SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-08-10, 03:00 AM   #736
jwilliams
Ace of the Deep
 
Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
Default

Quote:
Originally Posted by andritsos View Post
question, i have put ur irai mod and the no hydrophone , in an order with others mods, what i noticed is that enemy planes in pedestal attack you ratehr the task force, second you say that there is a mission wolfpacks but in historical mission there is nothing, is my mod activated? i will give you my mod order later as i cant remember it now,
How to use and where when use teh debugger, thanks a lot

I had the same problem with the wolfpack mission showing.... I found that if i loaded an historical mission (eg. pedestal), then quit, then the wolfpack mission, 5 of em, showed up.

I'm guessing its a stock game bug.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz).
Radeon HD4870 (1gb gddr5). 6gb Ram.
jwilliams is offline   Reply With Quote
Old 09-08-10, 03:01 AM   #737
Captain Joe
Seaman
 
Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
Default possible help

I have noticed something strange on funnel smoke mission that if i torpido carrier even if i hit front of it then propellers drop off and no other hull damage.

Could be reason for speed drop to near 0 then eventually 0 and task force follows suite, Just something i found by chance will test more later.
Captain Joe is offline   Reply With Quote
Old 09-08-10, 05:57 AM   #738
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Um, there is no 'Funnel-Smoke' Single mission in my download of v0.25
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 09-08-10, 06:08 AM   #739
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by jwilliams View Post
I had the same problem with the wolfpack mission showing.... I found that if i loaded an historical mission (eg. pedestal), then quit, then the wolfpack mission, 5 of em, showed up.

I'm guessing its a stock game bug.
You can delete it and load it separate as a mod from here

TDW, can you make your older versions available again? Like v0.15-17. I really loved those and I miss them. At least until you figure out how to fix the current bugs.
Zedi is offline   Reply With Quote
Old 09-08-10, 09:28 AM   #740
Robin40
Chief
 
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
Default

I found CV Illustrious, 2 BB's and 11 dd's

I sank CV Illustrious, then 9 DD's began hunting me

I sat level at 146 mts and stopped

DD's went on hunting me for 36 hrs

Then I reverted to stock and evaded

However I think

Is it realistic that 9 DD'S stay on a silent sub for 36 hrs, leaving warships with only 2 DD's? How long do they stay on place?

Btw,when I evaded before surfacing I got peri depth and found 3 DD's waiting silent for me
Robin40 is offline   Reply With Quote
Old 09-08-10, 01:54 PM   #741
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Quote:
Originally Posted by Robin40 View Post
I found CV Illustrious, 2 BB's and 11 dd's

I sank CV Illustrious, then 9 DD's began hunting me

I sat level at 146 mts and stopped

DD's went on hunting me for 36 hrs

Then I reverted to stock and evaded

However I think

Is it realistic that 9 DD'S stay on a silent sub for 36 hrs, leaving warships with only 2 DD's? How long do they stay on place?

Btw,when I evaded before surfacing I got peri depth and found 3 DD's waiting silent for me
A perfect behaviour for a Hunter killer group

Btw two scorts for 2 battleships is not so bad. still had a good protection
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 09-08-10, 05:46 PM   #742
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

I think your work in the later versions will one day redefine AI as we know it, but until the kill leader bug gets fixed ,your earlier version .17 is the most playable imo...i will look forward to your announcement that you have figured it out or the dev's have informed you to how it supposed to work...Victory at all costs

p.s. the help i can offer....testing and more testing
BowfinSS287 is offline   Reply With Quote
Old 09-09-10, 06:58 AM   #743
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

i love the small surprises in your mods. Just sank a transport and she fired a red flare
Awesome!
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 09-09-10, 09:42 AM   #744
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Ragtag View Post
i love the small surprises in your mods. Just sank a transport and she fired a red flare
Awesome!
Red flare is not from IRAI....it's from FX_Update mod
TheDarkWraith is offline   Reply With Quote
Old 09-09-10, 10:00 AM   #745
Ragtag
Seasoned Skipper
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Red flare is not from IRAI....it's from FX_Update mod
Well, that one is your's to
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.
Ragtag is offline   Reply With Quote
Old 09-09-10, 11:00 AM   #746
Will-Rommel
Chief
 
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
Default

Hi, just ran into a cruisers task force in the mediteranean, escort of various destroyers and frigates. (Using IRAI 0.0.25)

I decided to let them spot me on the surface, and when 4-5 escorts turned to attack me i ordered crash dive. (the 3 cruisers and 2 escorts sailed away, wich sounds good to me)

Back to the action, i couldnt dive fast enough to avoid pinging so they kind of swarmed over me. The deptcharges runs were very accurate and perfectly orchestred, but somehow they would not drop DC, and if they did, only 1 or 2 at a time.

