SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-08-10, 06:56 PM | #16 |
Rear Admiral
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I'll be playing, just not modding.
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03-08-10, 11:29 PM | #17 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Dude. . . this is a sad day. Each dedicated modder that walks away from this equates to hundreds or thousands of man hours spent modding this game over the next two to three years (how long I figure it will take to get it up to snuff and worth playing really).
Ducimus, have you considered . . . well you know. It shall remain unspoken. Either way. You will be missed. I just hope it won't be forever that you will be gone.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
03-09-10, 02:09 PM | #18 |
Bilge Rat
Join Date: Mar 2010
Location: Poland
Posts: 1
Downloads: 19
Uploads: 0
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Ducimus do very intresting job
(or work ?? i dont know how correctly should say)... so He change engine throttle settings and dive depth. 1 queustion. if i change another value i cfg will that work??? or i must find and change the same value in .sim i .zon file ???? .cfg file i can open with notepad ++ and change value is very simple... 2 .sim i .zon file i open with silent 3editor.. from skaws.. but i dont see any value and dont know how find and change it i .sim i .zon file ???? maybe im just to stupid??? or i should use another software??? and if anyone can me explain how Ducimus change the value of uboots will be nice.... i know - my englis is bad... soory |
03-10-10, 01:18 AM | #19 |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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@ Ducimus: Thanks for the awesome mod!
Yesterday was the first time a destroyer noticed my incoming torpedo! But I had a problem with the Uboot-Tweak and I hope you will fix this or rather tell us what value we have to change. I was diving in raw sea and want to reemerge. The tower was out of the water but in the moment the deck want to come out the boat was diving 1-2 m again. The boat won't come out of the water. I tryed it several times... every time the same behaviour till the oxygen was used up. |
03-10-10, 11:19 PM | #20 |
Lieutenant
Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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Come back home to us Ducimus. We need you and your talent for the missing bow splash sound. We need some swoosh! for our high sea immersion factor.
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NAVY! It's not just a job. It's a Buck Seventy-Five an hour! |
03-10-10, 11:44 PM | #21 |
Rear Admiral
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Dragon81,
i don't know what your experiecning there, but im using the same uboat tweaks and i haven't had any problem. Have you been alt tabbing at all? If SH5 is anything like SH4, it won't like that. I have only made one change to those files since i posted them, and that was changing the CG_height in the sim files from 2.4 to 1.9. I found that the boat was rolling around a bit too much, and found myself catapulted on top of the UZO once or twice when the boat rolled just the right way. And Two stars. wow, i am the popular one ain't i? |
03-10-10, 11:46 PM | #22 |
Lieutenant
Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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It's sad because SHV could be so much better with you creating mods for it Ducimus, and if half the modders are smarter than you, why wasn't a better mod than Trigger Maru ever developed for SHIV?!
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If you want to go fast, go alone. If you want to go far, go together. |
03-11-10, 12:56 AM | #23 |
XO
Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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Yes don't abandon us Ducimus
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03-11-10, 01:28 AM | #24 | |
Engineer
Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Quote:
If I uninstall the Uboat-Tweak everything is working fine. Am I the only one who have this problem at row sea? I have installed the "Improved Waves and Improved roll&pitch" Mod now: http://www.subsim.com/radioroom/show...18&postcount=1 This mod is working fine. Maybe you can check this settings and compare with yours. |
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03-11-10, 08:31 PM | #25 |
Ensign
Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
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Dragon, Im betting its something to do with the improved roll/pitch mod and this one... did you get any overwrite warnings in JSGME when combining the two?
I would suggest removing one and seeing if it still persists. I was just about to try that roll/pitch mod out... I just can't believe how wrong they (UBI) got ship movement again... Edit: nevermind.. I miss read your post, thought you were using both mods together. PS: Ducimus.. Sad to see you leave the modding community but I understand your decision and I would like to say thank for all the great work you've done with SH3 & 4! of course I would love to see you reverse this decision.... (hint UBI.. drop the online garbage!) Cheers |
03-11-10, 09:22 PM | #26 | |
Soundman
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 144
Uploads: 0
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thank you
Quote:
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03-11-10, 09:31 PM | #27 |
Rear Admiral
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Weeee, I can already see mod compatiblity is going to be a big issue in SH5 because a few changes here, can sometimes cause a seemingly unrelated reaction elsewhere. There's a point where i stop trouble shooting my work, and thats when other mods are involved. Im pretty sure there is nothing wrong from my settings aside from the CG_height being set too high, mainly because i did play test it and have had no issues other then being dropped from ubi's retarded servers.
I wonder who's going to produce the first supermod here, cause its gonna be a regular alphabet soup until then. |
03-11-10, 10:49 PM | #28 |
Commander
Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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Ducimus has said "good-bye" countless times. His tweaking nature always brings him back. He just can't help himself. And then he lets us benefit from all his work.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
03-12-10, 04:39 AM | #29 |
Watch
Join Date: Mar 2008
Posts: 29
Downloads: 1
Uploads: 0
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How did you edit *.sim files ?
What program did u use ? |
03-12-10, 05:15 AM | #30 | |
Stowaway
Posts: n/a
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I do not want smart modders. I want duci
Quote:
Aniuk Last edited by Aniuk; 03-12-10 at 05:27 AM. |
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