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Old 09-01-13, 12:14 PM   #316
gap
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Old 09-01-13, 12:46 PM   #317
silentmichal
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And about animations... this I'll check later .

My another problem is... school... yes, tomorrow I'm starting learning again... It isn't good message ...


I think I'll release small update [1.2.4] in few days / weeks. In this version food that exist (my salamis, crates) will vanish .


Quote:
Originally Posted by Gammel View Post
wow that was fast!
I was so fast, because DivingDuck already made it. I only anazyzed this files, and "imported" it into my food... So, let's say "thanks" to DivingDuck .



PS. Gap, what about your remarks?
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Old 09-01-13, 01:09 PM   #318
gap
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Quote:
Originally Posted by silentmichal View Post
PS. Gap, what about your remarks?
just one...

the linking of an object in a GR2 file to a bone in a second GR2 file, is pretty well explained in your tutorial, but you should actually explain how to clone an existing GR2 file (i.e. by renaming model, skeleton and main bone to something else).

Linking together two identical files (even though one of them contains modded meshes) is not a good idea, because the bones of the two files will have identical Id's, and SH5 doesn't like duplicated Id's (possible ctd's and flickering textures).

P.S: since you have discovered how to make food to disappear in the course of our patrols, don't forget to cram one of the toilets with provisions:

Quote:
At the beginning of a journey, as much food was cramped into every nook and cranny available in the U-boat. This resulted in one of the toilets being filled to capacity with food.

[...]

Going to the toilet was no simple feat. There was only one toilet available until the food stuffed in the second toilet had been eaten up.
(source: http://www.uboataces.com/articles-life-uboat.shtml)
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Old 09-02-13, 09:57 PM   #319
Madox58
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I'll have to send an e-mail to my old friend DD.
He'll get a kick out of this.
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Old 09-03-13, 09:08 AM   #320
silentmichal
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Quote:
Originally Posted by gap View Post
P.S: since you have discovered how to make food to disappear in the course of our patrols, don't forget to cram one of the toilets with provisions:

[...]

Yes, that's good idea! I remember in "Das Boot" was only one toilet for... use .


Quote:
Originally Posted by privateer View Post
I'll have to send an e-mail to my old friend DD.
He'll get a kick out of this.

Exactly .
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Old 09-09-13, 04:25 PM   #321
Michal788
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Great mod
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Old 09-15-13, 10:12 AM   #322
Michal788
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How do you remove the ladder in the kitchen?
(i dont like it)
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Old 09-15-13, 10:19 AM   #323
gap
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Quote:
Originally Posted by Michal788 View Post
How do you remove the ladder in the kitchen?
(i dont like it)
Using GR2 editor, you should set the 'visible' property of its meshes to 'no'.
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Old 09-15-13, 03:40 PM   #324
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Quote:
Originally Posted by gap View Post
Using GR2 editor, you should set the 'visible' property of its meshes to 'no'.
Do you also know where i can download it?
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Old 09-15-13, 04:03 PM   #325
silentmichal
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Quote:
Originally Posted by Michal788 View Post
Do you also know where i can download it?

Here's the latest version of GR2 editor uploaded by Gap:

http://www.mediafire.com/?k41ohubhin4u24n


It's not best version (it's buggy), but I think you'll be able to do what You want.
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Old 09-17-13, 04:23 PM   #326
Admiral Von Gerlach
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Wonderful mod work thanks so much...will make our boats even more realistic. I hope Grandfather is still somwhere on board, other than the WC. Woudl suggest the Mess hall table area...or Kaptain's Cabin. Danke and thanks.

Do we have to start a new career to install or can we put it on to a boat already at sea? we are two week out and still have fish on board.
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Old 09-18-13, 05:45 AM   #327
silentmichal
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Quote:
Originally Posted by Admiral Von Gerlach View Post
I hope Grandfather is still somwhere on board, other than the WC.
I think I'll add grampa's picture in new place...


Quote:
Originally Posted by Admiral Von Gerlach View Post
Woudl suggest the Mess hall table area...or Kaptain's Cabin.
Hmm, what do you mean? I don't understeand You.

Quote:
Originally Posted by Admiral Von Gerlach View Post
Do we have to start a new career to install or can we put it on to a boat already at sea? we are two week out and still have fish on board.
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Old 09-18-13, 06:55 AM   #328
Michal788
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Quote:
Originally Posted by silentmichal View Post
Hi !

I have GREAT NEWS !!! I discovered that vanishing food in boat IS POSSIBLE and I made it ! One salami in QR1 vanished after ~ 5 minutes... I promise in future I'll make all food vanishing in different time intervals (for eg. 1st salami will disappear after 1 hour, 2nd after 6 hours etc. I'm going to use the same time intervals as DivingDusk used.).

Now I'm going to check are new animations in SH5 possible. It's important, because if yes, I'll add new crew .


Best regards, Michael .
How it is going with this Silentmichal?
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Old 09-18-13, 06:59 AM   #329
gap
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Quote:
Originally Posted by silentmichal View Post
I think I'll add grampa's picture in new place...
yep, the least that can be said on that picture is that Onkel Karl towering over the most intimate moments of his men, is a bit irreverent. Probably an act of anti-Nazi propaganda by an ingenious Polish Partisan
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Old 09-18-13, 09:38 AM   #330
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Quote:
Originally Posted by silentmichal View Post
Here's the latest version of GR2 editor uploaded by Gap:

http://www.mediafire.com/?k41ohubhin4u24n


It's not best version (it's buggy), but I think you'll be able to do what You want.
I need help i can't delete subset 1.
Subset 1 is the ladder isnt?
Can you help me?
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