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Old 08-02-20, 06:45 AM   #1
steel shark
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Join Date: Oct 2019
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Default epic mod + epic waters

ive been away on business for quite a bit ive read all of the messages i have been sent on & off subsim forum

and have decided that the best way to get what work ive done with my various mods and assets in time ive got left is to amalgamate and in some cases make new versions that are all geared TOWARDS epic mod

AS THIS IS THE BEST coldwaters PLATFORM TO WORK OFF

this version of my work will be MODS installer capable so my Epic w@ters wont be a stand a loan mod as i originally envisioned this is mainly because of 4 main factors

1. TIME the greatest of all resources and im short of time & its not for sale on Ebay or Amazon so ill adjust my original plans.

2. Family & friends matters ive have to attend to

AND family & friends will all ways come first with me.

3. as epic mod is rapidly changing its better to make my mod a add on option as this will be the more flexible option to plug & play as Epic mod progresses & my Epic w@ters will also progresses along side it for as long as i can.

4. content ive all ready done loads of work on my 4 mods so i want the stuff out their for the community in some form

Pacific waters

Atlantic waters

Epic waters

Cold waters South china sea - Heavily modded


Steel Shark

ps ive made a cold waters album as ive took down my attachments its in my PUBLIC PROFILE
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Last edited by steel shark; 08-02-20 at 07:51 AM.
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Old 08-02-20, 05:25 PM   #2
steel shark
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Default cold war gato radar picket subs

im currently modernizing my gato,s from my Pacific waters mod in to cold war Radar Picket subs

most likely arm em with mark 16 mod 1

and mark 37 Mod 0 torpedo,s these were none wire guided torpedo's

could make Mark 39 torpedo as well as these were the First wire-guided torpedo,s to enter service with the USN

also gong to make ZULU class ss Soviet subs

and

also the 6 zulu class submarines that were converted in 1969 to become the Worlds first ballistic missile submarines SSB
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Last edited by steel shark; 08-15-20 at 08:44 AM.
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Old 08-04-20, 09:10 AM   #3
ivandracov
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Default Where is the modding suite software /tutorial documentation

Dear Steel, (Question at bottom)

I am enjoying your mod ALOT.
I tend to mod War game Air land battle!
and that took some time to learn as the files are in modern Sol descriptor and modual format (and in FRENCH)

I enjoy opening the simple data files in Coldwaters to tweak and play with numbers and see the result in game. (just personal use of course)

So for example I logically found the BA-111 high speed surface torpedo and gave it sensors and made it attack deep as well great fun and so simple to do!
I have yet to cause the game to crash once !

I just want to know where do you find the tutorials or software suite/packages to mod cold waters in greater detail?
I would love to know as it looks great.
Sorry if this is posted in the wrong pllace this website is vast !
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Old 08-04-20, 10:41 AM   #4
Aktungbby
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Default welcome aboard!

ivandracov!
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Old 08-04-20, 12:38 PM   #5
steel shark
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Default to ivandracov

to mod coldwaters you need different elements

1. dnSpy for the Code Modification

2. a photo shop or paint shop program for menus and sprites textures ect

3. a sound editor like Audacity or something also mabey a text to speech editor for voices ect

4. loads of research as theirs are loads of statistics , dates ect to get right

im lucky as i am all ready Very familiar with Most Navy Technology past and present and when im not sure theirs wiki or various internet Sources

5. how too code games well my knowledge is based off inter net various utube videos also im very good at game modding also i use trial & error approach

If you like i could put together a Coldwaters Editor tools pack and upload it some were on subsim let me know

stay safe Mate

Steel Shark
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Old 08-04-20, 02:24 PM   #6
steel shark
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Default Mark 37 Family

ive fully made the mark 37 Family now

Mark 37 Mod 0 - free Running Passive-Active Homing Torpedo

Mark 37 Mod 1- Wired Guided Passive-Active Homing torpedo

Mark 37 Mod 2 - ( this is the Mod 1 upgraded )

Mark 37 Mod 3 - ( this is the Mod 0 Upgraded )

Mark_NT37 - free running Not wired

also Otto-Fueled Engine not a Battery so speed was increased by 40% so 36 Knots

& the range by 150% this Version remained in US Navy service until the early 1990,s
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