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10-27-13, 04:07 PM | #46 |
Ace of the deep .
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There was only 1 contact if that's any help .
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10-27-13, 05:09 PM | #47 |
XO
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10-27-13, 06:42 PM | #48 | |
Gunner
Join Date: Sep 2013
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Quote:
Try TDW's torp tutorial as it has one ship closeby and you start submerged. That is where I did my testing. I did not mess with different depths. |
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10-27-13, 07:21 PM | #49 |
Gunner
Join Date: Sep 2013
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I just had time to do a few more tests of this.
With only these mods enabled: Code:
NewUIs_TDC_7_5_0_ByTheDarkWraith Realistic_Hydrophone_1_0 R.E.M by Xrundel TheBeast 1.2 - no hyd on surface - NewUIs-IRAI compatible |
10-27-13, 08:33 PM | #50 |
Ace of the deep .
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Just tried it again on a warship , works perfectly .
Campaign = North western approaches , multiple warships (only 1 warship moving) . Click on hydrophone and rotate hydrophone to warship sound contact . Press 0 (zero) on keyboard . Exit the hydrophone . Hydrophone needle sweeps back and forth . ''You can order the sonarman to follow a contact by either pointing the hydrophone needle towards a contact or looking at a contact at the UZO, Attack or Observation periscope '' Sobers comment''then exit out of the hydrophone to see the needle sweep back and forth" Last edited by THE_MASK; 10-27-13 at 08:51 PM. |
10-27-13, 11:33 PM | #51 | |
Gunner
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Quote:
I just repeated my tests on a warship contact using the cornered giant mission. Same result. I lock the soundman onto the contact with the zero key, and then when I leave the sonar station he follows the target but the needle continues to do 360 normal sweep. This occurs at all depths, with only the 3 mods I listed earlier. I also tried it with NewUIs 7.4.2 since so far I had only tried 7.5.0. Same result with both builds. Last edited by lodebeard; 10-27-13 at 11:43 PM. |
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10-28-13, 01:51 AM | #52 | |
Ace of the deep .
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Quote:
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10-28-13, 07:40 AM | #54 |
XO
Join Date: May 2008
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Ok I can try but it seem you have tested throughly anyway. I kind of resigned and use it as it is. It seem to work. I kan go to the mission you mention and time updates /when he assumes closing /moving away etc. I m not sure same results should occur without REM but thats the closest I can do to test functionality. Unless Sober is kind and do the same.
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10-28-13, 07:58 AM | #55 |
Ace of the deep .
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Ok , it obviously doesn't work in single missions . Works in my campaign though .
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10-28-13, 08:08 AM | #56 | |
XO
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Quote:
Anyway I got contactupdate everytime it swept over if it had changed position. after 3 mins I got info closing. Tried deleting SH5 folder in my documents but same result. Last edited by Husksubsky; 10-28-13 at 10:05 AM. |
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10-28-13, 10:09 AM | #57 | |
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Quote:
Regards Last edited by Husksubsky; 10-28-13 at 07:02 PM. |
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10-28-13, 01:51 PM | #58 |
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First thing I did after installing Realistic Hydrophone was to start a new campaign and play. For me, campaign or single mission, the result is the same. If REM is installed, the needle does not track back and forth as it should...
I will double check this when I get home from work this evening. |
10-29-13, 06:23 PM | #59 |
Ace of the deep .
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There is an option in OptionsFileEditorViewer
When the sonarman is ordered to follow nearest contact this is the maximum range from the sub the contact can be (in meters) DEFAULT=7500.0 Meters |
10-30-13, 12:09 AM | #60 |
Gunner
Join Date: Sep 2013
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@Sober
Good idea, but the ships I did my testing with (TDW torp tutorial and the Cornered Giant mission) are well within the default 7,500 m range, so I dont think that is the solution. |
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