SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-11-07, 05:03 PM | #166 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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No problem, mate !
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03-20-07, 09:25 AM | #167 |
Loader
Join Date: Jun 2006
Posts: 86
Downloads: 0
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Hi all ...Do you have no time for it ?
At last the metal feel of a material that I was able to give. An anti-square measure of mapping is still left :hmm: Original And I tried to do SH4-like image processing. How ? In SH4 style Thanks all The mods which continues evolving !
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Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
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03-20-07, 11:51 AM | #168 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Looks great, although I will be playing SH4, I will still be dividing my time between the two oceans, keep up the good work.
Wilcke |
03-21-07, 10:16 PM | #169 |
The Old Man
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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WOW - finally spotted my first ship in a month of patrolling (GWX in early 1944) - caught up with a light tanker traveling alone at night in a heavy storm - first ship I'd spotted since loading up your mod. I finally got a torp into her amidships and switched to external view to take a look - awesome looking hole in her hull
Thanks so much for this great work - keep those improvements coming
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05-10-07, 06:01 AM | #170 |
Seasoned Skipper
Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Big thanks Ocean Blue it was really necessary !
Good job. |
05-10-07, 03:21 PM | #171 |
Mate
Join Date: Nov 2006
Posts: 57
Downloads: 3
Uploads: 0
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Sexy mod man, I've always wanted some effects like that
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05-11-07, 04:47 PM | #172 |
Swabbie
Join Date: Sep 2006
Location: Miroslav
Posts: 9
Downloads: 0
Uploads: 0
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EXCELLENT WORK
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12-21-07, 10:15 PM | #173 |
Ocean Warrior
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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This is one fantastic mod for SH III ... I appear to be a little late on commentin' but as they say ... better late then never ... GREAT WORK OB If theres something new out that rivals this mod please let a guy know ...
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vK |
12-22-07, 02:54 PM | #174 |
Lucky Jack
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Just tried in on GWX 2.0 all.
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12-22-07, 04:43 PM | #175 | |
Watch Officer
Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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Quote:
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12-22-07, 05:41 PM | #176 |
Chief of the Boat
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It's always been okay with GWX 2.0 ...it was tested a while back
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-25-07, 05:22 AM | #177 |
Loader
Join Date: Jun 2006
Posts: 86
Downloads: 0
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Torpedo damage Final version 2.0
Hi all Merry Christmas ! and long time no see.
I make it a Torpedo damage Final version 2.0 for Christmas. I tried to add Embers and feeling of iron at Torpedo damage Final version 2.0 Please use it if you like it ! Torpedo damage Final version 2.0 effect of Torpedo damage. Torpedo damage Final version 2.0 effect of DeckGun damage. Thanks Ocean Blue. The mods which continues evolving !
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Latest mod : Torpedo damage Final ver2.0 Download Link : http://www.subsim.com/radioroom/down...do=file&id=962
Last edited by Ocean Blue; 12-25-07 at 07:00 AM. |
12-25-07, 06:22 AM | #178 |
Seasoned Skipper
Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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WOW! My first present opened today. MERRY CHRISTMAS!!
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GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
12-25-07, 10:51 AM | #179 |
Ace of the Deep
Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
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Normally I would install a mod in port.
But, this seems like it could be added to a saved at sea patrol but I ask in case I am ignorant. I noticed there were no files downloaded when I DLed it myself. I assume this is the one for SH3??? the final Ver2.0??? Wulfmann
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12-25-07, 11:51 AM | #180 | |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Quote:
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