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Old 06-04-10, 02:06 PM   #136
jean74
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Originally Posted by Stormfly View Post
ohh then it is the 2D (F3) map background sound, should only play for some seconds after opening the 2D map screen, i will look over it and exchange it maybe with some other sound...

Hi Stormfly,

Not Yet release ?
What about sounds like "destroyer in attack run" ?
Have you succeded in restore sound ?

Best regards,

Jean
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Old 06-04-10, 05:28 PM   #137
Stormfly
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Originally Posted by jean74 View Post
Hi Stormfly,

Not Yet release ?
What about sounds like "destroyer in attack run" ?
Have you succeded in restore sound ?

Best regards,

Jean
...no luck till now, but i changed many many things together with new ones, still fine tuning.

some examples, i`ve made a nice diesel engine stratup sequence which is also fitting if the diesels are not running too fast after surfacing, a special in most situations fitting surface attack run of U-96, leaving port sequence, periscope sound in 3d space, and some easter eggs.

Many overhauled sounds also... another example, the unrealistic flooding and pressure sounds in case of dept changes are now deptplane hydraulic sounds.

Some for some ppl anoying features are optional now.

This version runs together with Mighty Fine Crew Mod and TDW UI, if your maybe still not familar with this mods, have a look on them.

i hope i can release it at sat or sunday...
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Old 06-05-10, 02:16 AM   #138
jean74
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Thanks for your reply .

Great improvement indeed

Thank you for your very important job. In a sub simulation, sounds and voices are essentials.
I have tryed too, to restore the message "wasserbomb!", but i have failed.
SH5 need another patch !!!

Best regards,

Jean
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Old 06-05-10, 03:19 AM   #139
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"Periscope Sound in 3D space"!? Oh man you are a genius, I always wanted this!
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Old 06-05-10, 04:07 AM   #140
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"Periscope Sound in 3D space"!? Oh man you are a genius, I always wanted this!
its working but dont expect to much, i only use a cheap dirty trick for that
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Old 06-05-10, 04:13 AM   #141
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you think u might have a release this weekend?
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Old 06-06-10, 06:16 PM   #142
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you think u might have a release this weekend?
iam sorry, but i found a big "no go" in the current version... this must be fixed first
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Old 06-09-10, 01:13 PM   #143
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any news mate?
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Old 06-09-10, 03:47 PM   #144
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any news mate?
yep... expanding the changelog more and more
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Old 06-09-10, 09:21 PM   #145
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I wait in fear Stormy.
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Old 06-10-10, 11:04 AM   #146
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edit: readme moved and updated to first post...
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Last edited by Stormfly; 06-11-10 at 12:01 PM.
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Old 06-10-10, 12:25 PM   #147
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cant wait
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Old 06-10-10, 01:31 PM   #148
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Home and End are used for rotating the hydrophone and moving the external camera up and down. Will these keys be lost or conflict with this mod now?
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Old 06-10-10, 01:58 PM   #149
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Home and End are used for rotating the hydrophone and moving the external camera up and down. Will these keys be lost or conflict with this mod now?
ohh iam sorry, i never knowed that this would be possible (Home/End) for rotating the hydrophone, there is no connection in commands.cfg, maybe in some script ?

...for rotating the hydrophone i use the mouse wheel, also never used this keys for external cam hight, here i point in the direction i want to go, for up as example i point to the sky and press forward.

...yap seams that i have to disconnect the zoom motor sounds from the mouse wheel, just forgot to test that in hydrophone view

...regarding Home/End keys i could add SHIFT for the peri move, but i would prefer without shift because of much more comfortable faster handling.
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Old 06-10-10, 06:50 PM   #150
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...have a solution for people who cant/wont use the mouse wheel for turning the hydrophone, simply hold down SHIFT, and you are able to turn it without doing something with the scopes.

regarding the mouse wheel and the zoom sound, i did the following:

If you enter the hydrophone, the mouse pointer is automatical in aktive mode (if you dont change that by a right click), in this mode your able to turn the mouse wheel and hydrophone without any additional sound.

If you enter a periscope, the mouse pointer is automatical in passive mode (not showing). In this mode, you hear zoom motor sounds by using the mouse wheel.

For using binoculars together with mouse wheel but without sounds, simply do a right click before using the mouse wheel.
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