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Old 03-08-10, 06:56 PM   #16
Ducimus
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I'll be playing, just not modding.
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Old 03-08-10, 11:29 PM   #17
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Dude. . . this is a sad day. Each dedicated modder that walks away from this equates to hundreds or thousands of man hours spent modding this game over the next two to three years (how long I figure it will take to get it up to snuff and worth playing really).

Ducimus, have you considered . . . well you know. It shall remain unspoken.

Either way. You will be missed. I just hope it won't be forever that you will be gone.
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Old 03-09-10, 02:09 PM   #18
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Ducimus do very intresting job
(or work ?? i dont know how correctly should say)...

so He change engine throttle settings and dive depth.

1 queustion. if i change another value i cfg will that work???
or i must find and change the same value in .sim i .zon file ????
.cfg file i can open with notepad ++ and change value is very simple...


2 .sim i .zon file i open with silent 3editor.. from skaws..
but i dont see any value and dont know how find and change it i .sim i .zon file ????

maybe im just to stupid???
or i should use another software???

and if anyone can me explain how Ducimus change the value of uboots will be nice....


i know - my englis is bad...
soory
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Old 03-10-10, 01:18 AM   #19
Dragon81
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@ Ducimus: Thanks for the awesome mod!
Yesterday was the first time a destroyer noticed my incoming torpedo!

But I had a problem with the Uboot-Tweak and I hope you will fix this or rather tell us what value we have to change.

I was diving in raw sea and want to reemerge. The tower was out of the water but in the moment the deck want to come out the boat was diving 1-2 m again. The boat won't come out of the water.
I tryed it several times... every time the same behaviour till the oxygen was used up.
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Old 03-10-10, 11:19 PM   #20
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Come back home to us Ducimus. We need you and your talent for the missing bow splash sound. We need some swoosh! for our high sea immersion factor.
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Old 03-10-10, 11:44 PM   #21
Ducimus
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Dragon81,
i don't know what your experiecning there, but im using the same uboat tweaks and i haven't had any problem. Have you been alt tabbing at all? If SH5 is anything like SH4, it won't like that.

I have only made one change to those files since i posted them, and that was changing the CG_height in the sim files from 2.4 to 1.9. I found that the boat was rolling around a bit too much, and found myself catapulted on top of the UZO once or twice when the boat rolled just the right way.

And Two stars. wow, i am the popular one ain't i?
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Old 03-10-10, 11:46 PM   #22
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It's sad because SHV could be so much better with you creating mods for it Ducimus, and if half the modders are smarter than you, why wasn't a better mod than Trigger Maru ever developed for SHIV?!
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Old 03-11-10, 12:56 AM   #23
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Yes don't abandon us Ducimus
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Old 03-11-10, 01:28 AM   #24
Dragon81
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Quote:
Originally Posted by Ducimus View Post
Dragon81,
i don't know what your experiecning there, but im using the same uboat tweaks and i haven't had any problem. Have you been alt tabbing at all? If SH5 is anything like SH4, it won't like that.

I have only made one change to those files since i posted them, and that was changing the CG_height in the sim files from 2.4 to 1.9. I found that the boat was rolling around a bit too much, and found myself catapulted on top of the UZO once or twice when the boat rolled just the right way.

And Two stars. wow, i am the popular one ain't i?
I'm sitting in a Type 7a (first boat in the kampagne) and I can't come back to the surface. In the moment the deck is coming out of the water I can hear the blow-out sound and the boat is gooing down for 1-2 meter so I can't open the bridge door.
If I uninstall the Uboat-Tweak everything is working fine.

Am I the only one who have this problem at row sea?



I have installed the "Improved Waves and Improved roll&pitch" Mod now:
http://www.subsim.com/radioroom/show...18&postcount=1

This mod is working fine. Maybe you can check this settings and compare with yours.
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Old 03-11-10, 08:31 PM   #25
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Dragon, Im betting its something to do with the improved roll/pitch mod and this one... did you get any overwrite warnings in JSGME when combining the two?

I would suggest removing one and seeing if it still persists.

I was just about to try that roll/pitch mod out... I just can't believe how wrong they (UBI) got ship movement again...

Edit: nevermind.. I miss read your post, thought you were using both mods together.

PS: Ducimus.. Sad to see you leave the modding community but I understand your decision and I would like to say thank for all the great work you've done with SH3 & 4! of course I would love to see you reverse this decision.... (hint UBI.. drop the online garbage!)

Cheers
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Old 03-11-10, 09:22 PM   #26
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Quote:
Originally Posted by Ducimus View Post
Do whatever you want with these files. I had plans to do much more in adjusting the both the AI and Uboats, but upon discovering that when Ubi's servers go down, you are made to suffer for it, i decided i am not going to invest any more time modding this game. So I am releasing them as/is.


AI Tweaks: http://www.filefront.com/15776267/RE...ion_Tweaks.7z/



Uboat Tweaks: http://www.filefront.com/15776285/REL_UboatTweaks.7z/

Was about to adjust the crash dive time this morning, adn the missing bow wave splash sound (had to fix it in SH4 as well ), but... PHHHHHTTT screw DRM.

Just as well, i got things to finish with my other project anyway.
be well
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Old 03-11-10, 09:31 PM   #27
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Weeee, I can already see mod compatiblity is going to be a big issue in SH5 because a few changes here, can sometimes cause a seemingly unrelated reaction elsewhere. There's a point where i stop trouble shooting my work, and thats when other mods are involved. Im pretty sure there is nothing wrong from my settings aside from the CG_height being set too high, mainly because i did play test it and have had no issues other then being dropped from ubi's retarded servers.

I wonder who's going to produce the first supermod here, cause its gonna be a regular alphabet soup until then.
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Old 03-11-10, 10:49 PM   #28
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Ducimus has said "good-bye" countless times. His tweaking nature always brings him back. He just can't help himself. And then he lets us benefit from all his work.
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Old 03-12-10, 04:39 AM   #29
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How did you edit *.sim files ?

What program did u use ?
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Old 03-12-10, 05:15 AM   #30
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Quote:
Originally Posted by Ducimus View Post
There are plenty of other modders. I'm betting at least half of them are smarter then I. The game mods don't stop just because some loudmouth twit with a high post count like myself throws in the towel.
maybe, maybe. But I love your mods. Although I do play around with SH5 and really like it (NOT) Going right back to SH4 with TMO. Plenty of fun there thanks to you. You're perhaps not the smartest modder (your own words), but I love your mods and enjoy playing. That's enough for me. So please, take care and once in a while drop a Mod or two. Can you do that, plse?

Aniuk

Last edited by Aniuk; 03-12-10 at 05:27 AM.
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