I guess i don't have to mention that this method was not exactly efficient, as i didnt suffer a single damage and managed to reach 190-220m depth at silent running. The other sad part now was that it seemed i couldnt shake them off, it's early 1941 and i dont have decoys, so i have to outmanoeuver them and it was impossible to do so. I finally suffocated, but we haven't been touched by DC. (Too bad because they were passing over right on target)

I don't know what the best solution would be to solve this, but i'm sure your great mind will get around this one !
__________________
-Fighting is a lifestyle-
Will-Rommel is offline   Reply With Quote
Old 09-09-10, 11:16 AM   #747
Robin40
Chief
 
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
Default

Quote:
Originally Posted by Will-Rommel View Post
Hi, just ran into a cruisers task force in the mediteranean, escort of various destroyers and frigates. (Using IRAI 0.0.25)

I decided to let them spot me on the surface, and when 4-5 escorts turned to attack me i ordered crash dive. (the 3 cruisers and 2 escorts sailed away, wich sounds good to me)

Back to the action, i couldnt dive fast enough to avoid pinging so they kind of swarmed over me. The deptcharges runs were very accurate and perfectly orchestred, but somehow they would not drop DC, and if they did, only 1 or 2 at a time.

I guess i don't have to mention that this method was not exactly efficient, as i didnt suffer a single damage and managed to reach 190-220m depth at silent running. The other sad part now was that it seemed i couldnt shake them off, it's early 1941 and i dont have decoys, so i have to outmanoeuver them and it was impossible to do so. I finally suffocated, but we haven't been touched by DC. (Too bad because they were passing over right on target)

I don't know what the best solution would be to solve this, but i'm sure your great mind will get around this one !
The same to me when I sank CV Illustrious

They sat down over me for 36 hrs...the I reverteed to stock and evaded

Ir appears they would remain over me for days
Robin40 is offline   Reply With Quote
Old 09-11-10, 12:31 PM   #748
PL_Cmd_Jacek
Machinist's Mate
 
Join Date: Jun 2009
Location: Poland, Bedzin
Posts: 121
Downloads: 207
Uploads: 0
Default speed vs DD sensors

I have the question regarding DD sensors at your mod. I made an experiment. Prepare a mission to check hop w good are sensors of DDs. I put DDs with crew from Novice till Elite in one row and check the range of a sensors on a map.

Obviously, depended to the crew a range is different. But what suprised me was how my underwater speed inpact on DDs' sensors.

Look at the screen below:

on 1st speed the range is rather small - it is ok



on the 2nd the range is really larger



but the next level of speed do not influence on sensors anymore



it is all the time the same.

I do not think that this is raelistic. How can I change it ?


edit:

WOOOW, I noticed that it is the same whaen you are surfaced. The visual sensor behave in the same way.
__________________

Last edited by PL_Cmd_Jacek; 09-11-10 at 12:56 PM.
PL_Cmd_Jacek is offline   Reply With Quote
Old 09-11-10, 02:03 PM   #749
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Very " intelligent " way to check the performance of the AI, well done PL_Cmd_Jacek , unless is a random efficiency performance effect included into this AI, who knows ?
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 09-11-10, 02:21 PM   #750
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

There is a 'knee' in the curve of where the AI sensors don't increase effectiveness anymore. I set the knee so that at very slow speeds of your sub you would be able to have some chance of escaping from the escorts. If I set the knee higher then you would be able to use higher bell speeds and your chances of being detected would be slim. Now that's not realistic. So the way I set it was the best compromise that I found during the development of the mod.
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.