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02-23-08, 09:30 PM | #1 |
Ocean Warrior
Join Date: Sep 2006
Location: Connecticut
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Dangerous Waters Database editing tutorials ?
I have a copy of DWedit. I've tried altering some stuff using it, but have not been very successful in getting stuff to work. Are there any database editing tutorials out there for DWedit ? I'm very interested in customizing units and creating new units using existing models. At this time, I have no clue what I'm doing with the database editor. If there's no tutorials, would one of you who knows what they're doing walk me through doing some of these things ? I'd be VERY greatful to learn this stuff and become a part of the modder community.
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07-05-09, 11:40 PM | #2 |
Engineer
Join Date: Sep 2008
Location: UK
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Hello Blacklight
I'm guessing you know how to use the DWedit now, but I thought this would be helpful to others. This tutorialis is in Russian, but all you need to do is use the Google or Bing Translators. http://www.sukhoi.ru/forum/showthread.php?t=43673
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07-06-09, 12:12 AM | #3 |
Ocean Warrior
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Location: Connecticut
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Thank you !! I've copied and pasted the whole post translated (badly.. but readable).
It now reads like "All your base are belong to us"
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07-06-09, 05:43 AM | #4 |
Grey Wolf
Join Date: Mar 2005
Location: Germany
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Try this link : http://www.commanders-academy.com/wi..._add_new_Units
Its the copy&paste version of JSteed's Database Editor "Add a Navy" Tutorial from SubGuru. |
07-06-09, 10:05 AM | #5 | ||
Engineer
Join Date: Sep 2008
Location: UK
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Quote:
Here is the Google translation, Here is Chapter 1: Credit must go to CrazyIvan for doing these tutorials. Quote:
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07-06-09, 10:10 AM | #6 | |
Engineer
Join Date: Sep 2008
Location: UK
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Here is Chapter 2: Credit must go to CrazyIvan for doing these tutorials.
Quote:
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Britannia Rule Waves (Yet right not now ) and Who Dares Wins ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP Last edited by Fleet Command CC; 07-06-09 at 10:24 AM. |
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07-06-09, 10:13 AM | #7 | |
Engineer
Join Date: Sep 2008
Location: UK
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Here is Chapter 3. Part 1: Credit must go to CrazyIvan for doing these tutorials.
Quote:
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Britannia Rule Waves (Yet right not now ) and Who Dares Wins ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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07-06-09, 10:15 AM | #8 | |
Engineer
Join Date: Sep 2008
Location: UK
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Here is Chapter 3. Part 2: Credit must go to CrazyIvan for doing these tutorials.
Quote:
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Britannia Rule Waves (Yet right not now ) and Who Dares Wins ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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07-06-09, 10:17 AM | #9 | |
Engineer
Join Date: Sep 2008
Location: UK
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Here is Chapter 4. Part 1: Credit must go to CrazyIvan for doing these tutorials.
Quote:
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Britannia Rule Waves (Yet right not now ) and Who Dares Wins ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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07-06-09, 10:33 AM | #10 |
Silent Hunter
Join Date: Jun 2004
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I'll add a bit of info about detection curves, since I worked with those a lot for LWAMI 3.10 development.
The detection curve is for active sensor detection and counterdetection--Radar/ESM and Active sonar/active intercept. Although, I think Nrd matters for the sonar too, and I don't know exactly how Nrd and detection curves interact. EDIT: on second thought, the only sensor detection curve isn't all that important for is probably passive sonar. It probably establishes a "hard-cap" for acoustic sensors and that's it. Anyways, for the active sensors, the detection curve consists of a series of points on a line, which represents the detection threshold for that sensor. Each point has two values, range and SL (source level). What that point means is that at range X and against a target with SL Y, the sensor will detect the target. If you "connect the dots" of all these points (including 0,0), you will have the detection "curve." Anything inside this curve gets detected, anything outside is not. (Ceteris paribus w/ respect to aspect, weather, etc.) For counterdetection sensors, it is a little confusing at first but does make sense. The curve represents the ESM/intercepts ability to detect an emitting sensor that would detect an object of SL Y at range X. So the values establishing a weaker detection curve actually increases the sensitivity of the counterdection sensor--it means the passive sensor is sensitive enough to pick up a weaker emission.
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08-26-14, 08:17 PM | #11 |
Sailor man
Join Date: Aug 2009
Location: Victoria BC Canada
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How to install
I put the editor in the root folder and it doesn't work. I tried it in the data folder too. I get a warning that says no access. Help!
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