SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-14-10, 05:44 PM   #241
V-Modifications
Bosun
 
Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Kapitän View Post
Hi Luca,

Thanks for this mod. It looks very good. I installed it with LSHIIIV5. Maybe that was the first mistake. Anyhow, everything seems to be working fine, except for the below two views.

I also posted a pic of my JSGME. Can you tell me, what I've done wrong.

Thanks, Kapitän



hello

do activate first DD-Open Hatch - you need the 3 0kb files for radio room
__________________
ShallowWaterCaptain

Last edited by V-Modifications; 05-15-10 at 05:01 AM.
V-Modifications is offline   Reply With Quote
Old 05-15-10, 06:50 AM   #242
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by lucagaeta View Post
Hi Magic

Sorry for the delay

the answer is that I preferred to insert the genius found in DD
because as far as I know both at sea surface
the sailors were not present

Regards, Luca
All right, thanks for your Reply Luca !!!

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 08-05-10, 08:18 AM   #243
Sokolov
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The question is can i use Open hatch mod, Full open the conning tower hatch, and FM interior mod? Should i add in list of my mods in this case Conning Tower test fm food?
  Reply With Quote
Old 08-05-10, 08:20 AM   #244
Sokolov
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I wrote in NI manual that OH and NI compatible,but there are wasnt said about conning tower open hatch mod
  Reply With Quote
Old 08-05-10, 08:27 AM   #245
Sokolov
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

read not wrote, sry )
  Reply With Quote
Old 08-05-10, 10:30 AM   #246
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Sokolov View Post
The question is can i use Open hatch mod, Full open the conning tower hatch, and FM interior mod? Should i add in list of my mods in this case Conning Tower test fm food?
I use all three.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-05-10, 11:53 AM   #247
Sokolov
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

There are total misunderstanding for me: autor wrote on page 4 this thread that you can use Full openthe Conning Tower Hatch 0.9.3 without OH mod, becouse its already included, and i looked on files of these mods, its full exacly files looks for me. But on topic of this thread and in readme file with this mod he said that you need install Open Hatch mod and then hes mod below. I still cant get if i i will use mod for all u-boats and will have installed fm mod and Conning tower test fm mod for it, will i have troubles with this installation.
  Reply With Quote
Old 08-05-10, 02:28 PM   #248
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Aces Multi-Mod Compatibility mod might work. I have very little trouble using all three together.

What I don't understand is why you don't just give it a try. With JSGME if it causes problems you can just take them out again. I experiment with mods all the time, and never feel compelled to ask someone else if it will work.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-05-10, 05:46 PM   #249
Sokolov
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I tryed something, something ask, coz some things better to ask before waste time for trying
  Reply With Quote
Old 08-05-10, 05:48 PM   #250
Sokolov
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

May i look on list/order of mods becouse i tryed and never can get FM inteior and opened hatch in radio room, and keys shift/ctrl+h never works

Last edited by Sokolov; 08-05-10 at 08:26 PM.
  Reply With Quote
Old 09-26-10, 12:36 PM   #251
skookum
Weps
 
Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
Default

You need to have the weapons officer in place. Shift/Ctrl H then works.
__________________
skookum is offline   Reply With Quote
Old 01-04-11, 02:54 AM   #252
WH4K
Frogman
 
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
Default

I tried to get this stuff to work, but it doesn't. Perhaps I missed something. The directions in the first post weren't very clear, and I didn't spot anything helpful skimming through the 25+ pages in the thread.

Can someone please explain in plain English how to get this interior mod to work? I'd really like to have the periscopes move internally, as well as externally, in all U-boats, in addition to the other features.
__________________
Windows 10 Pro (x64)
WH4K is offline   Reply With Quote
Old 01-04-11, 03:50 AM   #253
WolfyBrandon
Frogman
 
Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
Quote:
Originally Posted by WH4K View Post
Can someone please explain in plain English how to get this interior mod to work? I'd really like to have the periscopes move internally, as well as externally, in all U-boats, in addition to the other features.
Might help if you explain more on why it's not working and the steps you have taken to try and get it working. Did you install this mod overtop of Diving Ducks Open Hatch v3.09?

WolfyBrandon
__________________

[Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759
WolfyBrandon is offline   Reply With Quote
Old 01-04-11, 11:55 AM   #254
WH4K
Frogman
 
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
Default

Starting with only SHIII + GWX 3.0, I used JSGME to install the following additional mods:

DD_OH_V3.09_20091209162038
Conning Tower open Hatch093food
FM_NewInterior_V1.0

So now I have some additional spaces inside the sub, all the way back to the diesel engine room, and I can open and close the hatches. There's also a heck of a lot of sausages hanging from the overhead.

But still no moving periscopes, open conning tower hatch, or additional clickable controls.
__________________
Windows 10 Pro (x64)
WH4K is offline   Reply With Quote
Old 01-04-11, 11:04 PM   #255
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

There's a lot I don't remember, simply because my poor old system couldn't handle FM's New Interiors, but try installing Conning Tower Open Hatch last.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.