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Old 01-04-11, 07:42 AM   #61
Trevally.
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After my false start - wrong cameras.cam (you must patch your scope to screen size)

Pic1


C Tanker is 900m at 90deg AOB - from map

Pic2 - x6 zoom



Pic3 - x1.5 zoom




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Old 01-04-11, 07:53 AM   #62
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Pic1


M tanker has range = 1100m and AOB 121 port - from map


Pic2 x6 zoom



Pic3 x6 zoom


map 121deg port (180-121=59)

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Old 01-04-11, 03:27 PM   #63
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HI

I've got TDWs 6.2.1 mod installed and with x6 zoom on the scopes, I've been playing around with the RAOBF and realised I needed to install the patch in the TDWs mods folder for x6x6x7 scoped (doh).

Anyway. After installing, been playing around agian but I can't seem to work out How to use the dials. Looked into the documentation folder but no PDF file - only one for the attack disk (which I've no idea how to use)

Would someone please be kind enough to explain how to use it it both 1.5 and 6x views.

I've seen a 40 min long video that someone did explaining, but that was all in SH3 and a different scope graphic.

Thanks for any help. And thanks for an excellent mod TDW (can't wait for the mega mod !)

Cheers
H
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Old 01-04-11, 03:41 PM   #64
Trevally.
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Quote:
Originally Posted by harag View Post
HI

I've got TDWs 6.2.1 mod installed and with x6 zoom on the scopes, I've been playing around with the RAOBF and realised I needed to install the patch in the TDWs mods folder for x6x6x7 scoped (doh).

Anyway. After installing, been playing around agian but I can't seem to work out How to use the dials. Looked into the documentation folder but no PDF file - only one for the attack disk (which I've no idea how to use)

Would someone please be kind enough to explain how to use it it both 1.5 and 6x views.

I've seen a 40 min long video that someone did explaining, but that was all in SH3 and a different scope graphic.

Thanks for any help. And thanks for an excellent mod TDW (can't wait for the mega mod !)

Cheers
H
Im sorry harag but the scales I made for the RAOB were wrong.
I was using the wrong camera.cam file

I have fixed it now and have made new ones to use with either scope.
Copy sent to TDW

Until you get the next patch or version - the scales will be wrong.

For the demo - I am going to write a tutorail for this soon.

You could just read this thread from the start - I used pics etc so people could follow as I learnt it. At the start of the tread I am looking to test so give all info required to work it out
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Old 01-04-11, 04:04 PM   #65
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Hello to everybody in my first post.

Trevally, I've been struggling with the same bug at the same time and in the same way you did, and I've been following your steps in this thread.
I've been trying to find the solution to help you and have hoped that you release the fixed graticules soon, to use them with TDW's UIs and emtguf's optics.

I also have read the Reapers's ERM thread that Magnum pointed to you, after some hours of fighting with the Globin editor searching for some line about ship's length in the .sim files.
Then, I downloaded several tools and 3DS max importers to be able of checking the possible discrepancies between ship's 3D models and the cfg files.

Are you sure that all is OK with these lengths? Should I stop fighting with 3DS and these importers and tools? I'm having too much troubles for doing them to work.

regards.
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Old 01-04-11, 04:23 PM   #66
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Quote:
Originally Posted by Trevally. View Post
Im sorry harag but the scales I made for the RAOB were wrong.
I was using the wrong camera.cam file

I have fixed it now and have made new ones to use with either scope.
Copy sent to TDW

Until you get the next patch or version - the scales will be wrong.

For the demo - I am going to write a tutorail for this soon.

You could just read this thread from the start - I used pics etc so people could follow as I learnt it. At the start of the tread I am looking to test so give all info required to work it out
Hi Trevally,

thanks for the reply, I've tried looking through the thread and the images, but got confused as on the raobf graphic we have two black lines 12 oc and 4 oc and a red one at about 2 o clock. I'm not sure how to turn the dials.

Looking forward to an updated fix with the right grades and the demo tutorial will be great - cant wait for that!

thanks guys
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Old 01-04-11, 04:40 PM   #67
Trevally.
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Quote:
Originally Posted by toniloCoyote View Post
Hello to everybody in my first post.

Trevally, I've been struggling with the same bug at the same time and in the same way you did, and I've been following your steps in this thread.
I've been trying to find the solution to help you and have hoped that you release the fixed graticules soon, to use them with TDW's UIs and emtguf's optics.

I also have read the Reapers's ERM thread that Magnum pointed to you, after some hours of fighting with the Globin editor searching for some line about ship's length in the .sim files.
Then, I downloaded several tools and 3DS max importers to be able of checking the possible discrepancies between ship's 3D models and the cfg files.

