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Old 06-17-09, 09:53 AM   #106
ALTEN
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To workout range using Hitman's optics at 6x zoom use this sum-
Mast Height x 100/Marks X 4 (1 mark actualy equals 2 marks because there is 5 marks between 0 and 10 on the opics).
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Old 06-17-09, 10:30 AM   #107
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Thanks H.Sie
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Old 06-17-09, 11:06 AM   #108
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Thanks Mikhayl
Great mod, it's just missing a u-jagd stopwatch and perhaps some extra large dial sildeouts, but I' just being greedy.
One I will use.
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Old 06-17-09, 01:55 PM   #109
PL_Cmd_Jacek
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Thank you Mikhayl, it was exactly, what I was looking for.
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Old 06-26-09, 02:46 AM   #110
rs77
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Hi,

I'm currently trying to figure out which GUI I like best, so I tried hsGUI (h.sie did a great job ) and now the time has come for ACM GUI what I really like about hsGUI (and don't want to loose it is the light transmission reduction for AP. I can't find such feature here so the question is: is it possible to apply h.sie's light reduction to this mod ?

my idea is to take hsPerifilter.tga from hsGUI, put it in the \data\Menu\Gui\Layout folder of ACM GUI and then add this lines below to menu_1024_768.ini:

; ---------------------------------------------------------------------
; ------ h.sie's Light Transmission Reduction for Attack-Periscope ----
; ---------------------------------------------------------------------

[G26 I176]
Name=hsPerifilter
Type=1030;Static bmp
ItemID=0x260000F0
ParentID=0x26000000
Pos=12,778,700,700
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/hsPerifilter.tga
MatFlags=0x29
TexFmt=0x9

Is it going to work or I simply get CTD effect ?

Last edited by rs77; 06-26-09 at 03:24 AM.
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Old 06-26-09, 03:22 AM   #111
karamazovnew
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Default CTD ofc

Quote:
Originally Posted by rs77 View Post
Hi,

I'm currently trying to figure out which GUI I like best, so I tried hsGUI (h.sie did a great job ) and now the time has come for ACM GUI what I really like about hsGUI (and don't want to loose it is the light transmission reduction for AP. I can't find such feature here so the question is: is it possible to apply h.sie's light reduction to this mod ?

my idea is to take hsPerifilter.tga from hsGUI, put it in the \data\Menu\Gui\Layout folder of ACM GUI and then add this to menu_1024_768.ini

; ---------------------------------------------------------------------
; ------ h.sie's Light Transmission Reduction for Attack-Periscope ----
; ---------------------------------------------------------------------

[G26 I176]
Name=hsPerifilter
Type=1030;Static bmp
ItemID=0x260000F0
ParentID=0x26000000
Pos=12,778,700,700
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/hsPerifilter.tga
MatFlags=0x29
TexFmt=0x9

Is it going to work or I simply get CTD effect ?
Don't go into the menu file if you don't know exactly what you're doing. Before loosing all my data thanks to a drive failure, I had modified all of the Periscope TGAs in Photoshop. You can do it the same way. If you want the Periscope view to look darker, simply decrease the contrast of the alpha channel. That will make the dark "lens" less transparent. If you want a lighter image, you need to replace the black "lens" with a lighter color and again, decrease the transparency of the aplha map. However, since the alpha map itself creates the periscope marks you'll run into problems. I spent hours remaking the aplha map for the observation scope. I made the lens green and had the bonus of being able to see the damn marks during the night time. BTW, Mikhayl please include the original photoshop file for the attack and obs scope if you have them .

If you really must edit the menu file, here's how you do it: since the last items are on top, find a suitable place for your filter. The best bet is to look in the hsGui menu file and see where it's placed in relation to the other important groups. Let's say you place it after the [G26 I176] item. Then, your filter will need to be [G26 I177]. Then it's a simple job of incrementing oll of the other items in the G26 group (the periscope view). BUT, make sure that the ItemID is not taken. Hope this helps

Last edited by karamazovnew; 06-26-09 at 03:54 AM.
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Old 06-26-09, 04:26 AM   #112
rs77
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Thanks for the reply,

I'll also try this method with decreasing contrast of alpha channel.

