miles
but this can be achieved in the game)

above the water 3440 miles at 9 knots, not tested
Time battery discharge to 50% at the speed of 3 knots - 12 hours
Time battery discharge to 100% at the speed of 3 knots - 23-24 hours (tested)
Added identical engines:
- Diesel- 38-КРН-8
- electric motor- ПГ-12
Weapons-2 torpedoes
link to download-http://www.filefront.com/15928557/real-M-XII-v-1.1.rar/






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Last edited by MOOR; 03-25-10 at 11:46 AM.
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Old 05-16-11, 07:37 AM   #13
Moellinger
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Hello everyone,

First let me say a big thank you for your amazing job you have done until now.
The BfB-Mod is really a challange to master it.
I played the first version at its release last year.
Now I have new (better) PC for myselfe and I got a big problem I can't explain.

I have activated the following mod-order with JSMG:

Great_War_p1_Battle_For_Baltic_Ver_100
GW Baltika v1.03_path 1.3
History target Submarine GW Balt 1.03
Real Min GW Balt 1.03
Graf_mod_H_for_BfB 1.03
BFB Nomograph + Plotter
Russian Crew Voice
BFB English Campaign v2

Every time I want to start a new mission it just goes to the captain's office.
I can reequip my boat, crewmanagement, etc.
But when I try to start a mission I only get to the loading screen.
The mission loads for hours but nothing happens.
Other mods like Lurkers Operation Monsun work without any problems at all.

I tried different things up to deinstalling and reinstalling the whole game + addon an only loading the BfB mod-files from the list above. Same result. Mission doesn't load.

Any suggestions?


Btw:

How is the status of this project?
Nothing heard for a longe time.
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Old 06-28-11, 08:02 AM   #14
Moellinger
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Quote:
Originally Posted by Moellinger View Post
Hello everyone,

First let me say a big thank you for your amazing job you have done until now.
The BfB-Mod is really a challange to master it.
I played the first version at its release last year.
Now I have new (better) PC for myselfe and I got a big problem I can't explain myselfe.

I have activated the following mod-order with JSMG:

Great_War_p1_Battle_For_Baltic_Ver_100
GW Baltika v1.03_path 1.3
History target Submarine GW Balt 1.03
Real Min GW Balt 1.03
Graf_mod_H_for_BfB 1.03
BFB Nomograph + Plotter
Russian Crew Voice
BFB English Campaign v2

Every time I want to start a new mission it just goes to the captain's office.
I can reequip my boat, crewmanagement, etc.
But when I try to start a mission I only get to the loading screen.
The mission loads for hours but nothing happens.
Other mods like Lurkers Operation Monsun work without any problems at all.

I tried different things up to deinstalling and reinstalling the whole game + addon an only loading the BfB mod-files from the list above. Same result. Mission doesn't load.

Any suggestions?


Btw:

How is the status of this project?
Nothing heard for a longe time.
- Push -

One and a half month later. Nobody any kind of idea?
Does someone know if the SOM group is still working on this amazing piece of work?
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Old 06-28-11, 04:32 PM   #15
trebby
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Hi moelliner,

I noticed you having same mods for baltic as me.
Difference is mine work without problems.

I do notice your order of mod activation is different...
I suggest changing the order and see.

Mine are: (working from memory, away for work no pc/sh4 acces)

1. Baltic 1.00
2. Baltika 1.03 path 1.3
3. Graf mod 1.03
4. Russian crew voice
5. History target submarine
6. Nomograph and plotter
7. english campaign

(I skipped real mine balt 1.03 because i ran into mines constantly...)

Else try with deactivating english campaign, then roll back until faulty mod is found-yes a long shot you may already have tried...

Good luck Trebb.
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