Are you sure that all is OK with these lengths? Should I stop fighting with 3DS and these importers and tools? I'm having too much troubles for doing them to work.

regards.
Hi toniloCoyote and welcome to Subsim

I have finished the graticules for both scope mods.
I think TDW will add them to his next patch or version

I think Reaper may have already gotten this to work with his UI.
Reading his posts - he was trying much the same tests some time ago.

I do think the ships are correct and the biggest problem is people, like me using the wrong camera.cam file - If you use a scope mod, you must get the correct camera.cam.

I have tested the following ships against each other and the AOB and range worked for all apart from the C Tanker (should be 180m ish)

Hog Freighter - 120m - yes
Med Tanker - 111m - yes
Large liner - 173.7m - yes
Large Steamer - 147m -yes
C Tanker - 139.6m - no - 180m

Im not sure why the C Tanker was wrong - typo - could be 179.6m
If there are others it will only be an error from the CFG info -not scale im sure.

I have a good mission saved for testing - I could send it to you if you like.
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Old 01-04-11, 04:45 PM   #68
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Hello Harag

As TheDarkWraith pointed out, you have the Karamazov guide at:
http://rapidshare.com/files/44012975...ser_Guide_.doc

Also TheDarkWraith gives some idea about how to use it at:
http://www.subsim.com/radioroom/show...postcount=3440

And you can see more examples in this post while Trevally is fighting with the graticules bug.

But, as Trevally says you better wait for next release (6.3) of TDW UIs because it will have the graticules fixed by Trevally.

In order to be able of moving the RAOBF dials you must first turn TDC on.

(sorry for my insufficient English)
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Old 01-04-11, 04:46 PM   #69
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Quote:
Originally Posted by Trevally. View Post
Hi toniloCoyote and welcome to Subsim

I have finished the graticules for both scope mods.
I think TDW will add them to his next patch or version

I think Reaper may have already gotten this to work with his UI.
Reading his posts - he was trying much the same tests some time ago.

I do think the ships are correct and the biggest problem is people, like me using the wrong camera.cam file - If you use a scope mod, you must get the correct camera.cam.

I have tested the following ships against each other and the AOB and range worked for all apart from the C Tanker (should be 180m ish)

Hog Freighter - 120m - yes
Med Tanker - 111m - yes
Large liner - 173.7m - yes
Large Steamer - 147m -yes
C Tanker - 139.6m - no - 180m

Im not sure why the C Tanker was wrong - typo - could be 179.6m
If there are others it will only be an error from the CFG info -not scale im sure.

I have a good mission saved for testing - I could send it to you if you like.
do we need to update the C Tanker .cfg file then? What is the correct length and what is it's class name (Nxxx)?
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Old 01-04-11, 04:54 PM   #70
Trevally.
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ClassName=T3Cimmaron
3DModelFileName=data/Sea/NOL_T3Cimmaron/NOL_T03

and lenght is 178.5m (the range of lenghts I got when testing was from 177m to 180m)

Thsnks TDW
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Old 01-04-11, 05:13 PM   #71
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When you see through the periscope you are not seeing a real world's ship, but a 3D model so, to be accurate, I prefer to measure the model I'm seeing.

If you open the Cimmaron GR2 file in the program "Granny Viewer" and activate the Measure Axes, you can see that the length of the ship model is "19.110605m".
In the "File List" tab below, you can see that the original file of developers was "NOL_T03.max" and was modeled with 3D Studio MAX 10 (3Ds 8) with system units of 0.1 units/meter.

So, I understand that the model length in the sim's (SH5) world is 191.106 meters.

My fighting with 3DS max and downloaded plugins is because I have version 2010 of 3DS max, but the plugins only work with v.8, so I will need to build a new plugin or modify and recompile the existing one. In the while, Granny Viewer may be a shortcut.
What do yo think about it?

(again, sorry for my insufficient English)
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Old 01-04-11, 05:21 PM   #72
Trevally.
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Quote:
So, I understand that the model length in the sim's (SH5) world is 191.106 meters.
Nice one

can you check on some others too. It would be good to know if they where correct
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Old 01-04-11, 05:24 PM   #73
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Ok. Work in progress...
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Old 01-04-11, 05:29 PM   #74
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Quote:
Originally Posted by toniloCoyote View Post
Ok. Work in progress...
I'll hold off v6.3.0 until we get all the ship's lengths accurate that Trevally has questions about
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Old 01-04-11, 05:39 PM   #75
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Length in meters
---------------------------
NLL - Liberty - 141.496
NKMSS_HogIsland - 122.705


Work still in progress.
Problems to identify folders for:

Med Tanker
Large liner
Large Steamer
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