In hsGUI this filter was placed with the last ID from G26 group (I192).

I already figured out that the last object in G26 group in ACM GUI is I175 so I decided to place the filter as I176, I also checked that item ID for this filter does not exist in G26 group, but thanks for explanation, now I know that it was the right way to do this.

anyway it needs a try

Last edited by rs77; 06-26-09 at 05:13 AM.
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Old 06-26-09, 05:15 AM   #113
karamazovnew
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Jeez, i'm an idiot.... last item... of course.....
Just make a tga and fill it with any color. Apply an alpha map and make it a single shade of grey. Make it fill the screen and place it as the last item.... :rotfl:
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Old 06-27-09, 12:48 AM   #114
rs77
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Quote:
Originally Posted by rs77 View Post
Hi,

I'm currently trying to figure out which GUI I like best, so I tried hsGUI (h.sie did a great job ) and now the time has come for ACM GUI what I really like about hsGUI (and don't want to loose it is the light transmission reduction for AP. I can't find such feature here so the question is: is it possible to apply h.sie's light reduction to this mod ?

my idea is to take hsPerifilter.tga from hsGUI, put it in the \data\Menu\Gui\Layout folder of ACM GUI and then add this lines below to menu_1024_768.ini:

; ---------------------------------------------------------------------
; ------ h.sie's Light Transmission Reduction for Attack-Periscope ----
; ---------------------------------------------------------------------

[G26 I176]
Name=hsPerifilter
Type=1030;Static bmp
ItemID=0x260000F0
ParentID=0x26000000
Pos=12,778,700,700
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/hsPerifilter.tga
MatFlags=0x29
TexFmt=0x9

Is it going to work or I simply get CTD effect ?
it works I have ACM GUI with h.sie's AP light reduction now

going for the 7th patrol to check it out
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Old 06-27-09, 06:45 AM   #115
Alex
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Just wanted to say welcome back, Mikhayl.

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Old 06-27-09, 01:01 PM   #116
TigerShark808
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Is there a way to insert back into the Attack Scope the red and blue color marks ? I understand that Mikhayl removed them because it made finding the AOB too easy. But I need them right now because well I'm just now that good at this moment.l I plan on removing them later once it becomes easy for me.

Is there a code I need to insert into a file to allow me to see these colored marks?


I would use OLC's mod but I get a drop in frame rates whenever I go to binoculars .

I like both these mods. Definitely changes the game for the better.
Thanks .
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Old 06-27-09, 09:52 PM   #117
karamazovnew
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I really don't see why you need them. I thought i did too, but them my simple tehnique rendered it obsolete: http://www.subsim.com/radioroom/showthread.php?t=151431

Get OLC gui mark 2, and find the tga's corresponding to the U-jagd tool. Mikhayl just removed the center of those. Replace with OLC's and you're done. BTW, you can just drop ACM after OLC's in JSGME, you'll get the new horizon and it works great. If you're still crying for the U-Jagd chrono, remember that the periscope wheels do a much better job for the fixed wire method.
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Old 06-27-09, 10:18 PM   #118
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sounds good.. thanks
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Old 07-04-09, 02:31 PM   #119
PL_Cmd_Jacek
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Hi again, I have another question, regarding night attack periscope. Do you also have such green line ? And the second question: is there any option to make black lines a little more bright, ? Because in the night it is very hard to see it, especially during bad weather.
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Old 07-05-09, 08:06 AM   #120
karamazovnew
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When I have a bit of time, I'll smash the tga's in Photoshop again. I already have a retextured tga to make it more dirty and rusty. But I wait for Mikhayl's permission to post it.
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